I box people for the benefit on their character. Sometimes I don't even play my own character. Fuck this is awful.
If someone puts effort into getting exp whether they are the character owner or not it is not "free exp".And the times when you're only doing it for your own benefit, the other character shouldn't be getting free xp for it.
Sorry, I said I wasn't going to address this again but here I am. Stopping now.
If someone puts effort into getting exp whether they are the character owner or not it is not "free exp".
Isnt this the same logic EQgenius applies to saying exp bands are ok?!?!?!?!??!
If that's true why are so few people doing it. One number does not make a trend, as they say.The current system of guest-locked characters gaining experience incentivizes you to try and get people you don't know to level up your character for you.
If that's true why are so few people doing it. One number does not make a trend, as they say.
Where in that post am I supposed to be seeing the explanation for why so few people are doing it if the incentive is so high/it's a legitimate problem.Solo's a trend-setter
Anyway, this was already explained earlier in the thread by someone other than me. http://shardsofdalaya.com/forum/showthread.php?p=247528#post247528
EDIT: Solo's not the only one doing it, by the way. He's just the reason it was noticed.
Band: Someone is doing work (solo) to get another character exp.(grupo). Whore'd out info: Someone is doing work (random person) to get another character exp.(grupo).
In both cases the person has an incentive.
This is ignoring that game content also scales and as more content is added the ability to do things quicker or with more ease is necessary, especially if you do not want to keep an eternal divide between new players vs people who have been playing since the beginning.I would consider this to be a good example of unnecessary mudflation which does nothing for the game except increase the power of the playerbase when measured against game content.
In not using guest-lock he attempted to fully exploit guest-lock?These factors limit the total exploitation of the guest-lock feature as Solo attempted to do
It will never include a faction lockfaction lock.
I had someone petition a few nights ago because he was drunk and deleted an item. I suggested he might want to guestlock himself when he's inebriated in the future, and he agreed this was an excellent idea.
If your only issue is is someone benefiting from the efforts/desire of someone they dont know, that is fine, but that is an extremely hard line to draw with rules or code.
People have already explained why exp lock is bad. It will make most players who used to use the feature stop using it.
I was just trying to illustrate that sometimes people like to have extra protection to keep people (INCLUDING THEMSELVES) from doing something stupid with their items. Accidents happen. Guestlock can help keep some of them from happening as long as people keep using it. And I think that is a great thing.
Faction lock will never be implementedOk, well, I think people should use guestlock, too. But it seems to me that guestlock is only partly functional if people can still screw up your faction. Do you think more people would use it if it included faction lock?