Suggestions for Fixing Unnecessary Muflation

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I box people for the benefit on their character. Sometimes I don't even play my own character. Fuck this is awful.
 
I box people for the benefit on their character. Sometimes I don't even play my own character. Fuck this is awful.

And the times when you're only doing it for your own benefit, the other character shouldn't be getting free xp for it.

Sorry, I said I wasn't going to address this again but here I am. Stopping now.
 
And the times when you're only doing it for your own benefit, the other character shouldn't be getting free xp for it.

Sorry, I said I wasn't going to address this again but here I am. Stopping now.
If someone puts effort into getting exp whether they are the character owner or not it is not "free exp".
 
Isnt this the same logic EQgenius applies to saying exp bands are ok?!?!?!?!??!

If you want to form an adventure band with Solo, Grupo, and the toons of four other random players on the server that you don't know and don't care about, be my guest. Of course, I know this won't happen, because you have no incentive to do such a thing - in fact you have a disincentive because it would drastically cut the experience you gain for your own characters.

The current system of guest-locked characters gaining experience incentivizes you to try and get people you don't know to level up your character for you. Adventure banding does not have this incentive, so the two mechanics are not analogous.
 
The current system of guest-locked characters gaining experience incentivizes you to try and get people you don't know to level up your character for you.
If that's true why are so few people doing it. One number does not make a trend, as they say.
 
No, I never was and never will be the one to set that trend. I whored out grupo without guest lock. Now I'm just using exp band and not sharing info with anyone. This is a much faster and easier method to gain masses of free experience on my alt. I dont know of anyone else whoring out their character for free exp, if you know of people please point them out.

Your original reasoning for being opposed to guest lock exp or sharing info is that people get exp without doing work. A band does the exact same thing. Band: Someone is doing work (solo) to get another character exp.(grupo). Whore'd out info: Someone is doing work (random person) to get another character exp.(grupo). In both cases the person has an incentive. In both case someone gains free exp. Now you are going to say BUT SOLO AND GRUPO ARE SAME PERSON SO U DO WORK FOR GRUPO ITS NOT FREE. Sure, just like the random nub does work to get grupo exp, that isnt free either. If I band with a friend of mine and get them free exp, is that suddenly invalid?
 
I remember Eustace auctioning off adventure band slots for platinum
 
Band: Someone is doing work (solo) to get another character exp.(grupo). Whore'd out info: Someone is doing work (random person) to get another character exp.(grupo).

Band: Someone is doing work (solo) to get another character exp.(grupo). Whore'd out info: Someone is doing work (random person) to get himself xp. Grupo in that scenario is just the means to an end for a different player.

In both cases the person has an incentive.

You took advantage of the fact that another person working for his own benefit could get you experience without having to put forth any effort yourself. I would consider this to be a good example of unnecessary mudflation which does nothing for the game except increase the power of the playerbase when measured against game content.

Current game design incentivizes you and the rest of the playerbase to do exactly what you did with Grupo with their own higher tiered characters. And it does already happen, it's just that most people are smart enough not to advertise access to their account publicly, while some people are worried that their faction will get screwed up even if they have guest-lock enabled. These factors limit the total exploitation of the guest-lock feature as Solo attempted to do, but it's a bad design: the guest-lock feature's use is currently limited because it only partially locks your account, while it simultaneously encourages players to give out their infos for free xps.

Better design: guest-lock should include experience lock and faction lock.
 
I would consider this to be a good example of unnecessary mudflation which does nothing for the game except increase the power of the playerbase when measured against game content.
This is ignoring that game content also scales and as more content is added the ability to do things quicker or with more ease is necessary, especially if you do not want to keep an eternal divide between new players vs people who have been playing since the beginning.
These factors limit the total exploitation of the guest-lock feature as Solo attempted to do
In not using guest-lock he attempted to fully exploit guest-lock?
faction lock.
It will never include a faction lock
 
If your only issue is is someone benefiting from the efforts/desire of someone they dont know, that is fine, but that is an extremely hard line to draw with rules or code.

I never abused guest lock because I didnt use it. And now i just use exp band because it is 10x easier. Additionally, if it is still a big widespread problem, NAME SOME NAMES. I spend way too much time on this game and I know a lot of people across the guilds and tiers, and I'm not aware of anyone else that whore out info for the purposes of exp. If you know otherwise, give us some examples.

People have already explained why exp lock is bad. It will make most players who used to use the feature stop using it. Half the people I know who use guestlock use it WHEN THEY PLAY THEIR OWN TOON.
 
Let me add to that, Solo:

I had someone petition a few nights ago because he was drunk and deleted an item. I suggested he might want to guestlock himself when he's inebriated in the future, and he agreed this was an excellent idea.

Considering how many people play this game fucked up in one way or another, I wouldn't doubt this is a pretty common use for guestlock, and I'd suggest it to anyone reading this. In fact, MOST unintended item deletion that I have seen is accidental, not malicious.
 
I had someone petition a few nights ago because he was drunk and deleted an item. I suggested he might want to guestlock himself when he's inebriated in the future, and he agreed this was an excellent idea.

Why didn't you recommend he enable the item deletion confirmation box? Isn't that easier?

I've also accidentally deleted things, but I've never done it when I've got the confirmation box turned on.
 
If your only issue is is someone benefiting from the efforts/desire of someone they dont know, that is fine, but that is an extremely hard line to draw with rules or code.

People have already explained why exp lock is bad. It will make most players who used to use the feature stop using it.

I think I laid out my entire argument on the subject in that last post. I think at this point we may have to agree to disagree.
 
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This server has a HUGE problem with overpopulation of dark elfs. Too many dark elfs really hurts the server, because I just said so in this post. I think a way to fix this would be to delete every dark elf that is being played by anyone in a blue t-shirt.

EDIT: also Add a 15% xp bonus across the board. May or may not be necessary, but it would make the people most affected by this changes happier as they re-roll a non-dark ellf or change their t-shirt, and would further reward people who are actually active in the game.
 
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That particular story wasn't about you, Aelias. Deletion confirmation is great and people should keep it on imo. This guy was inebriated and clicked through it though. We've also had people (even ones completely sober) give items or large sums money to NPCs, and you have to confirm for that too. Or people using accounts they don't own (for any number of reasons) delete things accidentally.

I was just trying to illustrate that sometimes people like to have extra protection to keep people (INCLUDING THEMSELVES) from doing something stupid with their items. Accidents happen. Guestlock can help keep some of them from happening as long as people keep using it. And I think that is a great thing.
 
I was just trying to illustrate that sometimes people like to have extra protection to keep people (INCLUDING THEMSELVES) from doing something stupid with their items. Accidents happen. Guestlock can help keep some of them from happening as long as people keep using it. And I think that is a great thing.

Ok, well, I think people should use guestlock, too. But it seems to me that guestlock is only partly functional if people can still screw up your faction. Do you think more people would use it if it included faction lock?
 
Ok, well, I think people should use guestlock, too. But it seems to me that guestlock is only partly functional if people can still screw up your faction. Do you think more people would use it if it included faction lock?
Faction lock will never be implemented
 
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