Ranger Auto Fire

Ryei said:
Rofl, if rangers get auto fire, would be really easy to duo box rangers on raids and such... i belive thats the main reason to not make auto-fire here.

Would be very easy to focus on your cleric/druid or whatever, and leave the ranger with auto-fire on forever with a less dmg arrow so u wont grab agro or something like that, and focus on the other toon and still do a lot more dps then switch screen back and forth clickin the ranged attack.

Rangers would still need to cast spells such as jolt, ice rend, dots etc depending on the ranger's set up aswell as apply stances. I agree it would make it easier, also... its not like people dont have 2 computers and cant just focus on cleric/druid while rapidly pounding range attack over and over on other keyboard :toot:. Furthermore, a ranger can just build himself to be a mellee ranger and although he is losing some dps, he has auto attack. Before when bowing did more dmg, it was worth it to pound the key, now it just isnt worth it because u dont gain enough dps.

And on the topic of boxing a healer, why not box a rogue... u can sit out some battles and focus on healing, and then battles u do participate in and are distracted... well u get compensated by doing awsome dps! And if u know and want to do comparable effort to what a ranger takes on a rogue while 2 boxing u can still do dps to the WW/ramp mobs which isnt exactly fair in my eyes.
 
stope21 said:
can scout w/ sneak/hide
I'm sorry to completely cut this bit out of your statement of Rogue utility, but there is an EXTREME amount of mobs that see through rogue sneak/hide in the end game, making Rogue scouting near impossible and in some encounters making escape un-usable(Mostly from lack of places to run out of aggro range since the mob sees thru sneak/hide.).

While auto-fire would trivialize playing a Ranger an extraordinary amount(imo.), I think that the return of true Endless Quiver would not be too overpowering to Rangers. If you make the best fletched arrows no drop(as in the best, the rest stay droppable to keep it a somewhat profitable trade) you still have a market of arrows, but the highest end fletchers still have their no drop arrows that they can use with Endless Quiver, and keep Ranger bow DPS where it is(which is too low from what I've seen) it wouldn't be overpowered and be fair in my eyes.
 
endless quiver yes, auto fire no.

Rangers can, unlike bards and rogeus do massive dps out of range of WW and rampage, and a few AoE's, that is more then enough imo
 
brasileira said:
Im pretty sure we are doing alot less dmg than a necro..
From my parses, Brandar has outparsed me once out of the past ~30 boss fights. And it was only by about 4 DPS(267 Brandar vs. 263 Me.) I parse every night, and on trash I am always above 400, sometimes peaking over 500 DPS and he is hovering around 300(according to my parses). On bosses I will outparse him from anywhere from 30 to 100 depending on the mob.

I just think there is an oversized gap there.
 
Brimztone said:
From my parses, Brandar has outparsed me once out of the past ~30 boss fights. And it was only by about 4 DPS(267 Brandar vs. 263 Me.) I parse every night, and on trash I am always above 400, sometimes peaking over 500 DPS and he is hovering around 300(according to my parses). On bosses I will outparse him from anywhere from 30 to 100 depending on the mob.

I just think there is an oversized gap there.

Brandar 267 dps.. OUCH!, i parsed myself at 320 dps pre 2nd ranger nerf... so i guess i'll never, regardless of gear, be able to to more dps then i was a month ago.
 
I personally would love to see autofire implemented for rangers after the 2nd reduction in bow damage for rangers. But it might be helpful if someone would post parses showing comparisons between rogues, rangers and such in the same teir. I would but I never parse much myself
 
Bring back Endless Quiver and make high-damage arrows fletchable, but NO DROP right rangers?

If you want some dps, gotta work on that fletching hehehehe.

I am too lazy to explain pros and cons but you can work it out, right guys? Yee.

idk don't hit me :tinfoil:
 
I've only skim-read this post, but I'm a ranger myself & even I think auto-fire is not a good idea.

I think the whole point of not having auto-fire is that rangers can do pretty damn decent dps with just melee. However, if you want to do that little bit extra then you need to put some effort in.

On raid-trash I always melee with the ranger so I can concentrate on mage casting. But when it comes to nameds or tough pulls then I use bow to get that extra bit of dps.

I really think auto-fire would be boring, & make the ranger-class far too easy to play.

I also think Endless Quiver would be a bit overpowered, but increasing Returning Shot to 90-95% (instead of the 85% currently) would be a good idea. Or something along the lines of what Kaloft suggested, making the better arrows No Drop from fletching & implementing something close to Endless Quiver.

Looking at the parses that Wiz did recently, it does seem that rogues are clearly out-dpsing rangers consistently. And it seems that archery should be improved so that it is significantly better than melee. So perhaps they should add 9-10dmg fletched No Drop arrows (& not too expensive to make). This would promote the fletching skill, & perhaps level out the dps between the 2 classes. Or take back one of the archery nerfs? :D Either works for me
 
I think I am going to have to disagree with rangers getting auto fire. Obviously every time a class gets nerfed, that class wants something in return to help them out. That is understandable, but I also do not think it is justification as they were nerfed for a reason. As a ranger, I would love auto attack. As a DM/GM/Dev/etc, I think auto fire would be a horrible function.

The reasons I believe it would be a horrible function are that it takes player interaction away from the class, it promotes an easily boxed character, and it basically obseletes melee dps of a ranger (on almost any tier, but correct me if that is wrong). These issues are enough to not have the function implemented and the only pro would to help relax the amount of button mashing as stated previously. In my opinion, it is difficult to box a bard.

In my opinion, it is difficult to box a bard. The reason for this is, I am a stickler for efficiency. I get irritated when I group with people who do not play their class to the maximum as this sort of behavior just bugs me in real life (I am a perfectionist which sometimes makes playing a simple game a pain in the ass, but whatever). Playing a bard to its maximum also requires a large amount of button clicking. Dots/slows/mezzes/jolt/dd/etc and then moving around to fight a mob that may be moving (the latter is not really an issue). On multiple mobs I have to run around and mezz stuff while going back to melee another mob and cast DoTs/DDs on said mob. Then I have to toggle to my last target to remezz. This is a lot of clicking, but is nice because it seperates the "good" bards from the "bad" bards.

Giving rangers an "AFK dps" hotkey would be a bad idea to compensate for the nerf. If another area can be improved apon, that would be helpful, but most nerfs are used to "balance" the class. If they are "balanced" now, then doing something to improve them would just get them to be out of line of other classes.

Sorry I disagree with you Elindal, but that's just my perspective on gaming/balance!
 
Magina said:

From the parses listed, and from how i have read the table where the last set of parses were never checked post-nerf it looks to me like rangers are now on par with Beastlords for DPS. With the table of order for DPS provided by Iae that is not supposed to happen.

Autofire, imho as a ranger is assinine. This would make the only thing a ranger had to do be jolt, and make sure they autofollow someone who wont get into melee. Thats too simple for me to stay interested to be honest. I do agree that it is unfair how we have to pay to get our dps, which is now below what i believe to be ideal, and if we aren't getting the same DPS as before then we should in some way not have to pay so much for our damage. The idea of endless quiver/returning shot being changed to 90-95% in my mind is a good suggestion as it would significantly decrease the cost of our dps. Secondly there should be something done to get us back above beastlords if we are infact supposed to be above them as Iae's table implies. The idea of exclusive no drop ranger only arrows doing 9-10 dmg is appealing and in my mind would give rangers the extra little boost needed.

***edit*** are rangers really supposed to be out dpsed by rogues by 70dps even using the bow instead of melee?
 
Spiritplx said:
In my opinion, it is difficult to box a bard. The reason for this is, I am a stickler for efficiency. I get irritated when I group with people who do not play their class to the maximum as this sort of behavior just bugs me in real life (I am a perfectionist which sometimes makes playing a simple game a pain in the ass, but whatever). Playing a bard to its maximum also requires a large amount of button clicking. Dots/slows/mezzes/jolt/dd/etc and then moving around to fight a mob that may be moving (the latter is not really an issue). On multiple mobs I have to run around and mezz stuff while going back to melee another mob and cast DoTs/DDs on said mob. Then I have to toggle to my last target to remezz. This is a lot of clicking, but is nice because it seperates the "good" bards from the "bad" bards.

A slight derail, but you started it. =P Did you play a bard on live or before the bard changes here on SoD? Talking mostly form a raiding and utility perspective (of course if you're doing CC it's different) Bards are extremely easy to bot now, especially compared to their original form. Maybe not to utlimate efficiency, but for their primary utility to raids (buffs) they're set-and-forget. You can even start a single detrimental (e.g. debuff) song and let it run for the duration of the fight. Are they maximizing their DPS? No. Are they primarily a DPS class? No. The bard changes gimped the "good" bards, and made the "bad" bards useful.
 
GuiardoTuneweaver said:
A slight derail, but you started it. =P Did you play a bard on live or before the bard changes here on SoD? Talking mostly form a raiding and utility perspective (of course if you're doing CC it's different) Bards are extremely easy to bot now, especially compared to their original form. Maybe not to utlimate efficiency, but for their primary utility to raids (buffs) they're set-and-forget. You can even start a single detrimental (e.g. debuff) song and let it run for the duration of the fight. Are they maximizing their DPS? No. Are they primarily a DPS class? No. The bard changes gimped the "good" bards, and made the "bad" bards useful.

I neither played a Live bard nor played one on here before the nerf. I agree that the changes (just from what I have read) made the bard class easier to bot, but what is the point in botting classes when you can't use them to max potential? (just my personal opinion and why I do not like to group with some people who "2box"). I think you see my point though. This change will be worse then the bard change (for botting purposes) and makes it so you can "max" your dps with a bot whereas with a bard, you at least have to go back over and click a few times to max out the dps/efficiency.

And, a quick aside to your aside of my derail...

Yes, I believe playing a bard is way easier then it was on live (again, from what I have heard), but I still think there is enough variance to make one bard better than another (not saying I am good, but I know there is definitely a difference between players).

I just do not like the mechanic of an auto fire as it would basically obselete ranger melee dps while being boxed.
 
If not adding the autofire at least take back last nerf.. in my opinion..

Well i saw wiz parse, i understand..

But just one last thing. we have alot fewer bows than rogues/bst/monk can get PLUS we pay for our DPS.. and its not cheap.. like 10p each mob if using best arrows in game..
 
I am fairly certain Rangers have more bows available to them then Monks do. :psyduck:

Anyway, autofire is for losers.
 
brasileira said:
But just one last thing. we have alot fewer bows than rogues/bst/monk can get PLUS we pay for our DPS.. and its not cheap.. like 10p each mob if using best arrows in game..

The two best kinds of arrows in the game are free.
 
Uhh to get the second best arrows in the game you have to work fletching to 202. That is not free sir.
 
Back
Top Bottom