The "Six Man" Policy hassle..

I'm pretty sure that was always illegal. It was also always very common patch buffing in an emp or something.

I was trying to stay out of this but the rules on buffing for 6mans are silly. Now if only buffs were done away with and all buffs were now "auras" and all encounters were rebalanced around that idea. That doesn't sound like much work right dev guys!!!!!
 
Don't adepts not allow you to engage if you have a buff above the acceptable level for the adept or am i crazy? The code is there to fix this issue, sort of. With a little adaptation I would think it would be possible to check buffs on characters vs classes in group when engaging a 6 man and then this would all be fixed.

But I'm not a dev so maybe it's harder than that.
 
If im interpreting this correctly it is now illegal to rebuff/patch buff out of group if you wipe on a 6 man? This post just made me more confused than anything =/

I was always under the impression this was meant to be illegal but that zero people ever cared about the rule. I know almost every staff member I have ever played with at some point got the "oops I fucked up" soul bond patch buff whether its in 6 man or an actual raid. Which is why its weird that people get pissy over a beastlord being camped somewhere.

I'm pretty sure that was always illegal. It was also always very common patch buffing in an emp or something.

I was trying to stay out of this but the rules on buffing for 6mans are silly. Now if only buffs were done away with and all buffs were now "auras" and all encounters were rebalanced around that idea. That doesn't sound like much work right dev guys!!!!!


Is right. Buffs are the issue not the random designated points you can no longer buff past or how and why you buff. Do I really need to reclear emberflow because Nwaij lost some pertinent buffs due to debuffs overwriting them or some shit. Does anyone actually suffer when we tell him to kill himself and get jb bonded to him by chanterbot710.

The solution is you either fix buffing or start having shit dispel and either way you're going to rebalance the content. Making a massive addendum of when its okay and when its not for each and every zone/fight is silly. That or you can just get beastlords some dumb tome/quest/innate ability to soulbond shit through /cmd and make their buffs a normal duration like everything else and suddenly they stop being an issue in the machine.

Alternatively you can tell everyone to be better instead of relying on cunning. Even if its mathematically impossible or something.
 
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I always felt that basically for any six-man you just need the main 5 buffs. Raego, focus/Won, SSS/Sv, Jayla's Boon, and Glory of Enthann. Its true that some 6-mans require resists or other things when "on tier" but most people don't do things on tier anymore.

If a system was put into place that only allowed buffs of those in your group to be used i can foresee a certain class setup always happening. Cleric, Tank, Shaman/enchanter, Bard, and 2 super level DPS such as Rangers, monks or wizards which leaves everyone that isn't one of those classes to sit on their thumbs cause people gotta have dem buffs and maintain the dps required to kill their target.

In order to use such a system the 6-mans would have to be balanced again (or other classes would need revamps) which obviously means more work for the Devs.

I honestly agree the whole loading a Cunning bot outside a 6-man was kind of dumb and not really necessary unless you are doing Curator in overgrowth cause that mob is dumb.
 
Its threads like these that really convince me that the average age of the population has got to be 15.

First, you hide under the cloak of "it is not specifically illegal" then when it is made specifically illegal you blame buff duration and start throwing people under the bus. How about a little class and dignity here. It isn't like you don't know other pseudo-legal shady things you can do on any number of other encounters. You pushed until they had to make a rule specifically because of your bullshit and now you're trying to find ways to cry about it.

Low duration on Beastlord buffs, while inconvenient for the Beastlord, is part of the class. Beastlords are lower on the DPS tier because they provide great DPS utility to other classes, if they intended for you to run around with +20% spell damage or +atk and all saves they would have rolled that into the spell/class ability from the word go and never had a Beastlord class. Complaining that they had to actually define boundaries and write rules in an already player favoring ambiguous rule set is more of a slap in the face to the community as a whole than a back lash at a system making your life "harder"for you. Having those buffs are a part of having that class in your group. What next, shall we riot over bard song pulses not lasting 10 minutes?

The rule is you don't get dessert if you don't finish dinner. You didn't finish dinner but you did ask for ice cream. When you are told no ice cream are you going to ask for frozen yogurt or frozen custard or are you going to take responsibility for not finishing dinner?
Give this man a cookie I like him he gets it!
 
So can you get buffed with savagery or cunning and then get COTH? this is the real question.

I don't think it has ever been a question of, "Do I need this buff?", more so a question of, "Why not get this buff?"


Man there was a time where you could /q buff bots and people still got mad over the wait. And you better believe some people got yelled at because they wanted to spend 50 additional seconds not getting to emberflow for some dumb shit like soul bond magic resist just to lose a claim to a mob. Thanks a lot buffs.
 
The only thing COTH was good for was stunning the main tank in a raid without them knowing how it happened, even if they weren't in the group the stun would still apply. I remember hitting Bango with it in the middle of a few boss fights in Tur'Ruj and Spires.

Some rogues died.

The caster group got some laughs.

Good times...


- Valdian
 
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Don't adepts not allow you to engage if you have a buff above the acceptable level for the adept or am i crazy? The code is there to fix this issue, sort of. With a little adaptation I would think it would be possible to check buffs on characters vs classes in group when engaging a 6 man and then this would all be fixed.

But I'm not a dev so maybe it's harder than that.

I think this would be more annoying than anything else....having to search your buffs and click any that don't belong, having to know what class casts each buff. I mean, people would eventually be able to go through them quickly but it just seems very annoying to me. For me personally I would easily forget to check buffs before heading into 6 man territory, which honestly I don't know where that sort of thing starts/exists anyways.

Anyways as to why I am posting.....2.5 has a bunch of new AAs that can be added right? Why not make those short duration buffs an AA like shared mind? Anyone in the group with a bst that has the cunning AA will get the bonus, disband and it's gone.
 
I think this would be more annoying than anything else....having to search your buffs and click any that don't belong, having to know what class casts each buff. I mean, people would eventually be able to go through them quickly but it just seems very annoying to me. For me personally I would easily forget to check buffs before heading into 6 man territory, which honestly I don't know where that sort of thing starts/exists anyways.

Anyways as to why I am posting.....2.5 has a bunch of new AAs that can be added right? Why not make those short duration buffs an AA like shared mind? Anyone in the group with a bst that has the cunning AA will get the bonus, disband and it's gone.
this guy have higher level thinking ban him before he infects the rest
 
I think this would be more annoying than anything else

dingdingding what do we have for him Johnny

Anyways as to why I am posting.....2.5 has a bunch of new AAs that can be added right? Why not make those short duration buffs an AA like shared mind? Anyone in the group with a bst that has the cunning AA will get the bonus, disband and it's gone.

pretty sure they mentioned somewhere that they do NOT want to add new AAs. (at least right now)
 
its not so much adding as some are being altered its a legit idea to combat a problem. i think this warrants more constructive conversation from the player side GM side and the dev side.
 
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