Thoughts from a current donator.

Not leapfrogging at all.

3) Try to show general courtesy to players when hunting in the same zone. Excessive leapfrogging, pulling a named after another group kills its placeholder multiple times etc are all fun and games until it's done to you, and it promotes an infected atmosphere between players.

So if it happened after the first clear, prolly not. But if one group has been clearing a set of PHs for a prolongued time, then yes, arguably.
 
Ive been a donator for quite a few years, started out silver and currently platinum. It still bugs me that Glim had not been flagged a donator yet (only Gladis) when we got the box of angry halflings and since then no gifts or surprises like that one has happened again.

I like the idea of convenience and cosmetic changes that has been put forth in this thread, below are some thoughts of what I would love to see (Some are repeats or variations of previously mentioned things):

1. A npc by entrance to mansion of portals in each city (there already is a wizard for flagging there), that allows all donators to hail and be instantly taken to the location of choice of those that can be reached from the mansion. Not big, not gamechanging but very convenient.
2. A npc in pocketplane that can be hailed and take you anywhere a wizard or druid port could.
3. an exp potion that lasts for say 24 hours, given to gold and plat donators once every month. Yields double or 150% exp. This isn't big either, but allows people who have a job and donates, but who cant play as much as people who doesnt have a job and can't afford to donate to catch up a lil on a day that suits their schedule.
4. Allow a racechange to any race that can be chosen for the class in question for plat donators, administrated by an npc in pocketplane. Allow this once every month.
5. After being a plat donator for a year, allow change to any race, by the same npc.
6. cool little gifts once in a while. Like the box of angry halflings.
7. When special lotteries are held, make a special sublottery or something for donators only.
8. lower the casttime on gold donator boots.
 
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Here is how I would restructure donation tiers to make them all a little more alluring.

Silver
-Scale of Wolf Boots.
-2 Hour recast ability to summon NPC Efreeti Vendor that will sell you minor items like some reagents, bandages, etc at increased cost.


Gold
-Ability to use Pocket Plane.
-Ability to sell to NPC Efreeti Vendor but he buys at a greatly reduced value.
-Gender Change.


Plat
-Ability to use Translocators in Pocket Plane to TL to player race cities.
-Ability to bank with NPC Efreeti Vendor.
-Cosmetic only race change that does not take a buff slot but reverts when you stop donating.
 
Here is how I would restructure donation tiers to make them all a little more alluring.

Silver
-Scale of Wolf Boots.
-2 Hour recast ability to summon NPC Efreeti Vendor that will sell you minor items like some reagents, bandages, etc at increased cost.


Gold
-Ability to use Pocket Plane.
-Ability to sell to NPC Efreeti Vendor but he buys at a greatly reduced value.
-Gender Change.


Plat
-Ability to use Translocators in Pocket Plane to TL to player race cities.
-Ability to bank with NPC Efreeti Vendor.
-Cosmetic only race change that does not take a buff slot but reverts when you stop donating.

would gold retain dyes???

if so i agree
 
Why have "gimped" versions of things for Donators? Scratch the increased cost/reduced buying value thing. Shouldn't have to fall into a plat sink for using the convenience items after monetarily supporting the server. This isn't class or item balancing, it's a reward.
 
Why have "gimped" versions of things for Donators? Scratch the increased cost/reduced buying value thing. Shouldn't have to fall into a plat sink for using the convenience items after monetarily supporting the server. This isn't class or item balancing, it's a reward.
Well I mean if they don't like it they can always use the other vendors you can summon directly to the zone you're in.
 
True or they could just not donate. The idea of this thread was more incentive to donate, not offer something that while convenient, wouldn't get used unless you could afford platinum.
 
True or they could just not donate. The idea of this thread was more incentive to donate, not offer something that while convenient, wouldn't get used unless you could afford platinum.
It's almost like the convenience of not having to leave the zone would be offset by getting a little less money in return but I guess the voice of the server has spoken through you and deemed that the non-existent numbers just aren't worth it.
 
To summon a vendor directly to the zone you're in is nice, but being able to summon him directly and buy your things at Full Price is a reason to donate for it.

I guess you don't understand that.
 
I guess you don't understand that.
Well I mean it's kind of tough to get a handle on it when you're arguing it so poorly. Maybe you could flesh out the universal standard that dictates the player decision of donating/not donating.
 
The race change idea is nice. I think making it non cosmetic would be fine too, and allowing non-normal race/class combinations.

Everyones always wanted to play a ogre wizard.

everyone
 
The main reason I could see to summon a vendor was to sell mid-exp grind but if the vendor doesn't buy from you at full cost I don't see an actual reason to summon him.
 
Well I mean it's kind of tough to get a handle on it when you're arguing it so poorly. Maybe you could flesh out the universal standard that dictates the player decision of donating/not donating.

I think the point is that you're paying for full-convenience, not a partial convenience. If you have to think in your mind "Well, should I summon my vendor and make a bit less plat or just rough it out and make more money" when you're donating ~25 dollars for the ability to do so, It kind of cheapens the donation reward.
 
The main reason I could see to summon a vendor was to sell mid-exp grind but if the vendor doesn't buy from you at full cost I don't see an actual reason to summon him.
Basically the reason I suggested the decreased buying cost is because I honestly hate the idea of being able to pay for an in-game advantage and while it's not a HUGE advantage it's still going to save you time and grant you some freedom regarding what you choose to hold and what you choose to let rot (like low price stuff when inventory room starts to reach a premium or at lower levels when you have to deal with encumbrance).

I think the point is that you're paying for full-convenience, not a partial convenience. If you have to think in your mind "Well, should I summon my vendor and make a bit less plat or just rough it out and make more money" when you're donating ~25 dollars for the ability to do so, It kind of cheapens the donation reward.
Here's the thing though. It's a full convenience. It is granting you a feature you can't obtain elsewhere. It's like how idiotic it was for zorlon to talk about it like a gimped feature when it would be the only feature of its kind in the entire game. So what exactly is it "gimped" versus? The ability to physically leave a zone and sell? Is it such a problem to be faced by that decision? Why should donating directly equate to having an obvious edge over non-donating players? Also you'd be paying $10USD.
 
While you guys are formulating your next responses because I said "greatly" reduced I'd like to sum up that you wouldn't lose money having to leave the zone to sell, you wouldn't lose money having to forego items because your inv is full, you wouldn't be limited by the number of bodies in the group when it came to looting lore items, you wouldn't be as subject to encumbrance from loot, and I am sure there are other advantages I am forgetting. Obviously these examples are not applicable in every grouping/duoing/farming/whatever scenario but they are still real situations I am sure many of us have encountered that would be circumventable if you could summon a vendor to you in a zone but of course in this game of absolutes that is all worthless unless the vendor buys stuff at full price.
 
Donators shouldn't have an easier time killing monsters. If they can get plat/exp at a slightly faster rate than me I really don't care. It supports the server and since they have excess money they probably have less time to play. Exp/plat are just timesinks, and providing minor benefits in those areas is fine, as long as its just as difficult for them to slay x monster.

It's like how idiotic it was for zorlon to talk about it like a gimped feature when it would be the only feature of its kind in the entire game.

This is semantics and you are basically calling someone an idiot for disagreeing with you, which in turn just makes you look like an idiot since Zorlon obviously has a much better idea of what motivates players in SoD. Selling at a real vendor is very little inconvenience. I almost never see items rot, and I almost never see anyone leave a zone just to sell. If the summoned vendor doesn't pay full value, 95% of players won't use it.
 
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