Shaman runic 2

Snake

Dalayan Elder
Played around with this for a long time now.

Its very useless in most raid scenarios, atleast at tier 11+

Used it in groups, its decent, still missing some range now and then, but mostly a nice fast big heal, you can use once or twice, before you have to start healing your self. I often use it to keep the group healer alive, and hoping he is countering the rest with g heals (or as a fast heal on tank on inc, hoping tank has aggro...)

Duo its pretty good too, can use the self hot..


But overall i think its terrible, and i often de mem it, even though im really wanna try and find good use for it, and test it.

New idea:
Runic: Will of Spirit
Mana cost: 375
Cast time: 1.1 seconds
Range: 200
Target Type: Single/Group V2
Spell type: Beneficial
Slot1: Increase Hitpoints by 1050

First Will of Spirit does a Single heal. What ever Hitpoints it healed more, than the target was short, will be cast as a Group V2 heal.
(Example 1: Total heals for 2200 , target was short 2200 hp's, Will of Spirit heals its target 2200, and heals the group 0.
Example 2: Total heals for 4400 (crit heal), target was short 2200 hp's, Will of Spirit heals its target 2200, and heals the group 2200.
Example 3: Total heals for 4400 (crit heal), target was short 0 hp's, Will of Spririt heals its target 0, and heals the group 4400.)


This will make us able to replace Chloroshock, and it will be usable as a group heal support, with out being a stable source of group healing.
 
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EverQuest live has a very similar spell line for Shaman, and it's just excellent. And it's also way more powerful in live. I think that's a modest and great idea.
 
Tool of the Divine work on all single heals afaik, so CHs, Cleric big heal (20 more mana, 1650 more hp than the spell i suggested).

Also Tool of the Divine doesnt work like a Group V2 heal, it doesnt produce aggro, its zone wide?

No i dont think im asking for a heal that will make the Cleric or Druid any less secure in being the #1 and #2 group healers, but perhaps the shm could move from #5 (behind Paladins and friggen Beastlords) to #3.
 
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its a group heal proc buff that got added 2-3 months ago (also got a armor debuff one or something). I dont play and have no idea how good it is, i got on a few times to buy it and find out but i was always told it was super expensive
 
Its pretty good, procs a 200 point heal (base), group v2, procs pretty often.

Point really is though, that the Shm doesnt have any g heals (that doesnt fuck up the groups fighting ability in movement and melee dps).
 
Maybe you will have to one day face the facts and realize that the shaman is not a group healer. Your class has incredible utility and abilities beyond what is arguably the best single target healing in the game, based on the shaman's ability to sustain woundbane spam an incredible amount of time on a tank. Without Zurkka keeping the tank up or patching low health group members while I group healed, we would have wiped an unbelievable amount of times more in 6 man and 18 man encounters.

tl;dr Get over it
 
So far Exodus didnt use any shm to beat any tier 11+ 6 man (first kills).

This speach you just gave me, i heard alot on raids too "we cant beat this and that with out a Shaman", i said shut it, and we won easy.

tl;dr wake up.
 
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So far Exodus didnt use any shm to beat any tier 11+ 6 man (first kills).

This speach you just gave me, i heard alot on raids too "we cant beat this and that with out a Shaman", i said shut it, and we won easy.

tl;dr wake up.

Not needing a shaman is not indicative of a shaman needing any sort of buff.

Outside of only a few classes, the rest can be done without. Just because you can beat the easy fights in spires and turruj , which you come in over tiered for from the start, without a shaman, means nothing to me.
 
So far Exodus didnt use any shm to beat any tier 11+ 6 man (first kills).

This speach you just gave me, i heard alot on raids too "we cant beat this and that with out a Shaman", i said shut it, and we won easy.

tl;dr wake up.

Shaman are mostly interchangeable with a Druid so long as you have someone else to slow (Enchanter or Beastlord). With all that being said, Shaman perform much better than Druids as supplemental healers and also have a far superior slow (better resist adjust, higher slow %).

With both of those things considered, your raid loses quite a bit of value as far as healing output (on the tank) and DPS (as the Enchanter or Beastlord will need more time to land slow than a Shaman instead of doing other things that increase raid DPS).

You are not doing anything to prove your argument that Shaman need a group heal the only thing that you are proving is that you do not comprehend the grand scheme of raid logistics and class balance within archetypes.
 
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