One person's opinion should not change the entirety of the loot table from these maps. There should absolutely be input from everyone that is doing them. Resurgum has been doing them and succeeded, but we were already doing Ix successfully, which is a t14 fight. Therefore getting t14 loot from planar maps seems equivalent. We also have been in contact with Fuwok regarding many of the items we've obtained, discussing balancing issues and where it fits given the difficulty of obtaining them. There seems to be some misconception that since we are able to do the fight successfully, that it's "too easy" and the loot should be nerfed. We are absolutely putting in effort and clearing it because of our ability and the progression we've made into silent halls, despite the obstacles. Gear checks. AA checks. Etc. We meet these criteria and for some reason nerfs are being called for? Removal? Why? Is there some reasoning that says the difficulty means other guilds should not obtain loot when there are silent halls bosses that are down, despite the fact that we are more than capable of learning and executing the strats to take them down? Being able to obtain other loot that is on tier and doesn't rely on catching a spawn up is a great thing and gives raiding guilds more things to do than sit on their heels, hoping to catch something up. These maps were a fantastic idea.
Veloris Innova