Shaman "overhaul".

I would be shocked if there is any noticed difference in dps from most mobs between cripple/no cripple.
I agree with most of your analysis about slow and cripple. Something to note is that there are some mobs that maybe have hardcoded AC breakpoints or something. After landing cripple, rogs should see their backstabs do around 2x dmg. Not many mobs, but some!

I really like the enchanter murk spell (shorter duration than cripple, not as powerful as cripple, dot component). If shaman had something similar like a combined ac debuff / dot (maybe to replace our useless 61 cold nuke) that would be fun and more interactive than throwing down a 5 minute debuff.

Tangent, is druid archaic really that much better than cripple? I thought they were much more similar than this... Please be wrong spell parser...
Cripple
vs
Druid archaic
 
I agree with most of your analysis about slow and cripple. Something to note is that there are some mobs that maybe have hardcoded AC breakpoints or something. After landing cripple, rogs should see their backstabs do around 2x dmg. Not many mobs, but some!

I really like the enchanter murk spell (shorter duration than cripple, not as powerful as cripple, dot component). If shaman had something similar like a combined ac debuff / dot (maybe to replace our useless 61 cold nuke) that would be fun and more interactive than throwing down a 5 minute debuff.

Tangent, is druid archaic really that much better than cripple? I thought they were much more similar than this... Please be wrong spell parser...
Cripple
vs
Druid archaic

Since that is an Archaic, it should be compared to crippling surge which is a little harder to get than vendor bought cripple. http://spells.shardsofdalaya.com/se...axmana=&levelmin=&levelmax=&commit=Search&s=t

Everyone knows that crippling surge needs an upgrade... I honestly don't think we need to even compare it to druid spells...

Personally, I think there should also be a true shaman AE slow similar to crippling surge (not the green gemmed abomination we already have) Negative resist adjust, pbae, etc. This would actually really fit into the lore of shaman. Group buffs, AE dot, AE cripple... AE slow...
 
Add a weaker slow to crippling surge. Both problems solved. (the aoe slow "problem" and the crippling surge "problem", since I know that needs to be pointed out for some folks...)
 
Only time I REALLY hated buffing on my SHM was parking at 55-57 for awhile for the adepts.... The single target buffing then SUCKED. That's a minor area that might use some combo buff love?
 
We all know buff slots are an issue, so is shaman desirability in a lot of 6 man and xp scenarios

It's also been pointed out that the runic 2 "life transfer" kinda sucks.

Maybe change runic 2 to be a shorter duration (1 hourbase) super buff? Runic: Ancestral Power?

Str,Sta,Dex,Agi, and acumen(super?)
 
Personally i like how slow works on SoD; life was a nightmare, till you got stuff slowed, I like how on SoD its more about auxing hehe.

But again, the Shaman had a 1 second cast archaic slow? Instant recast? Nooooo, shaman not suppose to be nice, nerf!
Their "AE slow" 3 targets, and the shm is usually 1 of them, yep very "not-nice", perfect for this class!! (Obv pbae 5 targets would make it usable, perhaps).

Cripple is AMAZING on lvl 1-20 mobs, then from there it goes down hill fast :(
Perhaps it should be % based, instead of fixed numbers. /shrug
 
Personally, I think there should also be a true shaman AE slow similar to crippling surge (not the green gemmed abomination we already have) Negative resist adjust, pbae, etc. This would actually really fit into the lore of shaman. Group buffs, AE dot, AE cripple... AE slow...

you yourself stated you dont slow because it takes down from your "DS DPS". when the hell else would you use this? why the fuck do you even want an AE slow which will be terrible and likely to be resisted in a raid situation... you could always Archaic slow real mobs like we do now. personally i think this is a terrible absolutely terrible idea.
 
Personally i like how slow works on SoD; life was a nightmare, till you got stuff slowed, I like how on SoD its more about auxing hehe.

This is literally you saying that you dont like playing a shaman if you prefer mobs to just be auxed instead of slowed. its crap like this that doesnt get classes changed for the better.

But again, the Shaman had a 1 second cast archaic slow? Instant recast? Nooooo, shaman not suppose to be nice, nerf!

It seems you never got to play with archaic slow. it literally was wham bam thank you ma'am. adding a cast time made it so you couldnt slow the mob if resisted in 2 seconds. it's not a big deal.


Cripple is AMAZING on lvl 1-20 mobs, then from there it goes down hill fast :(
Perhaps it should be % based, instead of fixed numbers. /shrug

Mobs go from having 80 in a stat to 2348979483723. this obviously makes cripple less effective. I will agree it should be a % debuff vs what it is now.
 
you yourself stated you dont slow because it takes down from your "DS DPS". when the hell else would you use this? why the fuck do you even want an AE slow which will be terrible and likely to be resisted in a raid situation... you could always Archaic slow real mobs like we do now. personally i think this is a terrible absolutely terrible idea.

Because the targeted AE slow (green gem) is literally worthless, and 9 times out of 10 hits the caster too. If it were changed to a pbae slow, I picture a few scenarios where it could be usable. I said slow is worthless in XP situations, but through the raid tiers (and prior to archaic) I can see PBAE slow being somewhat useful... (Also, perhaps in single group situations where adds spawn and the shaman wants to save the int casters. Instead of casting cripple to pull agro, the shaman can cast PBAE slow and add to survivability while pulling agro.)

I was more adding this PBAE slow as a side note anyway, but I don't see how changing a literally worthless spell into something that could have some uses as a bad idea.
 
Because the targeted AE slow (green gem) is literally worthless, and 9 times out of 10 hits the caster too. If it were changed to a pbae slow, I picture a few scenarios where it could be usable. I said slow is worthless in XP situations, but through the raid tiers (and prior to archaic) I can see PBAE slow being somewhat useful... (Also, perhaps in single group situations where adds spawn and the shaman wants to save the int casters. Instead of casting cripple to pull agro, the shaman can cast PBAE slow and add to survivability while pulling agro.)

I was more adding this PBAE slow as a side note anyway, but I don't see how changing a literally worthless spell into something that could have some uses as a bad idea.

wait a second..... let me make sure that i'm on the same page of insanity that you are.... instead of a paladin casting blind or a sk doing veil you want this slow just in case to save casters? i'm sure if you heal them or you can do that already.

PS: let me give you some next level shit. have your SK veil you and you run in there with AOE cripple. you will instantly get aggro for your sk. (granted nobody else can do aggro do them. and slow doesnt generate enough aggro like on live where if a caster had aggro you could snap it off them).

also please let me know where this aoe slow of yours is going to matter. I cant remember off the top of my head one instance where its better to AOE slow vs single target, single target, single target. (or slow refreshes fast already)
 
wait a second..... let me make sure that i'm on the same page of insanity that you are.... instead of a paladin casting blind or a sk doing veil you want this slow just in case to save casters? i'm sure if you heal them or you can do that already.

PS: let me give you some next level shit. have your SK veil you and you run in there with AOE cripple. you will instantly get aggro for your sk. (granted nobody else can do aggro do them. and slow doesnt generate enough aggro like on live where if a caster had aggro you could snap it off them).

also please let me know where this aoe slow of yours is going to matter. I cant remember off the top of my head one instance where its better to AOE slow vs single target, single target, single target. (or slow refreshes fast already)

Next level shit: take a currently worthless spell and give it the ability to maybe have some limited use. We all know veil is elite. But wtf, we are making suggestions to make things better why not add a minor utility with no negative impact.
 
Not sure if this went in:

Okay I think I could adjust for client slow screw as well fairly easily, not perfectly but pretty close. On the one hand it seems kind of iffy... but on the other the idea that the most impressive Backstab damage numbers by far would require the Rogue to be slowed is amusing enough to make me think I should do it anyway.

So maybe we're all doing it wrong and the shammy hot slow is really there to allow rogues to inflate their backstabs. o_O

Always a bit odd being notified that I've been quoted in a thread I haven't seen. But just to clarify, yes, this is in, has been for about three years judging by the quoted post.
 
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