Hi. I've been thinking about this a bit lately.
The problem:
Of the three tank classes (warrior, paladin, and shadowknight) warriors take, far and away, the most riposte damage, provided generously by duel wield coupled with low delay weapons for optimal aggro and the inability to hold said aggro without attacking. In point of fact, a knight's ability to tank without melee while wearing a shield negates warrior mitigation stances pretty substantially; I haven't parsed it yet, however. To fuck warriors even harder, apparently, both paladins and shadowknights are able to heal in combat (heals and lifetaps respectively), further reducing the allure of warrior stances and innate mitigation. Considering we can /shield and aux a knight and eat far less riposte damage in the process, warriors aren't even the prime tank for quite a few, if not most, bosses imo... even if it's an offtanking scenario. All of which is in direct conflict with the warrior's role, so sayeth the wiki:
Seems pretty skewfucked right now.
The solution:
I suggest warriors receive an innate mitigation boost to ALL riposte damage received, added before all modifiers -- something to the tune of 20-30%. The product is a boost in the value of warriors as main tanks in every scenario. Also, it would enable us to produce more aggro through rage at the cost of manageably harder heals.
The problem:
Of the three tank classes (warrior, paladin, and shadowknight) warriors take, far and away, the most riposte damage, provided generously by duel wield coupled with low delay weapons for optimal aggro and the inability to hold said aggro without attacking. In point of fact, a knight's ability to tank without melee while wearing a shield negates warrior mitigation stances pretty substantially; I haven't parsed it yet, however. To fuck warriors even harder, apparently, both paladins and shadowknights are able to heal in combat (heals and lifetaps respectively), further reducing the allure of warrior stances and innate mitigation. Considering we can /shield and aux a knight and eat far less riposte damage in the process, warriors aren't even the prime tank for quite a few, if not most, bosses imo... even if it's an offtanking scenario. All of which is in direct conflict with the warrior's role, so sayeth the wiki:
Wiki said:The Warrior is one of three Tank classes in Shards of Dalaya, alongside the Paladin and Shadowknight. Of the three, the Warrior does the least damage, and has the hardest time holding Aggro, but makes up for it in spades, by taking the by far the least amount of damage due.
Seems pretty skewfucked right now.
The solution:
I suggest warriors receive an innate mitigation boost to ALL riposte damage received, added before all modifiers -- something to the tune of 20-30%. The product is a boost in the value of warriors as main tanks in every scenario. Also, it would enable us to produce more aggro through rage at the cost of manageably harder heals.
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