Wizard crit nuke problems

Since NO GM/Dev is responding to this thread. Let's take guesses. Crit % is really just a % of a %. Make sense? The random rolls you do....sometimes you are beyond lucky rolling 70 to 100 on a normal /ran 100 roll 8 or 10 times in a row. Sometimes, you consistently roll low. Also, maybe, the % you have, say 31% after adding it up, really isn't 31% because you don't add those percentages. Maybe they are averaged out which would make your actual crit chance a MUCH smaller than 31% chance.

Hurray for the guessing game!
 
I'm just curious, what spells are you casting?

Another great point! Maybe certain spells have a high % chance to crit than others, it's just not posted by the Devs.

The ONLY thing I've seen posted is rain spells being different than your standard single DD spell.
 
Unless somebody randomly decided to substantially change the entire way crits work on this server, no. It's bugged.

People like Solo with stacked crit have parsed at the expected rate for years, to suddenly be critting 4% of the time is either an outrageous stealth nerf or bug, simple as that. And even with some of the ridiculous nerfs this server has seen, this would be in a league of its own.
 
Unless somebody randomly decided to substantially change the entire way crits work on this server, no. It's bugged.

I am not attacking....but, prove it was working before. Where's the parses from 'when' it was working? In my opinion, it was a LONG time ago because I've noticed this so called 'issue' a long time ago but just didn't say anything because I thought, "That's the way this game is programmed".

Again, I am not attacking!
 
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Would a Dev/GM/Admin please weigh-in on this? I'd be happy with a reply of, "Working as intended". Just respond.
 
Since NO GM/Dev is responding to this thread. Let's take guesses. Crit % is really just a % of a %. Make sense? The random rolls you do....sometimes you are beyond lucky rolling 70 to 100 on a normal /ran 100 roll 8 or 10 times in a row. Sometimes, you consistently roll low. Also, maybe, the % you have, say 31% after adding it up, really isn't 31% because you don't add those percentages. Maybe they are averaged out which would make your actual crit chance a MUCH smaller than 31% chance.

Hurray for the guessing game!

I am going to try really hard to explain things without just totally bashing you, but please understand that you simply have very little understanding of what you are talking about (in this and many other threads), and it causes people to regularly flame you and derail threads you post in. Let me try to explain things point by point.

First, crit % being a % of a % goes against all the literature/data/dev information posted about critical spells up until this point in time. So, no, it makes no sense. Critical spell chances may be applied separately, instead of all together, which would slightly lower the over all crit rate.

I dont get the point you are making about rolls. That is how all random chance events work. This is why we parse together hundreds of spell casts, to get an average. If i fight one mob, maybe my crit rate is super low or super high because of random chance. If I fight 100 mobs, it will average out, and better represent my real crit chance.

The concept of averaging out crit % chances makes absolutely zero sense. If this was the case, characters that did Tome of Critical Evocation, or Tome of the Mind would get *weaker* because they provide a lower crit bonus than other sources. It just makes absolutely zero sense for crit rate to work like this.

I've played a wizard for about 5 years now. For 4 of those years, my crit rate was approximately equal to the addition of my individual crit bonuses. Now I come back, and play for a week, and it is substancially different. Other players notice this difference and make posts about it. Additionally, there seem to be substantial crit rate differences between zones.

All of these factors indicate there are some major bugs present. The fact that a recent patch said something like "spell crits should be working more normally again" indicates devs are aware of the problem, and attempting to fix it. If this was some intended change, it makes absolutely zero sense, to randomize caster dps by zone, totally gimping us in some places, and changes that substantial are almost always posted in patch notes.

In conclusion, this is very clearly a bug. Your posts make no sense and show a very poor understanding of the mechanics being discussed, and it is really frustrating to try to have a reasonable discussion and gather data when you clutter it up with post after post that adds nothing to the discussion. Please just stick to posting in threads where you have a thorough understanding of the topics being discussed.

Thank you.
 
I am going to try really hard to explain things without just totally bashing you, but please understand that you simply have very little understanding of what you are talking about (in this and many other threads), and it causes people to regularly flame you and derail threads you post in. Let me try to explain things point by point.

First, crit % being a % of a % goes against all the literature/data/dev information posted about critical spells up until this point in time. So, no, it makes no sense. Critical spell chances may be applied separately, instead of all together, which would slightly lower the over all crit rate.

I dont get the point you are making about rolls. That is how all random chance events work. This is why we parse together hundreds of spell casts, to get an average. If i fight one mob, maybe my crit rate is super low or super high because of random chance. If I fight 100 mobs, it will average out, and better represent my real crit chance.

The concept of averaging out crit % chances makes absolutely zero sense. If this was the case, characters that did Tome of Critical Evocation, or Tome of the Mind would get *weaker* because they provide a lower crit bonus than other sources. It just makes absolutely zero sense for crit rate to work like this.

I've played a wizard for about 5 years now. For 4 of those years, my crit rate was approximately equal to the addition of my individual crit bonuses. Now I come back, and play for a week, and it is substancially different. Other players notice this difference and make posts about it. Additionally, there seem to be substantial crit rate differences between zones.

All of these factors indicate there are some major bugs present. The fact that a recent patch said something like "spell crits should be working more normally again" indicates devs are aware of the problem, and attempting to fix it. If this was some intended change, it makes absolutely zero sense, to randomize caster dps by zone, totally gimping us in some places, and changes that substantial are almost always posted in patch notes.

In conclusion, this is very clearly a bug. Your posts make no sense and show a very poor understanding of the mechanics being discussed, and it is really frustrating to try to have a reasonable discussion and gather data when you clutter it up with post after post that adds nothing to the discussion. Please just stick to posting in threads where you have a thorough understanding of the topics being discussed.

Thank you.

I understand.

I do find it funny that no Dev/Admin or GM is addressing you or this thread. I think that is what is on my mind more than the mechanics. And, let me share again...

I've been playing for a total of about 2 years, break in between, and I've always noticed my crit chance NEVER, NEVER coming close to what I have. I don't have 31% like you do, but just the AAs alone give you 13% and again, I'VE NEVER witnessed that through my parses. Good luck.
 
There are like five staff members who post on these forums, most of whom only check the forums every day or so. They have jobs, real lives, etc. so it's pretty normal for things to not be addressed instantly. Plus a whole lot of threads with lots of posts never get any dev input at all.
 
Yeah, staff is busy. Its normal it takes a while or they never even post about issues. The recent patch notes saying crit rates should be more normal again indicates staff is aware of, and working on the problem, even though that recent patch didn't seem to fix things (or at least all of it)
 
I understand.

I do find it funny that no Dev/Admin or GM is addressing you or this thread. I think that is what is on my mind more than the mechanics. And, let me share again...

I've been playing for a total of about 2 years, break in between, and I've always noticed my crit chance NEVER, NEVER coming close to what I have. I don't have 31% like you do, but just the AAs alone give you 13% and again, I'VE NEVER witnessed that through my parses. Good luck.
From what I understand you are a mage and mages cast rains and rains suffer from a 1/3rd crit penalty, so at a base 13% crit chance a mage should see roughly 4.3% spell critical rate, assuming you are casting rains
 
From what I understand you are a mage and mages cast rains and rains suffer from a 1/3rd crit penalty, so at a base 13% crit chance a mage should see roughly 4.3% spell critical rate, assuming you are casting rains

This is 100% correct for mages until they do the class books and that rate get much better.
 
I've always noticed my crit chance NEVER, NEVER coming close to what I have. I don't have 31% like you do, but just the AAs alone give you 13% and again, I'VE NEVER witnessed that through my parses. Good luck.

I am not attacking....but, prove it was working before. Where's the parses from 'when' it was working? In my opinion, it was a LONG time ago because I've noticed this so called 'issue' a long time ago but just didn't say anything because I thought, "That's the way this game is programmed".

I don't mean this as a troll, but do you actually have any parses of it not working any further back than two or three months ago? You're literally the first person that I've heard mention the problem occurring before this. I don't always agree with Solo on these boards, but as far as this kinda thing goes, there are few that I would trust as much as a source of legit info. I'd be willing to bet that if you dug hard enough you'd probably find some of his parses lurking in the archives. I am honestly curious to see that you actually had this problem before this summer though. I think that whatever it was that Slaar found and fixed, or had someone fix, actually did make a pretty sizeable difference, but it's almost like there's still something else, and/or whatever the problem/fix was still needs tweaking, and maybe even got missed in some zones, idk. 4% on Solo though is pretty ridiculous. I think I might've seen that low on one parse in the last week or so, and my wizard is incredibly weaker than him. I might actually go mess around in Rust to test later...
 
It really does seem to vary by zone... Which is really weird and makes no sense to me.

Here are my numbers for today (again, just all my parsing, I'm not cherry picking anything)

In The Overgrowth:
Spells Cast: 267
Criticals: 31
Crit % (Modified to account for Ults): 15.5%

I would post my old numbers, except that I changed PCs, so I no longer can get to the raw parse data, and all the parses I can think of on guild forms and what not just show dps/total damage, not crit rate.

I can compare my dps though. In OG my DPS is 1329, and that is on short fights where I dont conserve mana at all, and use vah back (just farming 1 mob every half hour, so I can vah every fight). A year+ ago, a fight that short with vah back would show something like 1500-2400 dps. End game wizards rely on crit rates for our dps, so having them all borked up really messes with us. Of course the parses from our last raid in Thaz I was posting normal DPS numbers, and noticing way more crits than I had at other times, so I would wager my crit rate was normal there, or at least much closer to normal.

The fact that it changes by zone (or time?) or something? so drastically is really odd, and sometimes make me think its all just the RNG, but the more I parse the more that is clearly not the case. Something really strange is going on here.
 
All critical hits and spells have had a maximum distance of 100 for clients that they are sent to, which means you would need to be within 100 units to see a critical. Outside this distance the damage is still doubled but there is no critical hit message which would significantly skew parses.

I've changed two things for next patch. First you will always see your own criticals regardless of distance as long as you have the critical hit filter enabled. Second, I've doubled the maximum range on critical messages to 200.
 
That will definitely help in getting better parses, but all those rust parses are with mobs hitting me, and the OG parses I stood at the same distance the entire time which im pretty sure was within 100. Something is wrong beyond the critical message.
 
I don't mean this as a troll, but do you actually have any parses of it not working any further back than two or three months ago? You're literally the first person that I've heard mention the problem occurring before this. I don't always agree with Solo on these boards, but as far as this kinda thing goes, there are few that I would trust as much as a source of legit info. I'd be willing to bet that if you dug hard enough you'd probably find some of his parses lurking in the archives. I am honestly curious to see that you actually had this problem before this summer though. I think that whatever it was that Slaar found and fixed, or had someone fix, actually did make a pretty sizeable difference, but it's almost like there's still something else, and/or whatever the problem/fix was still needs tweaking, and maybe even got missed in some zones, idk. 4% on Solo though is pretty ridiculous. I think I might've seen that low on one parse in the last week or so, and my wizard is incredibly weaker than him. I might actually go mess around in Rust to test later...


I understand and no, I don't have the parses. Let me spell this out. I completely understand rain spells have a 33% chance of a normal crit. I understand that Crit AAs, item focus and others are supposed to stack, but since I've seen less % of crits than what I have (not always), I assumed that's just the way it's supposed to work. 31% chance to crit is crazy awesome. That's what Solo has.

I was in a pug with Solo the other day and I saw TONS of crit messages from him alone. Even though I wasn't parsing, it was clear he was crit'ing more often than anyone else in raid. Granted this was NDHK
 
GamParse only shows me as having a 1.6% spell crit in a BQ group a few days ago and a 0.6% crit rate in Fire Grotto, both with 500+ spells total on Susvain. But I think my actual crit rate is higher, gamparse is just being dumb for some reason. Just looking through the actual combat log my actual spells crit more than Gamparse is saying.
 
I have a potential interesting question, do procs get all of the additional +crit bonus or is there some sort of base or normalization rate for them. Weapon/bracer/combat/ammo
 
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