Let's not fight. TheVille, there
is a 'Let Old Posts Die' rule in the forum rules - not in the S&R specific rules, but in the over-all rules (the link was provided.)
Anyway, since this thread
has been revived...
The comparisons made with real life in this thread (cops and robbers and small villages) are a waste of time in this case, in my opinion. The 'cops' of SoD are quite easily recognizable (you know a city guard when you see one.) These were random people who were not KoS to the OP, which should have told him that their affiliation was with a group that was not hostile to him (yet) and he attacked and killed them anyway (out of greed or curiosity, it doesn't really matter.)
There have been some faction hits that directly effect progression, such as the Blackscale hit that was in the Rogue's Hood quest (see
Blackscale faction fix?) that the devs have fixed in the past. If a class quest
required a caster, a monk, a warrior, a cleric or paladin (assuming these are the classes associated with those factions, my information on the matter is a little sketchy) to kill those particular mobs, then it really could be a problem. Or even if they were KoS to begin with. But omg, can't take my bard into the warrior guild? Not really a problem, especially considering it was player error (ignorance is no excuse for stupidity, and killing everything you see amounts to that.)
It's completely possible to be a totally normal player with plenty of the NPC guilds pissed at you. I was playing on an Iksar Necromancer alt for a guildmate a few months back, and I had to invis to take the front-way out of the Newport Sewers guild, because Cagemistress Crellnia was by default KoS - just meant I needed to invis or take another route. Or take a look at the Blackscale quests sometime - you'll tank several of the same guilds' factions that the OP mentioned. Should they all be redeemable? Why? As far as they're concerned, you are a bad person who killed people from their guild - that means they don't like you anymore. Adding faction redemption quests, or removing the faction hits from those particular mobs, is at the discretion of the developers, and as of yet, they haven't seen this is as being a problem. The choices you make should have weight; that's a pretty heavy theme throughout this game, certainly a large part of the immersion.
This whole thing is like someone QQing because they killed Grundar in Shrouded Isle and screwed their faction with Erudin - he wasn't bothering you, you made the random choice to slaughter him. And if you really want comparisons to real life (and it's be said previously in this thread) then there should be consequences for deciding to murder people who weren't bothering you in the least just because you thought they might be your ticket to phats.