Reagents

Buff Duration = 10% of normal time if amount of experience gained in the past month on the toon is less then 2 million xp (a touch longer 2x 2 hour group at Citadel? idk the real numbers). Then have it graduated up based on how much xp gained in the past month. Make it reasonable for casual toons to have full duration, but make it a pain to keep old toons around just for buffs.

This at least gets rid of the 4x enchanters/shamans/clerics/mages/druids people have if their guild is more than a year old. You may also want to nerf sta regen along the same lines to make it unattractive to keep melee bots around as well.

Anything to get rid of bots is a good change in my view. This isn't a horrible idea, but there might be a better one. Not all the suggestions in this thread for getting rid of bots are bad.

To those haters out there: yes, anything that would get rid of bots is going to be a PITA for anybody who currently uses them. No, that's not the intended result. But it does narrow the differential between newer players and established ones, and it would promote player interaction.

I've never seen the dev team make decisions just for the sake of 'making the game less of a pain'. Sometimes they'll make modifications if the amount of work:reward doesn't seem to be in-line, but that's about it. I don't see anybody making a case for that as the current reagent system stands: in fact I can see the opposite.

At some level the pain would be great enough for players to just pay platinum to a real-life active player who happens to be online to buff, or learn that skill > buffs. Once players get over the hurt of losing easy buffs, they might find that the game and interaction itself is more enjoyable!
 
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