It seems like (almost) all the problems are associated with AEs mobs do towards players with components of stun/blind/fear/etc that hit now when they used to not.
More opposition than I expected.
All things being equal I kinda wanna try going back to the old system but also bumping up the minimum resist chance from ~0.3% to 10% and increasing spell damage by 10% at the same time. Preserves that sweet sweet unpredictability better without any of the problems of the new system.
Oh yes please go back to the old system. I've gotten on my other casters and their damage is decreased considerably as well
That Wizard tome that does something whenever you are fully resisted - would obviously have to change.
(or just once all the stun/blind/etc issues get ironed out)
Lower-end players, fighting things that by and large have extremely standard, low resist values, don't like having their damage scaled. And there isn't any reason why they should: their fights are quick, they have no interest in their average DPS. They aren't going to run parsers and carefully tabulate all their numbers waiting for any opportunity to complain about their class compared to other classes; they just want to kill things. Nothing more. And wasting mana on resists occasionally is preferable to wasting mana every time, the scaling of their damage basically assuming that they would have been resisted at least once no matter what when in fact that is not necessarily the case.