We All Love Monks, Here

No I have spent extensive time testing the new changes and I feel very strongly that monks are almost completely balanced now. Definitely more so than like rangers or something.
 
I am going to assume that you mean the new stuff Slaar has been testing recently, and if so then your saying the DPS stuff is fixed? That's all really care about atm. As much as I did like WW stance and I thought we were getting WW with 2handers back, I won't complain too much. Auxing and DPS are 2 things I'll take, though It was my understanding from this thread, that we would be PERMANETLY in the front. That was the whole purpose for all this. Was to give mnks that identity. They are Auxing DPS. Rogues are striking from the shadows, Rangers are sniping the mob from afar, and Mnks are bashing the mobs skull in from the front.

to achieve that you need 2 different stances than 2 and s3. first thing to be addressed, what is so special about a mnk that he gets 2 stances with NO drawbacks. Well...hes pure melee and its a mnk...Why wouldn't his stance be perfect. In my honest opinion Rogues should get a permanent stance with no drawback because again, pure melee. BS and hide is ALL hes got. No spells, no pet, nothing. bst get pet, rangers get spells wizards get nukes/ports/pet/a buff to give to melee. Pure melee is in my perception giving up spells, and in return achieving perfection, through long practice, in their stances/styles/abilities. Also we saw that in a warrior. s4 no drawback, no atk speed loss (as far as I know) just pure mitigation. why? because he has no spells. He can't just cast, and hes a WARRIOR he is the TANKY melee! he don't slow down!

anyways, If u gave 2 new stances to a mnk, 1 DPS and 1 Defensive, and gave them procs you've removed the whole well in aggressive I take more hits but I need to DPS from the Front! and you have a avenue to fix DPS loss from atk speed. give a small DD or even a AC debuff proc on the enemy (or maybe something that just makes the mnk himself hit a little harder) and in defensive (if we are in this we are generally off-tankin or the healers are low and cant spare to heal us or just plain dead) with that in mind, Rune or AC or heal over-time proc. Why do i suggest a DD or hit a little harder? Well again attack speed in the front is bad. More atks = more ripos = more dmg. small DD or DoT with AC debuff or Debuff that increases dmg from the Mnk allows us to make up for no atk speed with raw dmg. okay, defensive, Runes, AC buff, or HoT, sound OP unless u make them small or a low Proc rate. Honestly I prefer them to be small and have a good proc rate. a 50 pt rune or AC buff (buff slots are low Songs are not so if u can apply these procs through song or whatever that would help) with a 5% or more proc rate is more,useful than a 1% proc rate of a 500 pt rune, and a 50 Ac (iksars get this naturally dont freak out.) compared to 100 AC that rarely procs, and a Hot for 50 per tick constantly vs 500 per tick which is barely seen cause it's proc rate is low. Personally, I like the rune, and feel if you do it make it a small rune that procs alot. Obviously it needs to scale cause a 50pt rune is nice on low stuff but up in the place where each mob hits for 2k+...it really doesnt help. but yeah, my 2 cents.

When I suggest these, I don't mean something broke that just allows us to sustain 100% on a mob, but if a mnk plays right with FD and clickies he can sustain enough to either finish the mob, or for the healers to go OOM in most situations, and the hit harder is just something for it to be called "DPS stance". Do I really care if you dont do this? not really. Do I think you should since s2 and s3 are kinda...counter productive to this theme of mnk? yes. If I'm focused on auxing while I dps I don't want more atk speed and less dodging, and I don't want to toss myself into tank stance to aux cause then I lose all my dps. Your vision of a mnk is a good one and I like it, its a vision of a DPSer that IS'NT top DPS, but can out last all the other DPS. So give him the tools for this.
 
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I think that Shards of Dalaya is really way too easy of a game anyway, I would go so far as to say that Monks are maybe the only class that is balanced correctly right now.
 
Thanks for all the effort Slaar, but damage is still lagging a bit behind old parses, I think changing bonus damage should get it over the hump
1. bonus damage should be made unresistable/scalable to focus etc
2. ethereal stance, 72 minutes? ouch =(
3. construct stance, baby needs diamond fists

Probably most important ban Vitali or his signature I'm not picky.
 
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Some Redcon on 07.12.2014 in 217sec

Jaec
--- DMG: 182469 (9,39%) @ 857 dps (841 sdps)
--- DMG to PC: 50589 @256dps
 
Some Redcon on 07.12.2014 in 217sec

Jaec
--- DMG: 182469 (9,39%) @ 857 dps (841 sdps)
--- DMG to PC: 50589 @256dps
This is pretty useless by itself...

Bare fists or weapons?
Auxxing or behind target?
Just a parse mob or full raid buffs/debuffs/songs/etc?
What did Jaec parse on the same mob with combos?
 
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Same Monk, same redcon, with combos.
The same redcon on 17.08.2014 in 258sec
Jaec

--- DMG: 154966 (7,86%) @ 608 dps (601 sdps)
--- DMG to PC: 49718 @210dps
 
still dont have anything to compensate for the accuracy loss of the combo system, this is a problem as well.
 
im assuming those parses posted come from Nwaij's point of view which is still pretty useless, as parses can miss damage unless it comes from a person parsing themselves. It also doesnt indicate differences in buffs, gear, curse timing, clicky usage etc. also does not indicate if monk is spamming DPS combo
 
Just ran a parse against the same parse mob with full buffs, Horok+fist, spamming Flying Kick.

638 DPS- 298 spell, 143 crush, 123 punch, 74 kick.

Still a loss of over 200 dps for me personally.

Did another one with 2x bare fists, 626 dps. That's almost a one-third reduction from what my average barefist parses were against this mob with the combo system.

Also, I think +Flying Kick is increasing the damage of kicks substantially. Not as much as it did 2 years ago when we could kick for like 8k but still, this makes shit like Wristband of the Stalker the bis DPS wrists as it stands. Maybe add FK to high end items or scrap this or something (or maybe its a bug?)
 
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