The "Six Man" Policy hassle..

You are in a race against time is the idea here. Respawns you fight the timers Being out of zone contributes to this and by definition if you leave Zone you forfeit claim unless you wipe
 
You are in a race against time is the idea here. Respawns you fight the timers Being out of zone contributes to this and by definition if you leave Zone you forfeit claim unless you wipe
entirely not the point, the point is you can get help from a 7th person as long as you do it right before you zone in. Its like your mom saying no sex in the house so you go and have sex on the porch
 
entirely not the point, the point is you can get help from a 7th person as long as you do it right before you zone in. Its like your mom saying no sex in the house so you go and have sex on the porch
So your response to us trying to fix an exploit/cheating thing is, "try harder to keep the exploit/cheating thing possible"? Thats just wrong on so many levels.
 
So your response to us trying to fix an exploit/cheating thing is, "try harder to keep the exploit/cheating thing possible"? Thats just wrong on so many levels.

my response is that you didn't do anything to fix the exploiting/cheating, you simply made me zone out to get my buffs. Address the real issue or don't address anything, make buffing with cunning/savagery/mage rods in starfall/underhill/valley of erimal/remnants/dreadlands/ect/ect/ect with intent to do a 6man in an adjacent zone all illegal otherwise you don't even address the real problem. #bringabeastlord2015
 
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hope i'm not coming off as to much of an asshole but i want people to see the point i'm trying to make. the entirety of the rohk changes was a complete waste of time and accomplished nothing period end of story

edit - i guess it fixed people dying to rohk then rezzing themselves with a bot but if u were doing this to begin with you're an asshat reclear like the rest of us.
 
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my response is that you didn't do anything to fix the exploiting/cheating, you simply made me zone out to get my buffs. Address the real issue or don't address anything, make buffing with cunning/savagery/mage rods in starfall/underhill/valley of erimal/remnants/dreadlands/ect/ect/ect with intent to do a 6man in an adjacent zone all illegal otherwise you don't even address the real problem. #bringabeastlord2015

You're advocating against using 7th man buffs for the entire game basically, and you're doing it with the attitude of "if you're going to make one encounter more inconvenient you might as well do it with all of them game wide" in a really temper-tantrumish kind of way.

Personally, I have no stake in this because I don't play anymore, but I just think it's funny that you're basically taunting the staff here and you're really only going to make things worse for everyone. Accept the change and move on already.

Edit: What I also think you're not understanding is that the staff is trying to prevent people from buffing outside of rohk, clearing rohk trash, rebuffing again outside of rohk then clearing rohk with fresh buffs - which by design is obviously not intended. The game wasn't designed with players camping buffbots near encounters in mind.

Use your common sense. If you can 7th man buff outside of a 6 man encounter, and make those buffs last all the way through the clear and up to the encounter, you're not breaking any rules.

I would guess for exampe: Spawning a Fae encounter, dropping out of the trees to rebuff on the ground "because LOOPHOLE NOT IN A 6 MAN AREA LOL" is illegal. But buffing on the ground and then proceeding to clear and spawn the Fae then engaging with the same buffs (i.e. not dropping out to rebuff) would be fine.

Use your common sense and stop being scummy.
 
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hope i'm not coming off as to much of an asshole but i want people to see the point i'm trying to make.

Basically, you're trying to point out that the spirit of the rule (don't use a 7th on 6-man content) doesn't match up perfectly with the text (you can out-of-group buff past some arbitrary geographic point). I get that (and I think most people pointing out that BST buffs could use a tweak also see your point), because things like that bother me too -- but hey, nothing is perfect. Changing the way buffs work may be a better solution in some senses. But the arbitrary geographic point solution works for the vast majority of players because its relatively simple to know if you're in violation or not (whether your buffbot/rezzer is in the 6-man area is a yes or no question). No matter what rule is in place there are always going to be borderline areas where you feel like maybe the spirit of the rule isn't being observed despite the letter being followed -- and that's where you /petition --- most of the time its probably an issue staff hasn't thought of.
 
You're advocating against using 7th man buffs for the entire game basically, and you're doing it with the attitude of "if you're going to make one encounter more inconvenient you might as well do it with all of them game wide" in a really temper-tantrumish kind of way.

Personally, I have no stake in this because I don't play anymore, but I just think it's funny that you're basically taunting the staff here and you're really only going to make things worse for everyone. Accept the change and move on already.

Edit: What I also think you're not understanding is that the staff is trying to prevent people from buffing outside of rohk, clearing rohk trash, rebuffing again outside of rohk then clearing rohk with fresh buffs - which by design is obviously not intended. The game wasn't designed with players camping buffbots near encounters in mind.

Use your common sense. If you can 7th man buff outside of a 6 man encounter, and make those buffs last all the way through the clear and up to the encounter, you're not breaking any rules.

I would guess for exampe: Spawning a Fae encounter, dropping out of the trees to rebuff on the ground "because LOOPHOLE NOT IN A 6 MAN AREA LOL" is illegal. But buffing on the ground and then proceeding to clear and spawn the Fae then engaging with the same buffs (i.e. not dropping out to rebuff) would be fine.

Use your common sense and stop being scummy.

yes im advocating not using beastlord short term power buffs for your 6man fights if you dont have said beastlord in your group. just because you find a loophole of zoning out for 2seconds getting cunning/sav then zoning back in and fighting the monster doesnt make it right as a matter of fact it should be punished even more because you are intentionally skirting around the rules.

not trying to "taunt of the staff" just trying to shed my view on the topic and how they dont really uphold the spirit of the rules by allowing people to just zone out and get cunning/sav

i understand perfectly well why they want people to stop buffing outside of rohks building

ok using my common sense. im not supposed to get 7th man help/buffs for a 6 man encounter but my common sense leads me to just zoning out and getting my cunning there since thats what other people do.

i understand how the fae works too buffbots are prefectly fine in shadowdale before you get into the trees.

ok using my common sense to stop being scummy now sorry i have offended you
 
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The solution is simple. STOP CIRCUMVENTING RULES. 99% of this server plays fairly and gets along.

If only one group did what this rule was designed to correct that is more than 1% of the server. That's math. It's also a really sad commentary on server population. It seems to me that there were more than a few suggestions on how to more effectively fix this situation (and others) while making players happy instead of saying "if you break this arbitrary rule that you better read up on we'll throw you in jail". Carrot and stick. Sugar and vinegar.
 
I don't even care about the rule change, I just hate beastlord buffs which is where probably 90% of these dumb arbitrary 'NO OUTSIDE BUFFING FROM HERE' problems come from. Seems like it'd be easier to give cunning a not completely dogshit duration since you're just going to keep dealing with inching DMZs back on most content, you can buff practically everything else you'd want for a 6-man in a city and beastlords are at a point where they aren't completely terrible in 6 mans (only slightly terrible, HEH).

Or of course you could shorten it but why would you do something like that?

EDIT: Plus it'd be cool to be able to move beastlords without having someone howl about why the cunning bot is in a city instead of at the YOU SHALL NOT PASS 6 man line of 'x' mob.
 
But the arbitrary geographic point solution works for the vast majority of players because its relatively simple to know if you're in violation or not (whether your buffbot/rezzer is in the 6-man area is a yes or no question).

im pretty curious who set the original rohk geographic line at the 3 elders and what the thought process was behind all of that.

if that was never introdouced everyone would just be used to running to valley of erimal for a cunning or running to underhill for a cunning when you want to kill eniva/jenrok or curator.
 
Ok, let's do this... take out the idea of 7th/13th/19man buffing past an imaginary line. The spirit of the rule is this....No outside buffing once you have started your 6man/12man/18man gig, period. If you want to and are able to rez outside of the imaginary line, ok. Because that is the true spirit of the rule. Once you start, then your 6 in grp is it. Only exceptions are replacements, and I don't mean for a kill or two, but actually replacing a toon and moving on with the process. The only exception that I can currently think of is the Fae in Shadowdale and that is really more of a design flaw in my opinion. It will be looked at though. If you want to have a particular buff then make sure the caster is included in the group from the get go. Otherwise quit whining about this whole min/maxing bs, it's childish. I mean really, does everyone have to have all buffs that are available, all have to be the same, have to have the same min/max gear to play and progress? No, how boring would that be..... play, have fun, stick to the rules. Trying to circumvent a rule will get you busted, period. You may get away with it a few times, maybe, but you will get caught, you will be punished, so why bother pushing the boundaries?

GM Twist
 
Get rid of cunning entirely. Make it an innate passive for bst like an aura that spreads to whole group. If bst not in group, you don't get it. I say innate over song cause Fuck song limits.

Also you ppl funny. With the revamp I'm struggling to think of a 6 man a bst isn't good enough to go on, but my brain like to no worky a lot so I could be forgetting things. If ur still under impression bst dps sucks then go play one a bit
 
Get rid of cunning entirely. Make it an innate passive for bst like an aura that spreads to whole group. If bst not in group, you don't get it. I say innate over song cause Fuck song limits.

Also you ppl funny. With the revamp I'm struggling to think of a 6 man a bst isn't good enough to go on, but my brain like to no worky a lot so I could be forgetting things. If ur still under impression bst dps sucks then go play one a bit

you heard it here first. nerf beastlords.
 
You should just make the current cunning and savagery last longer while giving them an improved version with shorter durations.

That way we buff beastlords but don't fix anything really.
 
You should just make the current cunning and savagery last longer while giving them an improved version with shorter durations.

That way we buff beastlords but don't fix anything really.
Lets not change a thing and keep the scummyness in plane of justice no need to rebalance the game when not everyone cheats like this.
 
If you want to have a particular buff then make sure the caster is included in the group from the get go.

GM Twist

nah its perfectly legal to have the "particular" buffs outside the group in the zone right outside of where you intend to fight hard 6 man monsters.

Lets not change a thing and keep the scummyness in plane of justice no need to rebalance the game when not everyone cheats like this.

this person has literally contributed 0 to this thread
 
Ok, let's do this... take out the idea of 7th/13th/19man buffing past an imaginary line. The spirit of the rule is this....No outside buffing once you have started your 6man/12man/18man gig, period. If you want to and are able to rez outside of the imaginary line, ok. Because that is the true spirit of the rule. Once you start, then your 6 in grp is it. Only exceptions are replacements, and I don't mean for a kill or two, but actually replacing a toon and moving on with the process. The only exception that I can currently think of is the Fae in Shadowdale and that is really more of a design flaw in my opinion. It will be looked at though. If you want to have a particular buff then make sure the caster is included in the group from the get go. Otherwise quit whining about this whole min/maxing bs, it's childish. I mean really, does everyone have to have all buffs that are available, all have to be the same, have to have the same min/max gear to play and progress? No, how boring would that be..... play, have fun, stick to the rules. Trying to circumvent a rule will get you busted, period. You may get away with it a few times, maybe, but you will get caught, you will be punished, so why bother pushing the boundaries?

GM Twist
If im interpreting this correctly it is now illegal to rebuff/patch buff out of group if you wipe on a 6 man? This post just made me more confused than anything =/
 
Its threads like these that really convince me that the average age of the population has got to be 15.

First, you hide under the cloak of "it is not specifically illegal" then when it is made specifically illegal you blame buff duration and start throwing people under the bus. How about a little class and dignity here. It isn't like you don't know other pseudo-legal shady things you can do on any number of other encounters. You pushed until they had to make a rule specifically because of your bullshit and now you're trying to find ways to cry about it.

Low duration on Beastlord buffs, while inconvenient for the Beastlord, is part of the class. Beastlords are lower on the DPS tier because they provide great DPS utility to other classes, if they intended for you to run around with +20% spell damage or +atk and all saves they would have rolled that into the spell/class ability from the word go and never had a Beastlord class. Complaining that they had to actually define boundaries and write rules in an already player favoring ambiguous rule set is more of a slap in the face to the community as a whole than a back lash at a system making your life "harder"for you. Having those buffs are a part of having that class in your group. What next, shall we riot over bard song pulses not lasting 10 minutes?

The rule is you don't get dessert if you don't finish dinner. You didn't finish dinner but you did ask for ice cream. When you are told no ice cream are you going to ask for frozen yogurt or frozen custard or are you going to take responsibility for not finishing dinner?
 
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