The SoD economy

Danku said:
There is a counter balance though. NPCs buy items. They may not pay great, but if you do not want to waste time merchanting it is an option. There will be a point of equillibrium between supply and demand that will be reached.

heh.. i dont think npcs are a great counter-balance atm. there needs to be a huge sit down and figure out what items should be worth to merchants and set em all in.. then prices can not drop beyond a certain point.. and items will be sold and removed from the system.. keeping supply and demand about even.. until then.. i dont see no equillibrium.. i see mass items and people getting pissed because they cant sell anything for a good amount because theres level 45s with items that use to cost 10k.... but due to mass farming.. are down to maybe 2k. npcs buying items actually helped kill some of the market for lower end.. i dont bother selling to lowbies anymore.. they cant pay more than npcs... i use to give away items.. now.. i just pawn em because i cant really afford to give away 50-100p. talking on aim.. lossed my train of thought.. eitherway that should be plenty for now.. my opinion is that vendors need to get looked into for setting prices on items. sounds pretty time consuming.. is it worth it though?
 
But if vendor prices were substantially raised then people would up the farming is that downside. The supply demand balance in this case is controlled by the demand.

There is a superb plat sink (charms), but no item sink. Could be that is where the examination should start.
 
well my problem is not with newbs making the money, my problems is as a SK having to save up for 1year+ in order to buy myself a charm that will let me do my job as a SK/tank. At this moment saving up for divinity. and as far as to do my job I'm going to demostrate an easy example: Mirror golems you neeed a SK to tank right and a warrior to tank left from facing them, however the mobs have been bump up on damage so they are hitting way too hard and healers frankly cant keep up healing me (SK) because mobs are hitting for what could be considered to have 2 warriors tanking, so you need a VERY good geared SK/Pal and with a good charm and all healers healing him while hjsut a cleric healing the warrior. As far as I know high lvl cash spots like DHK has been nerfed the hell out, to the point that that palce is nolonger good for cash hunting, Tradeskill items right now are becoming less in demand so is even hard to make cash out of that when we got tradeskillers having trouble selling their items. Now DHK is an example of many cash spots that have been nerfed soooo while the cash upgrade has been pushed up a bit still dosent balance how good cash making was a year ago. but thast in my opinion. Newbs dont need the cash and I think everyone starting should have their hard way in gearing I was wearing lvl 20 named mob drops untill i was in the high 50s. It is the 60+ that needs to be revamped, should not have lvl 60s farming tradeskill items, those are the lvl 55< way to make cash. lvls 60+ should have their own ways of making cash from hunting in EXP zones that should be sufficient. And to back this up before people call me lier, most lvl 60+ exp zones drops same pp cash value as most 40ish mobs, example is scepters and 40ish dungeons that drops same cash and lvl 60 dungeons mobs like ever frost and kedge. so you have lvl 50+ mobs dropping comparable cash to lvl 35-45ish. And yes some dungeons drop more but is not too comparable. That is all.
 
Laksha said:
well my problem is not with newbs making the money, my problems is as a SK having to save up for 1year+ in order to buy myself a charm that will let me do my job as a SK/tank. At this moment saving up for divinity. and as far as to do my job I'm going to demostrate an easy example: Mirror golems you neeed a SK to tank right and a warrior to tank left from facing them, however the mobs have been bump up on damage so they are hitting way too hard and healers frankly cant keep up healing me (SK) because mobs are hitting for what could be considered to have 2 warriors tanking, so you need a VERY good geared SK/Pal and with a good charm and all healers healing him while hjsut a cleric healing the warrior. As far as I know high lvl cash spots like DHK has been nerfed the hell out, to the point that that palce is nolonger good for cash hunting, Tradeskill items right now are becoming less in demand so is even hard to make cash out of that when we got tradeskillers having trouble selling their items. Now DHK is an example of many cash spots that have been nerfed soooo while the cash upgrade has been pushed up a bit still dosent balance how good cash making was a year ago. but thast in my opinion. Newbs dont need the cash and I think everyone starting should have their hard way in gearing I was wearing lvl 20 named mob drops untill i was in the high 50s. It is the 60+ that needs to be revamped, should not have lvl 60s farming tradeskill items, those are the lvl 55< way to make cash. lvls 60+ should have their own ways of making cash from hunting in EXP zones that should be sufficient. And to back this up before people call me lier, most lvl 60+ exp zones drops same pp cash value as most 40ish mobs, example is scepters and 40ish dungeons that drops same cash and lvl 60 dungeons mobs like ever frost and kedge. so you have lvl 50+ mobs dropping comparable cash to lvl 35-45ish. And yes some dungeons drop more but is not too comparable. That is all.

You don't need a good charm to be a good tank :psyduck:


(You just need to be retardedly over geared so that you can match monks)
 
Jose I'm a good SK, I just dont have IP and up gear, I have PoW+PoT+PoA adn otehr raid area gear all around and 200+ AAs I should be able to off tank mirror golems and that is not the case I'm falling off short in HP. However thast not the point, the point is that we still have areas to hunt for cash that drops are equivalent to the cash people 20 lvls under are getting, also the point is that lvl 65s are farming tradeskill stuff to get cash when thast something the low lvls can do while we should have our reward of advancing to the highest lvls by having zones that drop good cash( which as i stated just been getting nerfed) so that we can buy trade skill items from the lowbies :D and does the cash goes around and comes around. also while yes you dont need to have a good charm to be a god tank, this is true but you need good gear and charm is part of it. Alot easy to say from someone who has a guild that can take jsut about anything but guess is hard to understand when it comes from someoen who's guild is very limited on what they can take down.
 
There are so few people on the server with a divinity.

You said, "lvls 60+ should have their own ways of making cash from hunting in EXP zones that should be sufficient."

However, I can't disagree with this more. Charms are amazing items. Relatively the most powerful items I would say. Great charms don't make players great, and I think most people would agree that a person should have to go out of their way to obtain great charms.
 
thats is far from the point, while charms are the ultimate high end use of cash in this game, I was trying to bring situatios where most lvl 40ish places drops the same cash as most lvl 60ish places, and when the 60ish are the ones that need the cash the most.... at 65 you should not be buying gear from tradeskillers then you can raid and AA grind, at lowbie lvls you get the gear that helps you lvl up. With that said and done, why do cyclops elders drop less cash than theyr lower level counterparts the regular cyclops? and many places at high e4nd has no cash, like kedge, where the cash there is only as good as the demand of tradeskill items. you got zones like Lasanth wich the 40ish mobs drop more cash than other lvl 60 zones and so on. I feel that lvl 60+ zones dont live up to supply the amount of cash a lvl 60 needs, and to porve this thats why you see lvl 65s farming greymoss and other Tradeskill items in areas where should be a group of 50ish hunting. There, kk thanks. and as far as the charm I brought up that example becasue 65+ people who cannot upgrade from buying droppable gear the only use they got for cash is charms which they need. Thanks
 
Danku said:
But if vendor prices were substantially raised then people would up the farming is that downside. The supply demand balance in this case is controlled by the demand.

There is a superb plat sink (charms), but no item sink. Could be that is where the examination should start.

we have something to sink cash into. not items. therefore we need a way to get rid of items.. you are saying that increasing some prices to get players to pawn more items instead of overall killing the economy is bad? the way levels 60+ should get cash easier is off getting bigger items.. if level 30s-50 can get items that sell for 50ish+.. why cant levels 60+ get items worth 300-600? well aware this puts a lot more pp out. but as people are saving up for charms a lot of it wont circulate.. it will just be held onto chars for charms. this will kill items in the circulation.. it will help people with saving for charms a little. and it gives people incentive to farm. currently farming just sucks if you make 100p an hour. and it sucks to go to lowbie zones bouncing around taking all the nameds because thats just the best farm spot... because they have the higher selling items that are easy to attain.
as for supply and demand.. demand judges price. not how many items are being farmed. people farm because its something to do in downtime and its how u get money. people farm what they know. therefore the items are going to be gotten.. and if demand is down.. the price.. goes down. i dont see your counterbalance. i see shit falling apart. as is i see a lot of prices have gone down in HALF already.. if not more.
 
i completely agree with Khador, maybe thast what i was trying to get to but did not had the words for it.
 
Been burning throw my 40s and I have definitly noticed this 35-45 Cash range you speak of.

Until 35 level area, cash was a very rare thing, as I litteral went levels without making more then 20pp. when I hit the upper 30s I figured I would give some of these 35-38 range mobs a try. Its like night and day in the cash department. I have since upgraded alot of my gear with Higher end gear that 55+ players are selling for 10-20% more then what a vendar would give them for it. Aka a steal for me.. alittle more money for the higher level player.

I have already found a few cash issues I thinik. One zones 35th level mob giving say x, and other zone with a similar style mob giving x times 3!!. What even worse is fighting things now in the 40s finding that those 35th level mobs are giving 2-3 times as much cash as the 45th level mobs are.

So there at least seems to be a inbalance in the cash scaleing. Cash drops should increase as you go up in level. NOt spike, then droped down. I currently have been having to fight with level 65s that are constantly showing up to kill these mobs that I use for xp and cash (when I say fight I don't mean literal.. everyone is very polite about it and we share) but I dont see a 65 should have ot farm cash off a 35-45 level range mobs.

Paw I have found is a perfect example of these lower level Items selling for good cash for the amount of effrot a 65 has to put into it. Currently the 8 times I have ventured to paw there is always at least 1 65 doing the named mob circle. Killing them to get all there item drops, leavning selling and coming back.

I dont personaly know the cash issues first hand of the upper tier game, but I have seen the ramifications in the lower levels.

I still think the 1-35 levels could use more item drops (be it no drop or not), and from hearing everyone speak and my experience with 65s in 40s mob farming it seems the upper levels need more ways to generate cash.

Just my 2 cp
 
rapidghost said:
I'm somwhat surprised that we could simply quantify the "low-end" people. As if we could say, newbies are broke and I don't think they should be...

The facts are, newbies are broke because they have low level characters, who can't generate money because they just aren't big enough. If they want more money, it's not that difficult on this server to level up. Anyone remember when live came out? 65 was nigh unnatainable. It's a lot easier for a newb to go and farm 400 plat and buy a reznolaw fang than it is to kill reznolaw. So, if a newb wants to be a newb with a reznolaw, he's probably going to have to make some sacrifices xp-wise to do so.

The point is, the economy wont be screwed up in this game unless it gets to a point where you can NEVER get as wealthy as the elite are. This is not the case, so stop worrying about it. Low-end characters don't have a lot of stuff because they haven't played as much as the high-end characters. Or possibly they spent time farming smaller stuff and not a whole lot of time getting xp, and have fallen behind and missed opportunities to join the higher ups on the big loot.

If you want to get to the point where you are happy with your current economic state, simply go for experience as much as possible, and eventually you will be big enough of a character to have other people want you in their party.

I've spent about an hour reviewing some of the points made on this thread, this obviously means that I haven't taken the time to retrack all the arguments/proposals/flaming that's gone on but I've read enough to throw out my own two cents. One of the better posts I noted was from rapidghost stating the fact that many newer characters are feeling stiffled by not being able to access the clout seen by "fomelo"ing a Forsaken character. As a player with a 65 ENC with circa 50AAs and a lvl 56 MAG with about 20 AAs I consider myself decently familar with the game with some small distancing from a complete and total Noob.

My opinion on the world at large is that the world and its economic settings are fine as is. I've played for about a year now and have noticed very little difference in the pricing of items moving drastically in one way or another. I didn't begin plat farming untill my upper 60's since I was too busy traveling the world for adventuring parties and trying to get experiance. Gear was secondary to me since most of the items i had I got from parties. My ENC still wears the 3 items he got from CMal. Most of my farming is poured directly into jewelcrafting which costs around 1.2k per stack of plat. (Enough for a little under 3 skill points) I do all of this under the DB guild flag due to distaste for guild politics and enjoying helping new players . I find that when I farm for plat, XP is secondary if at all a consideration and vice versa. Charm killing in Cyc Gorge offers a decent amount of plat and gems per hour but lousy Exp. Whereas Charm killing in the plague lands offers decent Exp but lousy plat intake.

This offers no problem to me as a higher level character just because I can't have my cake and eat it to, and without tweaked raid gear or guild ties I find my character progression to continue without any noticable stalling. Sure Tradeskilling is costly, but I'd preffer the challenge than lowering the costs to make it more accessable for lower characters. Simularly, the cost of items gives a wide range which caters itself to the various lvls. Between levels 1-10 I could easilly make a couple of plat an hour by farming greenmist skeletons and selling the weapons to the merchants. Thus buying a 500 plat item would mirror the approx. time it would take me to farm 10k plat at a high lvl. Lower lvl characters who whine about the prices being too high are like those who whine about leveling from 57-65. There are some things in SoD that if you want your character to have it's going to take time and gameplay. If you're playing a class that doesn't farm well or is gear dependant perhaps your should have taken that into consideration before lvl 40. I say the economic structure in both auctioned items and merchant purchasing are sound. If high level guilds weren't able to stand head and shoulders over other players due to raid drops. then the need to gather and facilitate high end raids, what would be the point other than social ties. Especially since PVP is little more than a whisper in the background of gameplay.
 
Korvak said:
I've spent about an hour reviewing some of the points made on this thread, this obviously means that I haven't taken the time to retrack all the arguments/proposals/flaming that's gone on but I've read enough to throw out my own two cents. One of the better posts I noted was from rapidghost stating the fact that many newer characters are feeling stiffled by not being able to access the clout seen by "fomelo"ing a Forsaken character. As a player with a 65 ENC with circa 50AAs and a lvl 56 MAG with about 20 AAs I consider myself decently familar with the game with some small distancing from a complete and total Noob.

My opinion on the world at large is that the world and its economic settings are fine as is. I've played for about a year now and have noticed very little difference in the pricing of items moving drastically in one way or another. I didn't begin plat farming untill my upper 60's since I was too busy traveling the world for adventuring parties and trying to get experiance. Gear was secondary to me since most of the items i had I got from parties. My ENC still wears the 3 items he got from CMal. Most of my farming is poured directly into jewelcrafting which costs around 1.2k per stack of plat. (Enough for a little under 3 skill points) I do all of this under the DB guild flag due to distaste for guild politics and enjoying helping new players . I find that when I farm for plat, XP is secondary if at all a consideration and vice versa. Charm killing in Cyc Gorge offers a decent amount of plat and gems per hour but lousy Exp. Whereas Charm killing in the plague lands offers decent Exp but lousy plat intake.

This offers no problem to me as a higher level character just because I can't have my cake and eat it to, and without tweaked raid gear or guild ties I find my character progression to continue without any noticable stalling. Sure Tradeskilling is costly, but I'd preffer the challenge than lowering the costs to make it more accessable for lower characters. Simularly, the cost of items gives a wide range which caters itself to the various lvls. Between levels 1-10 I could easilly make a couple of plat an hour by farming greenmist skeletons and selling the weapons to the merchants. Thus buying a 500 plat item would mirror the approx. time it would take me to farm 10k plat at a high lvl. Lower lvl characters who whine about the prices being too high are like those who whine about leveling from 57-65. There are some things in SoD that if you want your character to have it's going to take time and gameplay. If you're playing a class that doesn't farm well or is gear dependant perhaps your should have taken that into consideration before lvl 40. I say the economic structure in both auctioned items and merchant purchasing are sound. If high level guilds weren't able to stand head and shoulders over other players due to raid drops. then the need to gather and facilitate high end raids, what would be the point other than social ties. Especially since PVP is little more than a whisper in the background of gameplay.

i may have read this wrong, but i do believe your stating the economy is just fine? that everythings set and working good? and the main part i may have gotten wrong is that u said u dont think pricings have moved? are u refering to auction prices or as levels go most things are still worth the same to a merchant? reading it i get the idea ur saying the markets stable and the pricings are not really changing to much.. just fluxuating up and down.. if i am reading this post correctly we obviously are playing a different game. and im curious what game your playing? because a game with a stable market.. that.. sounds great.. id love to give it a try... but sod's market is going downhill.. it is far from stable at the current moment. and its rapidly changing prices. just in the few months ive been here the prices on MANY items have HALVED if not gone more drastically down. heck, last night i saw a blazing crown.. 1.2k... that use to get 4k... mruuks.. 450... use to get 2-4k... hoop of the kedge.. use to be what? 5k? 1500-2k now.. i am seeing shadow silk and imp hide prices drop AGAIN.. before the 600p component.. they were at like 1-2k for most.. then jumped up a bit... now they are right back to 1-2k.. with exception of the harder pieces sitting at 2-2.5k... emerald maws cloak... 500... use to be 1k.. theres atleast another 20 items i could list... but i believe you see where im going.. the market is not fine as it is... there needs to be a way to balance out a price in items.. the only thing i can come up with is to do a huge pricing on all the droppable items.. a huge timesink.. and probably very tedious... creating a price that wiz and other admins or whichever title they have want. the main problem i see is that this will of course bring more plat into the game.. i just think a good portion of this plat will go to charms... which is the purpose of charms isnt it? to get rid of plat.. im not sure how balanced this can be.. its of course just a idea... not to mention i have no idea if anyone has time to go through the item database and price out everything=/ but i do disagree with ANYONE who says the economy/market is just fine.
 
Prehaps alot of items could get a 10-20% vendor price increase, this would help life the value of items across the board. It would inject more Plat into the world, but at the same time you might see over-all cash hordes disappear faster since charms will be picked up more.

I think its something they need to very carefuly increase over a few months peroid and see what happens.
 
khador said:
i may have read this wrong, but i do believe your stating the economy is just fine? that everythings set and working good? and the main part i may have gotten wrong is that u said u dont think pricings have moved? are u refering to auction prices or as levels go most things are still worth the same to a merchant? reading it i get the idea ur saying the markets stable and the pricings are not really changing to much.. just fluxuating up and down.. if i am reading this post correctly we obviously are playing a different game. and im curious what game your playing? because a game with a stable market.. that.. sounds great.. id love to give it a try... but sod's market is going downhill.. it is far from stable at the current moment. and its rapidly changing prices. just in the few months ive been here the prices on MANY items have HALVED if not gone more drastically down. heck, last night i saw a blazing crown.. 1.2k... that use to get 4k... mruuks.. 450... use to get 2-4k... hoop of the kedge.. use to be what? 5k? 1500-2k now.. i am seeing shadow silk and imp hide prices drop AGAIN.. before the 600p component.. they were at like 1-2k for most.. then jumped up a bit... now they are right back to 1-2k.. with exception of the harder pieces sitting at 2-2.5k... emerald maws cloak... 500... use to be 1k.. theres atleast another 20 items i could list... but i believe you see where im going.. the market is not fine as it is... there needs to be a way to balance out a price in items.. the only thing i can come up with is to do a huge pricing on all the droppable items.. a huge timesink.. and probably very tedious... creating a price that wiz and other admins or whichever title they have want. the main problem i see is that this will of course bring more plat into the game.. i just think a good portion of this plat will go to charms... which is the purpose of charms isnt it? to get rid of plat.. im not sure how balanced this can be.. its of course just a idea... not to mention i have no idea if anyone has time to go through the item database and price out everything=/ but i do disagree with ANYONE who says the economy/market is just fine.

Perhaps like in any matter worth discussing this is were we agree to disagree. Items selling for way under what you'd find commonly in a listsold I commonly see players who have been trying to sell an item for a week at 2 k, then I see the same item being offered for 1.1k. Marketing items is a mixture of luck and demand. A Robe of flowing water may sell for 2k at the moment but is 2k so terrible for a casting speed V item? Like any other player I look for deals and items when I adventure. Items that I deem as worth the price i write down and keep an eye out. Noting the price its being sold for. I may not have 10k for an item but some players will take the 8.2k I've farmed and shirk having to keep the item in there inventory.

The stability of the market, in my opinion, goes hand and hand on how much the the market effects gameplay either by flooding the market with items that it takes a well coordinated high level group to aquired being tossed out for pocket change for lower characters to twink with. Or when farming becomes all consuming. At the moment for any character not farming for charms or select higher lvl gear instead trying to turn there lvl 45 Wiz into a twink don't have much room to complain.

Sure items will change in demand and the plat cost will fluxuate. However SoD in its present state offers enough variety in both undertakings and options concerning aquiring gear and leveling character not to be shackled by a lack of farming ability. I remember farming the Tomb King where I was there for 5 spawns consecutively before I got a non-placeholder. Though a hassle it didn't impede on my gameplay to the point where I'd ask for higher mob pop. Likewise I remain convinced that the farming times/drop amount and also the current economic status of SoD is fine as is.
 
2k is terrible for a an item that has range increment 5, and better stats for a caster than up to tier 5 raid mobs could drop(replaced by sepulchers robe)/or that 200 mana robe from cata. not to mention that it also cost about 1.5kpp to make it, and you spend hundreths of thousands to get the skill up and the agruvation involved... so then you make minimal profit out of such awsome item. that robe should be selling at least for 6-8kpp imho.
 
Korvak said:
Perhaps like in any matter worth discussing this is were we agree to disagree. Items selling for way under what you'd find commonly in a listsold I commonly see players who have been trying to sell an item for a week at 2 k, then I see the same item being offered for 1.1k. Marketing items is a mixture of luck and demand. A Robe of flowing water may sell for 2k at the moment but is 2k so terrible for a casting speed V item? Like any other player I look for deals and items when I adventure. Items that I deem as worth the price i write down and keep an eye out. Noting the price its being sold for. I may not have 10k for an item but some players will take the 8.2k I've farmed and shirk having to keep the item in there inventory.

The stability of the market, in my opinion, goes hand and hand on how much the the market effects gameplay either by flooding the market with items that it takes a well coordinated high level group to aquired being tossed out for pocket change for lower characters to twink with. Or when farming becomes all consuming. At the moment for any character not farming for charms or select higher lvl gear instead trying to turn there lvl 45 Wiz into a twink don't have much room to complain.

Sure items will change in demand and the plat cost will fluxuate. However SoD in its present state offers enough variety in both undertakings and options concerning aquiring gear and leveling character not to be shackled by a lack of farming ability. I remember farming the Tomb King where I was there for 5 spawns consecutively before I got a non-placeholder. Though a hassle it didn't impede on my gameplay to the point where I'd ask for higher mob pop. Likewise I remain convinced that the farming times/drop amount and also the current economic status of SoD is fine as is.

as pointed out already.. that robe should NOT be selling at 2k.. and ive been offered one for less than 2k... thats an excellent robe. and should still be at 4-5k atleast where it WAS before. and i am not talking about people selling an item here and there at a lower price.. i am talking items ALL AROUND are going down in price.. EVERYONE is selling them lower.. not just 1-2.. i dont know how much time you spend trading, but i do a good bit myself. and i watch prices a lot. and i know the generals pcs on a large range of items. the pcs are going down. heck.. kedge hood was 500 pretty easy before.. now they go for 300.. of course i realize thats not quite half. but i do not know just how firm these people are on 300... the current auctioned price for them is 300 lately. muck covered clogs... use to be 3k not long ago.. im seeing em at 1500... multiple people... not one or two.
if you would like to agree to disagree that is fine. but i am seeing prices drop fast. and i dont see farming to just come to a halt.. items will come in.. they are not going out.. the population is staying roughly the same size.. gaining here losing there..

Kirin, a 10-20% increase all over would not help at all imo. it would create more want to farm lower zones like paw.. they would still be better for farming for those who cant do elite 4kp drops... and the majority of items would go up maybe 5-15p that most 65 norms could farm(assuming they farm in proper 65 zones.... and the goal isnt really to inject more plat. its to elimanate items.. items are the major problem atleast from what i am looking at.. by having a surplus of items.. prices go down. a surplus of cash. prices go up.. if we kill items and add cash... prices should go up...

and korvak, i believe i got your post correct then since u had not said i had it wrong... i strongly disagree that the market is just fine.. its fine for those who want low prices. and tons of items. i do not want that.. it should not be that easy. not to mention merchant purchasing is a joke. an item worth 3-4k wont get u more than a few hundred....the merchants actually hurt the lower ends... and helps highers.. the lowers cant buy low end gear cheap... and highers farm it to pawn to vendors.... its not balanced at all.
 
The robe, much like this thread, was never very good but it had a novelty factor which made it desirable.

Shadowsilk beats it as well as easily obtained droppables. The fact that it once sold for 4-5k or whatever was only when they first emerged on the market en masse. It is not now, nor was it ever worth that price outside of twinkage where price is less important.

Granted other prices have dropped, and that I am not disputing. But using that robe to make an example of a depressed economy is flawed.

Any valid points to be made about the sod economy have probably already been made in this 11 page monster of a thread so thats all I have to say.
 
Syalara said:
The robe, much like this thread, was never very good but it had a novelty factor which made it desirable.

Shadowsilk beats it as well as easily obtained droppables. The fact that it once sold for 4-5k or whatever was only when they first emerged on the market en masse. It is not now, nor was it ever worth that price outside of twinkage where price is less important.

Granted other prices have dropped, and that I am not disputing. But using that robe to make an example of a depressed economy is flawed.

Any valid points to be made about the sod economy have probably already been made in this 11 page monster of a thread so thats all I have to say.

way to nitpick one example. care to try the others?
 
Getting any effects, focus etc. at a level 5 and above are high level rare drops or begining raid level items. Having the robe of flowing water go for so little is sad, on top of the points already made that it costs nearly that much to make.

Before you're raiding, trading out some stats for an effect is going to be necessary with the droppable items, it's doesn't make it less desireable. Not to mention those that won't see the raiding game at all, - a casting inc 5 being droppable is worth more then 2k imo

I think I've added here, and/or other threads that I think the market is screwed up. I am not here to argue really except that robe.
I quit doing tradeskills because it's not worth it anymore, continuing on did me very little good anymore and barely brought in enough to keep working. Early on, it brought in enough to work on the other tradeskills, and be able to pay decent prices to the farmers...
Tradeskills were a service to the other players, but the trade off for the time and money put into it was that I could make my living on it, instead of farming - materials or cash. That just isn't the case anymore. Whatever it is, something is wrong, who knows if it can be fixed here :(
 
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