meyers
Staff Emeritus
Re: New quest tree ultra megathread
He teleported twice and the first time he either bee-lined back to me or simply teleported directly behind me and the second time he waited for me to find him.
Regarding how he disappeared, there was no way to position the second player on the screen to melee him because my second character could not target the mob at all–not via assisting my other character, not via /target, nor via targetting nothing and letting the cube hit the monk. I have never ever seen that kind of behavior on SoD before.
This all happened yesterday.
Alton said:I >think< the cube is supposed to teleport to another part of the maze and stand there waiting for you to come find him again.
As it stands, he teleports away, then bee-lines back to you, through about 10 billion walls.
SoD has a weird bug with mobs going through walls randomly becoming 'invisible' to players.
The mob is still standing there, beating on you, but you won't see it, or its target ring. If you can see it on another screen, generally you can position other chars in the right spot, and melee as if you could see it. Bit of a pain in the butt, but it can be worked around.
He teleported twice and the first time he either bee-lined back to me or simply teleported directly behind me and the second time he waited for me to find him.
Regarding how he disappeared, there was no way to position the second player on the screen to melee him because my second character could not target the mob at all–not via assisting my other character, not via /target, nor via targetting nothing and letting the cube hit the monk. I have never ever seen that kind of behavior on SoD before.
This all happened yesterday.