Your serious-levels were evident, I was just trying to illustrate why any blanket fix for reagents isn't going to work: The spells that use them are not created equal.
Heck, you know I'm with you on a spell review and readjustment, but trying to solve buffbots with a new implementation of reagents is lol and people don't seem to understand that.
Why would a blanket fix be required? why couldn't the reagent for a BST buff that lasts 6 minutes or whatever be split into 100 pieces or hell, isn't there only a few encounters in the game significantly longer then 6?
Being Optimal has a price, look at rangers and how much fletching costs
Why are they the only class that has to do that? shouldn't there be a choice for Beastlords as to whether a buff is really worth X to him?
Shouldn't an enchanter have to go hmmmm this Rune actually costs me something, it will speed things up, but it will make this fight easier, but it will cost me something,
As a Cleric if/when I ever get rGoA I should ask myself is it worth giving this Elds group rGoA or just GoA,
This still doesn't solve the fact reagents for anything you need to cast regularly on a serious basis are dumb.
Reagents on spells that are supposed to be situational makes sense. It means you won't just be casting them willy-nilly. Reagents on spells you need to cast tons of times or even just a handful of times a day (IE raego) are just an inconvenience and add nothing to the game except a platsink that literally is just nuisance for a handful of classes. As much fun as farming for thirty minutes and then necking to south newport is so you can have a stack of dots for two weeks, this really ends up just being a thirty-five minute nuisance.
Why should it be a thirty minute nuisance, why can't it be a 10 hour annoyance to be able to cast it a handful of time IEs rGoA if your actually playing that Cleric, this shouldn't be an issue 24pp is nothing to cast a buff that lasts seemingly forever, throw reagent conservation into the mix and its not even that. farming that takes 10 hours for a couple casts of a spell like rGoA should be worth it if you are actually a main of that class, and not just logging it in to cast on yourself.
Make these insanely awesome spells cost something to cast, in Platinum or time, or both.
Any mained character should not have a problem with any of the changes I suggest to there reagents (maybe the platinum part of it, but as for killing buffbots, that part wouldn't be as needed to act as a deterrent)
Balance it out to be fair the the beastlords, to be fair to the Enchanters, maybe several new gems would be in order, Lesser Bleh for low duration buffs, and Greater Bleh for high duration ones, or a request to a NPC to split a greater Bleh into X number of Lesser Blehs to make it fair to the classes that spam certain high end buffs
Kill these buffbots by making people actually play them for buffs that they want, they will stop doing it.