While I understand the appeal of thinking up new and potentially exciting abilities to give players, there simply is not a need for this.
For as long as I can remember the only thing that has mattered to players on this server has been killing dragons with the least amount of brain power required possible.
Players do not want to think. They do not want to struggle. They do not want to work. What they
want is loot. Loot that will make them Bigger, Stronger, and
most importantly increase their hitpoints and mana on their all important Fomelo.
"But Cinn! Cinn! I enjoy figuring out raid encounters!! strat crafting is the best part of this server!"
You are in the minority, and even within this minority you will succumb to the inevitable execution of suboptimal strats that even the most disgusting shoe-lickers and paste-eaters can comprehend and execute.
Why do you do this?
Because wiping in this game isn't fun. Ohhhh boy is it not fun. Not only is it not fun but it is the single most time consuming factor on any raid against new, untested and unspoiled content.
You will spend more time dying. waiting to be rezzed. having your client crash. waiting for 18 players to be in the zone. Buffing these 18 players. Talking about stupid irrelevant shit in vent that has no relation to the game you wish you could be playing but you aren't playing because you died 20 minutes ago and two key members of your raid are now afk
or some shit who really knows than you will
actually killing anything in Shards of Dalaya Raid Zone.
Wipes take time. Lot's of time.
Time that if you just knew the strat...
Time that if you just had the right raid composition...
Time that if you knew for sure this would work... things might not be so bad.
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Unspoiled content. What is this?
a myth.
a myth that only 18-25 people on the server at any given time ever have to experience. And you should be grateful.
18-25 people... if you're lucky enough to have an
active raid roster of this size.
The cycle of guild life and death on this server, combined with the rabid incest and sister-fucking that takes place during every guild creation and rebirth due to low population numbers is the perfect storm of conditions for what I have been talking about this entire time, which up until now you might think has been off topic but which I will summarize below.
Everyone inevitably gets leaked strats from one place or another.
No one wants to wipe. Because wiping takes time. And that is time spent not getting Loot.
Once a strat has been executed once and victory achieved no one wants to try anything else. Because you might wipe. And wiping takes time. And that is time spent not getting Loot.
If you alter previous class makeup you might wipe. And wiping takes time. And that is time spent not getting Loot.
If you do not use the same strat or class composition that you heard <Super Guild X> used, you might wipe. And wiping takes time. And that is time spent not getting Loot.
And even then. Even if you
wanted to try a new class composition. Even if you
wanted to try stacking 3 mages or reduce cleric numbers in favor of shamans or any other possible combination that you can think of inside your imaginative little nerd-brain
the server population numbers and more-so your guild's active raid roster population (in
MOST if not
ALL of the guilds on this server)
do not support it!
The people simply aren't there.
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So what does this mean in the end for the main suggestion of this thread?
It's bad. Not only is it bad but if anything like this went in today all you would be doing is Giving Players More for Nothing.
The guilds would still use the same 18 people, because for most guilds that's all they have and for quite a few guilds they'd be lucky to even have that.
Those 18 people would now be getting "Class stacking bonuses or penalties" just for doing what they've already been doing this entire time, using the same active players they have available to raid and using the same hand me down strats for years and years.
and on-top of all of these extremely valid points there is the overwhelming fact that
you can already stack any of the classes and succeed in a raid situation.
The world doesn't end if you have two enchanters in your raid. In-fact two enchanters in your raid would be amazing.
But no one tries it. Because they aren't sure if it would work. And they might wipe. And wiping takes time. And that is time spent not getting loot.
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What should happen?
Address downtime.
Make it less penalizing for players to experiment and in turn make it more fun for players to be creative.
As it stands now it is simply
not worth it for players to spend hours clearing to an encounter with a new raid composition only to find out that "hey this was a bad idea guess all of our time is wasted."
Encourage and enable players to actually Play.
How should you do that? I guess that's something for the Dev team to think about, but not like this, not like these suggestions.
