Responding to some earlier comments in this thread, my opinions:
SoD already does big full group XP bonuses I think? That's good, keep it.
Someone mentioned giving classes more stuff and blurring the lines earlier in the thread, and I like that. Giving Shamans HoTs was a good idea, for example.
I don't really have much opinion on the end game. The few raids I did were always cluster fucks where I was two boxing an enchanter and a guild bard usually, and we way out-zerged all the content. Other people can speak way more competently than me on that part. I like the idea of there being raids in the game, but I don't like actually going and doing them very often. So I guess I can say having interesting 6 man content at end game is important to me.
Sorry about this mostly aimless word dump! I guess overall I liked SoD a lot, and I'll play a reboot that doesn't break the EQ formula of group-based leveling. Keep the good stuff SoD already does, make progression feel good all the way up, give me new content, and I'll happily play it!
- I wouldn't be even a little bit interested in this if characters were migrated over somehow (although I know this isn't likely). The most interesting part of all this would just be SoD with a clean slate.
- Faster leveling is good, but SoD isn't that slow. Maybe 1.5x SoD rates would be good. I like the leveling process in EQ, so current SoD rates would be fine by me.
- Keeping the level cap at a low point like 50 is better. That way you can make sure every single level is significant. This isn't a big deal to me though.
- Solo content is bad. To me there's no point in playing EQ if I'm playing it solo, I could play any of a million MMOs to play them by myself. The forced grouping is what EQ is to me. That feeling when you get a good group grooving and making exp is 99% of the reason I play EQ. If it's soloable, people will not group because the burden of setting up a group and getting that going always makes soloing the better way to progress. I say just keep it the way it is, some classes can solo and it's miserable to do and much slower than being in a good group.
SoD already does big full group XP bonuses I think? That's good, keep it.
Someone mentioned giving classes more stuff and blurring the lines earlier in the thread, and I like that. Giving Shamans HoTs was a good idea, for example.
I don't really have much opinion on the end game. The few raids I did were always cluster fucks where I was two boxing an enchanter and a guild bard usually, and we way out-zerged all the content. Other people can speak way more competently than me on that part. I like the idea of there being raids in the game, but I don't like actually going and doing them very often. So I guess I can say having interesting 6 man content at end game is important to me.
Sorry about this mostly aimless word dump! I guess overall I liked SoD a lot, and I'll play a reboot that doesn't break the EQ formula of group-based leveling. Keep the good stuff SoD already does, make progression feel good all the way up, give me new content, and I'll happily play it!