Something NEW: Character Stacking Synergies

Maybe this mechanic was removed, or I just plain imagined it, but after raids went to 18 max, and the class diversity bonus was added, the third of any class in a raid only performed at 75% effectiveness, and the 4th of any class in a raid was rendered null

http://forum.shardsofdalaya.com/showthread.php?t=8452
http://forum.shardsofdalaya.com/showthread.php?t=8511

You didn't imagine it. It just never happened. There were a lot of idea floating around years ago when the 36 -> 18 man raid game switch happened, and some ideas got left on the cutting room floor. I'm just thankful the SoD drama level of that time period has never been matched since.
 
having an extra monk in the raid should require every mob in the zone to be painfully mind numbingly difficult to split and cause an insane amount of monk deaths just to get one trash mob pulled.

As a monk I think most of us would actually enjoy this. We'd figure it out. It would be everyone else this would suck for.
 
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