Way back in the last millinium EQ introduced the concept of the complete heal spell. This is of course based on the same spell from AD&D. It seemede natural the clerics would get such a spell. To make it uneffective as a main healing spell, it was given a long casting time.
As the level cap increased and items grew more powerful, and warriors were given more HP as part of rebalances, tanks started having enough HP to make CH far superuor than anything else in terms of healing per mana. Since the MT-CH chain has become the much favored raiding technique.
The CH chain is an interesting stratygy, and personally i think it should be viable, but i hate the fact taht so much of teh game revolves around that one spell.
I see three basic wasy to deal with this design problem.
1. Accept that those are just the rules of the game.
2. Improve other heals to be competitive.
3. Nerf CH somehow.
Personally im am much in favor of retoning CH. I know this wil impact raiding dificulty, but that can be looked at later.
Hare is what I would do.
a. Rename CH!
b. Cap the original spell at 2k, and introduce higher level variants, with higher mana costs and higher caps.
c. make focus items affect the new CH.
Just my 2cp
Amathyst
level 50 cleric.
As the level cap increased and items grew more powerful, and warriors were given more HP as part of rebalances, tanks started having enough HP to make CH far superuor than anything else in terms of healing per mana. Since the MT-CH chain has become the much favored raiding technique.
The CH chain is an interesting stratygy, and personally i think it should be viable, but i hate the fact taht so much of teh game revolves around that one spell.
I see three basic wasy to deal with this design problem.
1. Accept that those are just the rules of the game.
2. Improve other heals to be competitive.
3. Nerf CH somehow.
Personally im am much in favor of retoning CH. I know this wil impact raiding dificulty, but that can be looked at later.
Hare is what I would do.
a. Rename CH!
b. Cap the original spell at 2k, and introduce higher level variants, with higher mana costs and higher caps.
c. make focus items affect the new CH.
Just my 2cp
Amathyst
level 50 cleric.