Ranger Auto Fire

Hasrett said:
I suspect that that just wouldn't be used. If it were that inefficient, a ranger would be better off just meleeing... or being replaced by almost any other class (sorry warriors, not you).

Actually, a 2nd warrior /shielding the MT and aux tanking is not horrible. Especially on mobs that have the ability to almost one round the MT.
 
brasileira said:
we have alot fewer bows than rogues/bst/monk can get

What are you talking about? Beastlords and Monks can't use bows, unless there are a few anomalous items out there that we aren't supposed to be on.
 
Garluk said:
Actually, a 2nd warrior /shielding the MT and aux tanking is not horrible. Especially on mobs that have the ability to almost one round the MT.
I DON'T WANNA HEAR IT!

(ok, fine good point. But I'll pretend I was only talking about DPS so it sounds like I know what I was on about)

Soba said:
What are you talking about? Beastlords and Monks can't use bows, unless there are a few anomalous items out there that we aren't supposed to be on.
He was talking about Bows for rangers vs. mnk/bst weapons... not mnk/bst bows.

And back to something someone said earlier, so what if warriors and pallies and SKs can use bows? They don't, except in very, very rare circumstances (wars being the possible exception if they don't have a clicky to use for pulling; they should have one long before the end-game bow situation becomes an issue). So bow drops really are just for rangers, unless they're so pumped up on stats that they're preferable to non-weaponized range items.
 
Horribly against autofire. That would trivialize the purpose of having no 2boxers (something the staff have stated as wanting to happen).

However, due to the recent changes in ranger dps (seriously why do we still use 'nerf', sounds like whining) I do feel that a combination of the return of Endless Quiver and Fletching Arrows being made No Drop would be a nice change and also one that does not mess up the balance of the class. Rangers would have to put in indivual time and money to get their maximum dps to be the most consistent that they can make it, while at the same time takes away the constant money drain and horribly filled inventory space.

With the lessening of archery dps I just dont see why rangers should have to pay so much above and beyond (unless my knowledge of some high end caster spells is lacking) the other dps classes every time they put their damage to use. Yes paying for fletching would still be a lot of money that the ranger pays, but that money eventually would stop having to be paid. Also if the ranger so chose he could just have much less damage via an arrow that only costs 2 copper from the merchant; the time and money in fletching I would view more as a rewarded bonus for the effort, rather than a bigger drain on the rangers personal economy that I see it as today.

Additionally, if there were a return of endless quiver there would surely be a change in mage summoned arrows (I hope) as 1 mage could supply many rangers for however long they were logged on with just one fire opal.
 
I think the original intention of this thread was to discuss the fact that if rangers want to do big time dps they have to spam a key 3-4 times constantly during fights. Sure, if you want to kick you have to spam kick but it isn't to the same extent as a ranger range'ing. I think we should keep this thread to discuss the merits and flaws of this point.

I play a ranger, I'd love to see an auto-fire command or something. As to whether it is balanced or not, I don't know. I'd mostly like to see it because I like to chat whilst I group/exp/raid and spamming range doesn't allow me to do both.
 
Kasreyn said:
I play a ranger, I'd love to see an auto-fire command or something. As to whether it is balanced or not, I don't know. I'd mostly like to see it because I like to chat whilst I group/exp/raid and spamming range doesn't allow me to do both.

*If* something like this was implemented, there would have to be something to it so it wasn't too powerful, maybe by making it like a concentration effect where you could randomly lose your concentration and the auto fire turns off, similar to the bards missing a note. Then it forces the player to at least be paying attention and not just turn it on and forget about it.
 
Kasreyn said:
I play a ranger, I'd love to see an auto-fire command or something. As to whether it is balanced or not, I don't know. I'd mostly like to see it because I like to chat whilst I group/exp/raid and spamming range doesn't allow me to do both.

I completely agree that it sucks never being able to talk in group/raid/etc, the only way I can talk playing my ranger (1boxing) is to talk in single words

As to someone that posted saying they would need to reduce ranger bow dps again, it has already been dropped twice and I noticed on the posts of DPS parsing that ranger with bow is pretty much equal to monk/beast melee before you get to Thaz/IP/ValorB level of the game.

As for the suggestion of No Drop arrows, we already pay a good amount, I'm not gonna say what it is cuz I don't keep track of it exactly, to do good dps on raids, but Fletching still needs to be looked at on progression of the tradeskill itself, it gets expensive to raise it fairly quickly based upon the sheer # of combines that it takes per skillup. I know someone said that it was getting looked into at one time, but I'm not sure what happened with that.
 
Xeldan said:
In any case, rangers can avoid almost every AE in the game unless it's absolutely designed to be unavoidable; it's not like you're being bludgeoned of your money for nothing at all. You still do excellent dps, and you're nowhere near the mana sponge a rogue is on a good number of encounters.

I haven't been to Thaz yet, but in the last month or two I've noticed that I can barely avoid any AEs at all at our tier. Between CoD, ValorA, ValorB, (IP I can dodge the only two AEs that there are really) I can only dodge the ones from Kirith (the summon/root one?) and Millicent. All the trash/named AEs from every other mob in those zones can't be avoided. And on the tier below, most of the AEs in PoWater can't really be avoided either (although this may have been fixed with the LoS issues being fixed, we haven't raided there since those changes went in). Anyone got any input on Thaz AEs?

It remains true that for lower raid tiers you can dodge many AEs but there's still some you just have to take (Arbiter, Nart, Corpse-Spinner(?), Gibbertwitch, Mani of Torment and his Minions, GotSS, Windrider (mostly), and thats all I can think of). Any comments on AEs in Nightmare?

Ramp/WW is a different problem and needs a different solution.

None of this has anything to do with autofire, but I have this thing about correcting/adjusting misconceptions in general.

In regards to Autofire (and to stay on topic):

I'm slightly against it, but I don't believe for a second that it would significantly affect ranger dps (except for lazy people / botting). Any time you want you can just assign two keys to archery and hammer them alternately and get the same effect autofire would have. As for making rangers too easy to bot...so what? Most classes are pretty easy to bot already (bards being a notable exception). Clr/Dru/Shm/Wiz/Mnk/War are already pretty trivial to bot on raids these days (excepting encounter specific things for offtanks, or stuff like Yashira) and Pal/SK/Mag/Nec/Rog are fairly bot-able to a lesser extent.

Would making a class that has already been lowered in demand more easily botted really ruin class balance in raids?

Side note: Making high end fletching arrows (the 8 damage ones being the best right now) no-drop would be a horrible idea. As it is if I do 20 combines I make 100pp, and I'm limited to 40 stacks being on sale at a time (because I'm already a donator but on a different account). And the potential market is tiny, being limited to a small handful of high level rangers who have money to spare and don't already make their own arrows. If the arrows I sell go no drop we're talking about a drop to a profit margin of <5pp a combine which makes fletching more and more a waste of time, as I could just go out and farm a trivial place and make more money.

Creating higher fletching recipes for better no-drop arrows is slightly more palatable, but still a horrible idea because it forces rangers to spend thousands of platinum to skill up fletching to the point where they can make those arrows. No other class has to deal with that kind of nonsense to do dps.
 
Llanoldar Lluindar said:
Side note: Making high end fletching arrows (the 8 damage ones being the best right now) no-drop would be a horrible idea. As it is if I do 20 combines I make 100pp, and I'm limited to 40 stacks being on sale at a time (because I'm already a donator but on a different account). And the potential market is tiny, being limited to a small handful of high level rangers who have money to spare and don't already make their own arrows. If the arrows I sell go no drop we're talking about a drop to a profit margin of <5pp a combine which makes fletching more and more a waste of time, as I could just go out and farm a trivial place and make more money.

Creating higher fletching recipes for better no-drop arrows is slightly more palatable, but still a horrible idea because it forces rangers to spend thousands of platinum to skill up fletching to the point where they can make those arrows. No other class has to deal with that kind of nonsense to do dps.
When I had said make high end arrows no drop I meant in conjunction with true Endless Quiver being put back in.

Im not sure if your comments were with that in mind or not. Or I just misread/misunderstood them.
 
Brimztone said:
When I had said make high end arrows no drop I meant in conjunction with true Endless Quiver being put back in.

Im not sure if your comments were with that in mind or not. Or I just misread/misunderstood them.

Putting EQ back in would only make the market for arrows worse.

TBH, the change from EQ to RS was not a nerf. It also pretty much created the "problem" with ranger dps.
 
Llanoldar Lluindar said:
I haven't been to Thaz yet, but in the last month or two I've noticed that I can barely avoid any AEs at all at our tier. Between CoD, ValorA, ValorB, (IP I can dodge the only two AEs that there are really) I can only dodge the ones from Kirith (the summon/root one?) and Millicent. All the trash/named AEs from every other mob in those zones can't be avoided. And on the tier below, most of the AEs in PoWater can't really be avoided either (although this may have been fixed with the LoS issues being fixed, we haven't raided there since those changes went in). Anyone got any input on Thaz AEs?

It remains true that for lower raid tiers you can dodge many AEs but there's still some you just have to take (Arbiter, Nart, Corpse-Spinner(?), Gibbertwitch, Mani of Torment and his Minions, GotSS, Windrider (mostly), and thats all I can think of). Any comments on AEs in Nightmare?

Ramp/WW is a different problem and needs a different solution.

None of this has anything to do with autofire, but I have this thing about correcting/adjusting misconceptions in general.

In regards to Autofire (and to stay on topic):

I'm slightly against it, but I don't believe for a second that it would significantly affect ranger dps (except for lazy people / botting). Any time you want you can just assign two keys to archery and hammer them alternately and get the same effect autofire would have. As for making rangers too easy to bot...so what? Most classes are pretty easy to bot already (bards being a notable exception). Clr/Dru/Shm/Wiz/Mnk/War are already pretty trivial to bot on raids these days (excepting encounter specific things for offtanks, or stuff like Yashira) and Pal/SK/Mag/Nec/Rog are fairly bot-able to a lesser extent.

Would making a class that has already been lowered in demand more easily botted really ruin class balance in raids?

Side note: Making high end fletching arrows (the 8 damage ones being the best right now) no-drop would be a horrible idea. As it is if I do 20 combines I make 100pp, and I'm limited to 40 stacks being on sale at a time (because I'm already a donator but on a different account). And the potential market is tiny, being limited to a small handful of high level rangers who have money to spare and don't already make their own arrows. If the arrows I sell go no drop we're talking about a drop to a profit margin of <5pp a combine which makes fletching more and more a waste of time, as I could just go out and farm a trivial place and make more money.

Creating higher fletching recipes for better no-drop arrows is slightly more palatable, but still a horrible idea because it forces rangers to spend thousands of platinum to skill up fletching to the point where they can make those arrows. No other class has to deal with that kind of nonsense to do dps.
There you go, took the keys off my keyboard.
Im lazy, and didnt wanted to construct a good post like that.

And Llano, PoN, there is 3 encounters that u still cant avoid the AoE: Crok, Big Tree and Boogie Man (or the one in the maze).
So you cant avoid all of them.

Ranger dps was looked, was nerfed twice, but they didnt stop to think on the effort we make to do the dps.
 
After reading this thread I can honestly say I am disappointed with the way Wiz and the other GM's are handling the situation. Why is there no endless quiver?? What is that about? Second of all, to nerf ranger bow damage after they finally got what they deserved is just bogus. That really hurts, because I have always wanted to roll one yet now they are basically inferior to every other class in every aspect.

What a bad decision by the server admins to do this, im disappointed that they would bring one of the three main dps classes out of their role. you might as well nerf rogues too because they deserve their damage just like rangers, oops I shouldn't have said that, sorry rogues you are effed.
 
xacebop said:
After reading this thread I can honestly say I am disappointed with the way Wiz and the other GM's are handling the situation. Why is there no endless quiver?? What is that about? Second of all, to nerf ranger bow damage after they finally got what they deserved is just bogus. That really hurts, because I have always wanted to roll one yet now they are basically inferior to every other class in every aspect.

What a bad decision by the server admins to do this, im disappointed that they would bring one of the three main dps classes out of their role. you might as well nerf rogues too because they deserve their damage just like rangers, oops I shouldn't have said that, sorry rogues you are effed.

This is pretty much an overreaction.

Let me make two things clear.

1. In my opinion, having played a ranger on this server for over 2 years, mostly raiding: the change from Endless Quiver to Returning Shot was not a nerf. It upped ranger dps even though we had to pay for it; obviously, this lead directly to our current problem.

2. I still do dps, I just don't do it with archery, I do it with 2handers. I use Heartseekers for bosses where its beneficial to the raid for me to not take AE/ramp, but otherwise I just use a two-hand weapon.
 
xacebop said:
After reading this thread I can honestly say I am disappointed with the way Wiz and the other GM's are handling the situation. Why is there no endless quiver?? What is that about? Second of all, to nerf ranger bow damage after they finally got what they deserved is just bogus. That really hurts, because I have always wanted to roll one yet now they are basically inferior to every other class in every aspect.

What a bad decision by the server admins to do this, im disappointed that they would bring one of the three main dps classes out of their role. you might as well nerf rogues too because they deserve their damage just like rangers, oops I shouldn't have said that, sorry rogues you are effed.

I'm sure your vast experience with the class beforehand was utterly shattered when you read some of these posts. You seem to have come out of nowhere with your preconceived ideas of how rangers SHOULD be in your utopia world and have no real idea what is being discussed in this thread.

DPS was too high compared to how it should be in comparison to other classes, it was changed.

You just seem to be in dream world about changes to the class that were made ages ago and want to vent your frustration on the staff... oh and rogues ( :what:)
 
xacebop said:
After reading this thread I can honestly say I am disappointed with the way Wiz and the other GM's are handling the situation. Why is there no endless quiver?? What is that about? Second of all, to nerf ranger bow damage after they finally got what they deserved is just bogus. That really hurts, because I have always wanted to roll one yet now they are basically inferior to every other class in every aspect.

What a bad decision by the server admins to do this, im disappointed that they would bring one of the three main dps classes out of their role. you might as well nerf rogues too because they deserve their damage just like rangers, oops I shouldn't have said that, sorry rogues you are effed.
Thanks for contributing :psyduck:
 
xacebop said:
After reading this thread I can honestly say I am disappointed with the way Wiz and the other GM's are handling the situation. Why is there no endless quiver?? What is that about? Second of all, to nerf ranger bow damage after they finally got what they deserved is just bogus. That really hurts, because I have always wanted to roll one yet now they are basically inferior to every other class in every aspect.

What a bad decision by the server admins to do this, im disappointed that they would bring one of the three main dps classes out of their role. you might as well nerf rogues too because they deserve their damage just like rangers, oops I shouldn't have said that, sorry rogues you are effed.

The reason we removed endless quiver is so that rangers will never again be useful and furthermore we have something against you in particular.
 
The reason we removed endless quiver is so that rangers will never again be useful and furthermore we have something against you in particular

The monk side of me says :dance:

The ranger side cannot comment because he is stuffing himself full with ice cream to feel better.
 
3rd party programs are illegal right?
So 3rd party autofire is illegal aswell isnt it?

Cause if they add autofire why not add auto kick..
or auto nuke..
auto heal..
lets make Sod a movie so everything is auto.
 
Noktar said:
3rd party programs are illegal right?
So 3rd party autofire is illegal aswell isnt it?

Cause if they add autofire why not add auto kick..
or auto nuke..
auto heal..
lets make Sod a movie so everything is auto.

Because mashing one button over and over is totally the same as knowing which nukes to use, how often to conc, when to use AAs, which heals to use, when to use group heal vs. single heals, how to keep your pet alive in a fight etc.

This is a perfectly reasonable argument!

I'm still against autofire, but come on people, use your heads!
 
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