Dinadass
Dalayan Pious Diety
It would have been so easy to make a few changes to the combo system and monks would have been great. 
Seriously- Combo system with Round Kick as the main attack could have been Kick instead for low levels and Flying Kick for higher levels so our tome wasn't useless. RNG streaks of failing to initiate a combo for 30 seconds could have been fixed by either allowing combos to start on a miss or making our AA increase special attack accuracy substantially. And the seldom/never used combos could have been tweaked or replaced so we actually had some decisions to make while fighting.
Bare fists could be balanced around our gloves like they had been forever, and just have a better progression of ele damage and proc DPS so you don't have BOEs as the best gloves until tier 10 and tier 13 gloves being equal to tier 10 gloves. The whole str/dex thing is unnecessary.
And our stances could have just been left alone or tweaked slightly. Not being able to invuln to pull/split fucks up a whole lot of raid and 6man pulls in the low and mid tiers. No WW stance is a huge loss to our already limited AOE potential, plus it greatly diminishes our ability to tank several easy mobs at a time. S15 was both our best single target dps stance and tanking stance which should have probably been changed one way or the other and one of our unused stances changed to fill the opposite role.
That plus some minor things like extending the combo timeout window so we could still use them while slowed (since slows completely negate all haste for special attacks) and changing to combos to use kicks as much as possible since we rely on boot procs for dps and monks would be great. Slow Time combo was 10% group overhaste with ~50% uptime, improving that to actually be better than our personal dps combo would have been an easy way to improve our utility. And changing one of the stun+dd combos to a defensive group utility (rune? Small gheal? Vex effect of some sort? etc) would have been enough to make people maybe want monks in 6man content again.
Seriously- Combo system with Round Kick as the main attack could have been Kick instead for low levels and Flying Kick for higher levels so our tome wasn't useless. RNG streaks of failing to initiate a combo for 30 seconds could have been fixed by either allowing combos to start on a miss or making our AA increase special attack accuracy substantially. And the seldom/never used combos could have been tweaked or replaced so we actually had some decisions to make while fighting.
Bare fists could be balanced around our gloves like they had been forever, and just have a better progression of ele damage and proc DPS so you don't have BOEs as the best gloves until tier 10 and tier 13 gloves being equal to tier 10 gloves. The whole str/dex thing is unnecessary.
And our stances could have just been left alone or tweaked slightly. Not being able to invuln to pull/split fucks up a whole lot of raid and 6man pulls in the low and mid tiers. No WW stance is a huge loss to our already limited AOE potential, plus it greatly diminishes our ability to tank several easy mobs at a time. S15 was both our best single target dps stance and tanking stance which should have probably been changed one way or the other and one of our unused stances changed to fill the opposite role.
That plus some minor things like extending the combo timeout window so we could still use them while slowed (since slows completely negate all haste for special attacks) and changing to combos to use kicks as much as possible since we rely on boot procs for dps and monks would be great. Slow Time combo was 10% group overhaste with ~50% uptime, improving that to actually be better than our personal dps combo would have been an easy way to improve our utility. And changing one of the stun+dd combos to a defensive group utility (rune? Small gheal? Vex effect of some sort? etc) would have been enough to make people maybe want monks in 6man content again.
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