Tempus
Staff Emeritus
I have faith that you can start reading the posts before mashing the quote and reply buttons Yacub. Don't prove me wrong! :monocle:
And yet you still proved me wrong.
I have faith that you can start reading the posts before mashing the quote and reply buttons Yacub. Don't prove me wrong! :monocle:
And yet you still proved me wrong.syduck:
Agree fullythe major problem is that erudites and gnomes possess the only two racial abilities who's usefulness scales up which their progression, rather than down into obscurity.
Not to nit-pick, but the few gold it costs for food/water outweigh the lost bag space and loss of a hotkey once you are at any sort of higher level. Forage is only greatly useful when it is at higher levels and you can dependably forage what you need.a race (wood elf) who's racial abilities aside from forage, become less and less useful as that (wood elf) progesses.
There are only a few racial bonuses that I think need looked at, but these bonuses are indeed (in my opinion, and many others) overpowered. The two races I think should definitely be looked at are gnome and erudite.
Gnomes get a 10% bonus to all worn haste and all worn foci which is a HUGE benefit. Sure gnomes get a -25% to fear and mez, but really, this is not a factor many of the times. Either you have Pot4 and resist it, or the spell is unresistable (or the fact that mobs that fear or mez are super rare in SoD).
Erudites get a 5% straight bonus to all specializations. This means that erudites have better avoidance, spell damage, melee damage, etc then any other race. They also have a tiny exp. bonus which is more than negligible, but they have zero penalties.
Honestly, from a power standpoint, these races are just better than the others. The only other race that comes close is iksar (small ac bonus and small innate regen bonus). The problem I have with these abilities is that people should be picking races because that's what they want to play instead of what will be the "best". Some classes cannot even take advantage of these overpowered races, making the imbalance even worse.
Either the racial bonuses should be toned down a bit, or other races should get a little something else to boost their powerlevels with gnomes and erudites.
(Hey neat, this is another one of those balancing threads...if you are going to whine and bitch that I am nerfing your race, then you better have valid reasons for why your race should be overpowered, or stay out of this thread)
If these races ARE so much better, why don't you see more of them in the high end? Out of the classes that would get the most benefit from these Racials (Warrior, Wizard and Cleric) there's only one Gnome in the top 5 cleric list, one Gnome in the top 5 warrior list, and one Erudite in the top 5 wizard list.
Why? Because for 95% of the game (the part thats not raiding) stats are better than bonuses. But honestly, it seems to me people are still playing what they want to play, not what they need to play to be the best.
They also get a skill and exp boost.For erudites, their mitigation is better, their mana con is better, their resists are better, their spell damage is better, their melee damage is better, their spells get resisted less.
All of these are marginal, sure, but when combined to affect all of the things listed...it becomes overpowered in my view.
If the gnomes and erudites would quit crying about a nerf, and offer suggestions, I honestly think it would prevent any such nerf. The whining makes it sound like you all knew it was overpowered and are trying to keep it that way.
People have already thrown out many great ideas. The more we throw out, the more the devs can either mimic, or get ideas of their own from.
I keep saying it every post, but I want to get the point across that I think ALL races should have flavor and power bonuses.
The only posts I'm not bothering to read are yours.
In a nutshell this is a very bad idea.Off the top of my head as well. How about instead of making races the be all end all for power, we instead take one class that fits in best with each race, and attempt to tailor it so every race has a somewhat favored class. Cuwi gave me the idea with the froglok/Malath mention.
For example. Tailor Frogloks to be the best paladins, humans to be a good all around choice, etc, etc.
In a nutshell this is a very bad idea.
Explain why its a bad idea to pigeonhole race into specific classes?
Really?
Not pigeonhole. Slightly better at certain things in regards to other races. I'm not talking ZOMGZ you're making a paladin, must make a froglok kind of thing. I don't particularly think the racial bonuses should be all that powerful in the first place. Which is essentially the point of the whole thread really. Also why it is any worse than the system that exists at the moment, where there are 3 races that dominate all the other's in terms of the power of their bonuses.
The point of this thread is to fix the egregious unbalance of the three races that dominate certain aspects throughout the game. Saying that your suggestion isnt any worse isnt a valid argument. I dont see how its better, or even different than the current situation, other than a shift in power.
All of these are marginal, sure, but when combined to affect all of the things listed...it becomes overpowered in my view.
Also, I think it was Ponden who stated it, but if these bonuses are so insignificant, then a slight reduction (WORST CASE SCENARIO) won't be problematic. Your 110 damage increase becomes an 80 damage increase (speculation).
If the gnomes and erudites would quit crying about a nerf, and offer suggestions, I honestly think it would prevent any such nerf. The whining makes it sound like you all knew it was overpowered and are trying to keep it that way.
People have already thrown out many great ideas. The more we throw out, the more the devs can either mimic, or get ideas of their own from.
ANGRY WORDS AND LOUD NOISES