What's up with no mana regen after death/rez?

Tempus said:
calaran said:
Wiz said:
*BREAKING NEWS* Melees have less downtime than casters when they do not need heals *BREAKING NEWS*

That's one of the best responses I have seen from you Calaran. A warrior without healers, slowers or dps support isn't going to be doing a whole lot. We have the same downtime as everyone else.

I dunno whether to be somewhat offended that you feel one of my best contributions is merely quoting someone else, or just say thank you. But, I prefer positive interactions, so I'll just say thank you, and I agree with the rest of what you said 100% completely.
 
calaran said:
Wiz said:
*BREAKING NEWS* Melees have less downtime than casters when they do not need heals *BREAKING NEWS*

i'm down with this applying as a function of killing mobs. I'm not talking about downtime between mobs. I'm talking about the effective penalties of death.

I feel like melees and casters should start out after a death on equal standing. If thats not Wiz's view, I can't change that.

-Aauby-
 
I believe things have changed now anyway, so play the game, see how it is, then complain more if you still think it's broken.
 
calaran said:
I believe things have changed now anyway, so play the game, see how it is, then complain more if you still think it's broken.

I've not complained yet, and your attitude about it just gets kinda annoying, son.

I pointed out the disparity between post-death recovery between casters and non casters... that being:

----------------------------------------------
at 1 minute after death, both a warrior & a wizard are impotent.
at 2 minutes, both are impotent.
at 3 minutes, both are impotent.
at 4 minutes, both are impotent.
at 5 minutes, the warrior is at full power, but the wizard is still useless.
at 6 minutes, the warrior is at full power, and the wizard has 25m.
at 7 minutes, the warrior is at full power, and the wizard has 50m.
at 8 minutes, the warrior is at full power, and the wizard has 75m.
at 9 minutes, the warrior is at full power, and the wizard is at full power.
----------------------------------------------

What I am talking about has not changed, and it doesn't look like there are plans to change it. I just would enjoy seeing what Wiz/Dev Team's response is. Casters and Melees do not start out post-death on equal standing. Why not?

I'm not even saying that its wrong, I just would like to know what the logic is on why this is equal, or "fair".
 
Without heals tanks arent really ready.. think we established that. Someone else made a thread with the idea in my first post and called it soul bond and it took =).

Besides any of that and the afore mentioned problems... death is not good. If people want a game where bad things are made good and hard things are made easy they should go play World of Warcraft.
 
that will be in a group type scenario, but soloing a monk can get up in 5 mins while lets say a mage has to wait up. I dont Agree with mobs being zerged all the time, but I also dont agree with down time, hell the game at 65 is a huge time sink as it is and frankly I have been turned down from playing. I sugest if the reason why the downtime was done so big so that people don't zerg, how about just make all mobs recover to 100% HP as soon as the people engaging it wipe as it works for some of the adepts like Windhag whom because of this is impossible to Zerg, and about making it a law not to zerg would be too much work and alot of policing this is my answer to that: It only takes a couple of people as example till everyone in the server gets the message, If the punishment Is harsh I'm sure that those zergers will think twice before they do it. Now why punish the rest of the players having to wait 5mins+ to have fun? It only takes a couple of examples.
 
Laksha said:
that will be in a group type scenario, but soloing a monk can get up in 5 mins while lets say a mage has to wait up. I dont Agree with mobs being zerged all the time, but I also dont agree with down time, hell the game at 65 is a huge time sink as it is and frankly I have been turned down from playing. I sugest if the reason why the downtime was done so big so that people don't zerg, how about just make all mobs recover to 100% HP as soon as the people engaging it wipe as it works for some of the adepts like Windhag whom because of this is impossible to Zerg, and about making it a law not to zerg would be too much work and alot of policing this is my answer to that: It only takes a couple of people as example till everyone in the server gets the message, If the punishment Is harsh I'm sure that those zergers will think twice before they do it. Now why punish the rest of the players having to wait 5mins+ to have fun? It only takes a couple of examples.

First of all, you are just making numbers and times up.

Secondly, maybe it is to PROMOTE grouping.
 
Aaubert said:
calaran said:
I believe things have changed now anyway, so play the game, see how it is, then complain more if you still think it's broken.

I've not complained yet, and your attitude about it just gets kinda annoying, son.

I didn't have an attitude, I merely said to try playing it again since some changes DID go in, and then complain (I didn't mean to infer that you were complaining constantly or anything, but stating that you think something is not fair IS complaining) about it then.

Also, I am not your 'son' and don't think I deserve that tone from simply offering that a change had gone in and that you should try it out and then post again if you still weren't satisfied. So I'll thank you for not injecting attitude in my posts that don't already have it, and you can keep your attempts at flames/degredation to yourself.
 
guyvertoo wrote
Secondly, maybe it is to PROMOTE grouping.

how is this promoting grouping? you not know what I'm talking about. I'm sure that everyone in the group wants to keep waiting 5+mins everytime their puller or cleric dies because they F*cked up. That is promoting grouping alright. Keep the game fun and fast pased, anyways this is old and some changes been applyed so I dont even know why people keep posting here.
 
I like that change. SB death fatigue is a fair penalty for dying imho. 4 minutes isn't that long of a wait.
 
I'm new here, but doesn't anyone remember the days when melees couldn't bind anywhere but cities, you could lose your level by dying, then have to make a corpse run with no equipment (or emergency equipment kept in the bank for that purpose)?

I think having to wait a couple minutes before being able to regain mana or being able to fight effectively is still a vast improvement over the downtime that used to happen... I remember several instances dying in Paw or NK with my warrior, who was bound in Qeynos and had to make the corpse run without SoW or anything...

People are spoiled. :)
 
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