calaran said:
I believe things have changed now anyway, so play the game, see how it is, then complain more if you still think it's broken.
I've not complained yet, and your attitude about it just gets kinda annoying, son.
I pointed out the disparity between post-death recovery between casters and non casters... that being:
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at 1 minute after death, both a warrior & a wizard are impotent.
at 2 minutes, both are impotent.
at 3 minutes, both are impotent.
at 4 minutes, both are impotent.
at 5 minutes, the warrior is at full power, but the wizard is still useless.
at 6 minutes, the warrior is at full power, and the wizard has 25m.
at 7 minutes, the warrior is at full power, and the wizard has 50m.
at 8 minutes, the warrior is at full power, and the wizard has 75m.
at 9 minutes, the warrior is at full power, and the wizard is at full power.
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What I am talking about has not changed, and it doesn't look like there are plans to change it. I just would enjoy seeing what Wiz/Dev Team's response is. Casters and Melees do not start out post-death on equal standing. Why not?
I'm not even saying that its wrong, I just would like to know what the logic is on why this is equal, or "fair".