Xeldan said:
In any case, rangers can avoid almost every AE in the game unless it's absolutely designed to be unavoidable; it's not like you're being bludgeoned of your money for nothing at all. You still do excellent dps, and you're nowhere near the mana sponge a rogue is on a good number of encounters.
I haven't been to Thaz yet, but in the last month or two I've noticed that I can barely avoid any AEs at all at our tier. Between CoD, ValorA, ValorB, (IP I can dodge the only two AEs that there are really) I can only dodge the ones from Kirith (the summon/root one?) and Millicent. All the trash/named AEs from every other mob in those zones can't be avoided. And on the tier below, most of the AEs in PoWater can't really be avoided either (although this may have been fixed with the LoS issues being fixed, we haven't raided there since those changes went in). Anyone got any input on Thaz AEs?
It remains true that for lower raid tiers you can dodge many AEs but there's still some you just have to take (Arbiter, Nart, Corpse-Spinner(?), Gibbertwitch, Mani of Torment and his Minions, GotSS, Windrider (mostly), and thats all I can think of). Any comments on AEs in Nightmare?
Ramp/WW is a different problem and needs a different solution.
None of this has anything to do with autofire, but I have this thing about correcting/adjusting misconceptions in general.
In regards to Autofire (and to stay on topic):
I'm slightly against it, but I don't believe for a second that it would significantly affect ranger dps (except for lazy people / botting). Any time you want you can just assign two keys to archery and hammer them alternately and get the same effect autofire would have. As for making rangers too easy to bot...so what? Most classes are pretty easy to bot already (bards being a notable exception). Clr/Dru/Shm/Wiz/Mnk/War are already pretty trivial to bot on raids these days (excepting encounter specific things for offtanks, or stuff like Yashira) and Pal/SK/Mag/Nec/Rog are fairly bot-able to a lesser extent.
Would making a class that has already been lowered in demand more easily botted really ruin class balance in raids?
Side note: Making high end fletching arrows (the 8 damage ones being the best right now) no-drop would be a horrible idea. As it is if I do 20 combines I make 100pp, and I'm limited to 40 stacks being on sale at a time (because I'm already a donator but on a different account). And the potential market is tiny, being limited to a small handful of high level rangers who have money to spare and don't already make their own arrows. If the arrows I sell go no drop we're talking about a drop to a profit margin of <5pp a combine which makes fletching more and more a waste of time, as I could just go out and farm a trivial place and make more money.
Creating higher fletching recipes for better no-drop arrows is slightly more palatable, but still a horrible idea because it forces rangers to spend thousands of platinum to skill up fletching to the point where they can make those arrows. No other class has to deal with that kind of nonsense to do dps.