Wall of text.
Haha. I'm curious if you rip all your posts out of a text book. They read that way. Thanks for the concise warrior lesson though, pal -- I needed it.
When I choose to pop resilience depends on the mob. For most bosses in our tier (read: a large fucking majority), especially those whom frenzy/flurry/ramp, I open with a shield, /s 9, and resilience. This is not uncommon practice; in fact, it's pretty standard for a warrior to open with resilience on unslowed mobs. Depending on my raid's dps, most bosses don't live long enough for resilience to refresh. From what I've seen it lasts < 30 seconds.
Warriors do mitigate the most damage. I am not contesting that fact. However, it is not as big a margin as you're insinuating, and that margin is further reduced by a knight's utility, which I detailed in the first post. As such, heals are more manageable on a knight opposed to a warrior who can take three -- or even one on certain bosses -- unlucky ripostes in a single round and die the next. It doesn't matter that I have the potential to mitigate these more than knights when they can reasonably avoid them altogether. Considering you're the one always talking about how much easier it is to heal with a steady dps "curve," you should be able to absorb this theory pretty easily.
Toggling attacks/swapping shield is effective, I'm not disputing that. But there are very big risks in doing so since the distance your current aggro will hold is unpredictable. I'm only confident in my aggro enough to toggle/swap it off for a few tics (6-18 seconds) every 45-60 seconds or so. This is also heavily dependent on my procs.
I don't really have aggro problems. A combination of clickies, AAs, stances, and procs allow me to hold aggro relatively well. Like I said, I think warrior aggro is pretty balanced. I'll just file all the subtle diatribe about aggro under irrelevant. Also, if you struggle to pull aggro off a warrior as a pally, you're not a very good one...
The wiki quote I provided is pretty credible. The warrior class is universal to every mmorpg ever; sometimes the name changes, but their role never does. I don't play a warrior for their versatility or interactivity. Why the fuck would I? I play a warrior so I can stand in front of a mob and display how huge my dick is while feeling irreplaceable. I think it's pretty fucked that a knight's dick is so closely comparable in size under the same circumstances when they actually DO have the aforementioned versatility and interactivity.
In regards to the OP, I propose a trade off: reduce or completely remove the effects of /shield for a significant increase in base riposte mitigation. The scenarios that require /shield are limited to either a raid consisting of more than one warrior or a knight tanking.
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