Rebalancing Racial Bonuses

Like I have already stated, I would rather all races get rebalanced instead of flat out nerfing races, but people only wanted to make suggestions after I requested the nerf.

Everyone has already stated the bonuses are small, but in comparison, they are way better than other races.

In your own example of people not maxing tomes, you said that humans would get a 20% bonus to tomes. It is way easier to get the 2% bonus from a level 6-7 focus then it is to max tomes. Some level 6 foci are even dropable.

Having 10% affect all your foci has absolutely nothing to do with reaching the ceiling of SoD. It just means that you will always have better bonuses than your equal counterpart.
 
Having 10% affect all your foci has absolutely nothing to do with reaching the ceiling of SoD. It just means that you will always have better bonuses than your equal counterpart.

It has to do with both. All things being equal (max tomes / aa's / foci / Deity bonus) Gnome and Erudites will nuke harder and erudites will be resisted less than any other race.

So it lets them cap slightly higher than anyone else, along with being higher due to foci bonus all along the way.

EDIT: And I have no problem with this as long as every race gets something similiar for at least one class. Right now, 2 races have a monopoly on beng the best for a good bit of classes.
 
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Wesell has pointed out that I was not paying attention to the gnome bonus not giving a flat 10% dps bump but only a 10% to foci which he shows as 76 points of gnome bonus damage from the wizard archaic moon comet, netting a 2.3% increase.

I see this nerf as an attempt to bland down the gnome and not balance the game. I like the fact that when aa's, tomes, gear is all even I will out dps the other races in the end. 2.3% is not over powered.



You can’t hide forever, the gnomes will overtake you in the end. You just picked the wrong race for your toon
 
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I see this nerf as an attempt to bland down the gnome and not balance the game. I like the fact that when aa's, tomes, gear is all even I will out dps the other races in the end. 2.3% is not over powered.

I think the intent is not to bland down the gnome, but to give some similar flavor to the other races that are for the most part pretty bland in the status quo.
 
well, i understand that gnomes dont need a nerf atm and that is what the author of this thread wants.
 
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trashcan this thread and make a new one for what bumps the other races need.. ie

giving barbs, erudites and humans Infravision so they can see while in towns

Or you can stop shitting it up. One of the two. I vote for my option.
 
It has to do with both. All things being equal (max tomes / aa's / foci / Deity bonus) Gnome and Erudites will nuke harder and erudites will be resisted less than any other race.

So it lets them cap slightly higher than anyone else, along with being higher due to foci bonus all along the way.

EDIT: And I have no problem with this as long as every race gets something similiar for at least one class. Right now, 2 races have a monopoly on beng the best for a good bit of classes.

I guess where I was going with that was the bonus will affect you no matter what stage of the game you are at. I would love for each race to get specific specilization bonuses to certain things to add the power aspect and the flavor aspect together instead of just having one or the other.
 
I've always thought wood elves get the shaft on racial bonuses in high end.
If the mez/charm bonus for elves was decreased by a factor of 10 to be applied to unresistable mezzes, I would feel confident in the balance. 2% for each, 10% for high elf charm for unresistables, current bonus for normal.

Although I may be biased.
 
This thread is interesting, I'm not going to post any suggestions but I would say that I would take a race change to a gnome in a heartbeat if I were to win it in a lottery or something. I simply did not know the difference that it would make in the high end when I created the character.

Immunity to charm sounded really great, but its only useful to me on one particular fight, and I'd be happy to trade that for my big heal doing 100+ more total.

Would I change my monk from human to iksar....probably not, the exp bonus is actually really nice, although for a main who is happy grinding exp, iksar is obviously superior.

Anyway, looking forward to seeing how this thread turns out.


On a side note, keep in mind that something like:
+3% to Focus/Mind Specialization
is either worthless or was completely not working on thaz augs, I suppose it could be the latter, because people with several of these specialization augs noticed no changes with them on or off.
 
+3% to Focus/Mind Specialization
is either worthless or was completely not working on thaz augs, I suppose it could be the latter, because people with several of these specialization augs noticed no changes with them on or off.

It's only a .12% bonus with the generalized 10% increase over specs. It may be getting canceled by rounding after multiplying with the base numbers. Or just broken!
 
Eldo, they're working now. It got fixed shortly after, and I believe with the amount I have on Fae, I noticed a reasonable difference.
 
I don't really understand how this is even a topic for debate. Felyn uses language like "overpowered" when referring to g/e bonuses and "equals" when referring to different races of the same classes, but I see the racial traits as being wholly appropriate, mostly balanced, and undeniably logical.

First, from a roleplay aspect, they make sense. Gnomes are wiry, jittery, brilliant folk with a knack for reading, solving riddles, and building gadgets. It makes sense that while they would be easily frightened and manipulated, if there was an enhancement to an item, they would understand more than any other race how to utilize it to it's full potential. Erudites, meanwhile, are born into a society that revolves entirely around arcane and heretical magics. While other races are busy fighting territorial disputes, concerning themselves with do-gooding and exploration, the Erudites are studying and practicing. Of course, even if they can't learn a skill the fastest, their massive intellects allow them to utilize a new skill to it's fullest. The racial abilities of every class could be explained by looking at physiology and mentality, but obviously the roleplay perspective isn't enough.

Second, racial differences go far beyond the racial traits in a manner I would consider to be imbalanced. Simply manipulating the racial traits without viewing races as totally objective bodies would be neglectful. We can talk about non g/e casters all we like, but in exchange for bonuses as casters, as other classes they are pitifully uncomparable. If we're going to take away the foci bonus from a gnome shadowknight, let's make him also immune to stun from the front like an ogre, with the hp regen of an iksar, and the innate stamina bonus of a troll, and while we're at it, let's just give everybody forage. Before we can balance out the race/class combinations, we've got to balance the races overall, or the whole thing is going to be damned, and some race/class combos will be considered too deficient to be acceptable. As far as I can tell, people are clearly playing the races they choose for no other reason than "that's what they want to play." No person can fill every job, in the same way not every race can fill every class. The end result is that some races will excel at some classes moreso than others.

Third, every player gets to choose their race and class when they create their character. Nobody is forced into choosing a particular race which could be interpreted (and people get creative) as weaker than another race in particular situations. The distinctions between races is what makes them unique in the first place, even if those distinctions don't result in hitting or nuking harder in the late game. People need to do their research, and stop thinking of the "bonus" as "the standard." A high elf, regardless of how he's geared, will never be an erudite (unless it's just an illusion); Why do people think that a high elf wizard should somehow magically be the same as an erudite wizard?
 
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If balance is the dealio, nerf wizards. As a magician, I'll never be able to nuke as hard as they do.

You fail at understanding the meaning of balance.


Why do people here complain about gnomes being small. Almost everywhere we always need everyone shrinked. Being a big race is a bigger penalty then being small imo.
 
The word you meant to use is "homogeneity."

No, just balance.

Races are meant to have small niches and be slightly more suited for certain classes, but the gnome and erudite bonuses far outweigh the others in the high end game.
 
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