The Grupo thread (http://shardsofdalaya.com/forum/showthread.php?t=24697) got me thinking about the ways that game mechanics allow players to gain experience without doing any work, which I think is the #1 cause of unnecessary mudflation in SoD. I think rewarding players without their doing any work at all is bad for the game, so I've made a list of the best ways I can think of to address these problems.
1) Fix guest-lock to also include faction lock and experience lock. If you can't trust someone to not screw over your character, this person shouldn't be getting you free experience/faction.
2) Reduce or remove experience gain from grouped characters that have been inactive for 10 minutes. If they return from AFK (cast a spell, run in a circle, whatever) their XP returns to normal.
3) Ringers: New characters can't run around with tier 11 gear since the best items in the game are no-drop. To me, inactive tiered toons which are easily accessible is the same as a piece of tier 11 gear for your noob toon. Actually, it's like 20 pieces of T11 gear and a shitload of tomes.
I suggest making accounts inaccessible to non-primary IP addresses after 10 consecutive logins from non-primary IP addresses. Inactive accounts (including old ringers and buffbots) would quickly cycle out of the game, and no one else would be particularly affected.
4) Add a 15% xp bonus across the board. May or may not be necessary, but it would make the people most affected by these changes happier, and would further reward people who are actually active in the game.
As was the case in the other thread, I don't expect many players to support these ideas. We are self-interested individuals, and removing options which aid our conquest of the game makes us feel powerless. Still, I would appreciate constructive feedback.
P.S. For the sake of transparency, these changes would affect me as well. I've recently invested about 20 AAs into an old guild mate's inactive beastlord to turn him into a buffbot, and I regularly box with an old friend's druid who is inactive these days. I also go AFK in groups and leech experience from time to time, and I have benefited in the past from the use of ringers in raids. I recognize that almost everyone in SoD has benefited either directly or indirectly from these game mechanics which I am proposing be altered.
1) Fix guest-lock to also include faction lock and experience lock. If you can't trust someone to not screw over your character, this person shouldn't be getting you free experience/faction.
2) Reduce or remove experience gain from grouped characters that have been inactive for 10 minutes. If they return from AFK (cast a spell, run in a circle, whatever) their XP returns to normal.
3) Ringers: New characters can't run around with tier 11 gear since the best items in the game are no-drop. To me, inactive tiered toons which are easily accessible is the same as a piece of tier 11 gear for your noob toon. Actually, it's like 20 pieces of T11 gear and a shitload of tomes.
I suggest making accounts inaccessible to non-primary IP addresses after 10 consecutive logins from non-primary IP addresses. Inactive accounts (including old ringers and buffbots) would quickly cycle out of the game, and no one else would be particularly affected.
4) Add a 15% xp bonus across the board. May or may not be necessary, but it would make the people most affected by these changes happier, and would further reward people who are actually active in the game.
As was the case in the other thread, I don't expect many players to support these ideas. We are self-interested individuals, and removing options which aid our conquest of the game makes us feel powerless. Still, I would appreciate constructive feedback.
P.S. For the sake of transparency, these changes would affect me as well. I've recently invested about 20 AAs into an old guild mate's inactive beastlord to turn him into a buffbot, and I regularly box with an old friend's druid who is inactive these days. I also go AFK in groups and leech experience from time to time, and I have benefited in the past from the use of ringers in raids. I recognize that almost everyone in SoD has benefited either directly or indirectly from these game mechanics which I am proposing be altered.