I still stand by the notion that the biggest problem, by far, is the fact the client isn't freely available anywhere. People these days are spoiled by free MMORPG's (even though 90% of them end being about as free as the subscription games or more expensive with cash shops and greed), going to the store or going online and spending anything over $5 for the client just to try a private server just isn't going to happen... even if it's probably one of the most professional, fair and well run private server's I've encountered. The only people who would are the people who are willing to take a risk for a game they could end up loving, and the nostalgic people who played EQ back in the day, and in this "free everything handed to you to get people to play" competitive MMO environment we live in, very few are interested in taking risks on a server like this.
Unfortunately, within legal means, I don't think there's a way to solve this particular problem either....
Unfortunately, within legal means, I don't think there's a way to solve this particular problem either....
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