Planar Gemstones: bugs and feedback thread

fuwok

Developer
Staff member
  • Rhaddum, Defender of the Cache is now permarooted, and summons. This is intended to stop people from walling goos.
  • Goos moved closer to Rhaddum, and models made smaller. This is intended to reduce goo geometry problems with walls and objects.
  • Dismemberment buffed (full buff will require patch).
 
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fuwok

Developer
Staff member
  • dimension butcher rapid-dismember bug fixed.
  • Will of the Four: should no longer change elements instantly on pull, whirlwinding frequency reduced slightly. Non-damaging spells will no longer provoke punishment.
 

fuwok

Developer
Staff member
Glowing Planar Gemstones:
  • Thunderous Defender AC reduced.
  • Monochromatic Slammer had delay increased from 60 to 61, and proc was reduced to Chromatic Barrage.
  • Potion of Random Relocation being fixed for next patch.
  • Further misc. adjustments pending patch.
 
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fuwok

Developer
Staff member
Glowing Planar Gemstones::
  • Boss buffed.
  • Fugacious Rod no longer xpable, ratio increases to 29/36.
  • Potion of Random Relocation base hp/mana reduced to 80 from 85.
  • Bracer of Planar Whimsy proc fixed - requires patch.
  • Irregular Earring cooldown lengthened from 30 seconds to 30 minutes, requires patch.
 

fuwok

Developer
Staff member
Torch of Pet Synergy had some bugs fixed. The item should work normally in group or solo play now. Thank you for the reports related to the malfunction.
 
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fuwok

Developer
Staff member
Dismemberment and Unductoratory Flascertion should be working now. Please note that both may be subject to active adjustment now that they are conceptually working as intended.

Unductoratory Flascertion forge combine now works both ways (live as of last night).

Please let me know if there are problems with any items.
 
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fuwok

Developer
Staff member
Small Planar Stone should no longer cause spell lockout and should work normally with its own cooldown. (requires patch)
Tornado Alley hurricane depop behavior improved (requires patch)
There is a bad dig site in Valor A that is going to be relocated in the next patch. Until then, if you are determined to dig there, you may be able to pull the treasure guardians back from where they spawn to another area.
 
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fuwok

Developer
Staff member
Allegations that Unductoratory Flascertion was triggering paladin self-heal cooldowns are substantiated. This is fixed in the next patch.
 

fuwok

Developer
Staff member
Locked chests will no longer leave behind a corpse, to reduce clutter.
Thaztower Rhaddum should no longer be warping down to Earth wing from other wings.
 

fuwok

Developer
Staff member
Superheated Mace of Wild Magic was casting spells that should be excluded for various reasons (useless spells, flavor spells, etc.) This is now fixed but will require a rolling restart or patch. Thanks Grimp for pointing this out.
 
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fuwok

Developer
Staff member
Lesser Planar Vortex:
A rare bug that would break the encounter has been fixed. If a player imprisoned inside a locked chest dies before being freed, it will no longer break the gemstone event.
 

Kapitol K

Dalayan Elder
can you pls just delete these things and all the loot ppl have gotten, no?

okay see you at the next raid where we sit and do the same fight 15 times so every priest in the game can get a 1hander,and every tank can get the same 1hander, and every person on the stupid tornado dagger can have a siiick aoe option. essentially every item needs nerfed or the fight needs buffed to actually be t14, as it stands i might as well be fighting custo and getting 3 tiers higher of loot.

these gemstones make me sad and have furthered destroyed my confidence in the game and its future
 
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Dev-Cole

Administrator
Staff member
Easiest solution is to nerf the items.
What are the worst offenders?
What is the perceived difficulty of the fight?
 

Kapitol K

Dalayan Elder
What are the worst offenders?
Unductoratory Flascertion - both kinds are bis for every class thats on them somehow???
Tornado Alley - best aoe 1 hander option in the game currently somehow???
Dismemberment - basically eos except any droolcup alt can loot one cause the fights a joke
Shield of Ageomast - miles better then yale shield for various reason (more dmg/ac)
Cropotmas Creepy Plushie - parsed out to be slightly worse then melee sh ammo but likely better then the priest/tank ammos
One Hand Washes The Other - everyone on the item wants one, it has a cool clicky and like every fuwok item has 20 of every stat on it
Devil's Masquerade - venandi mask except now melee can have worn duration inc and 1hb mob incase stave is ever made equippable
Consficismity of Agortan - thaz evac pants except its got a splurt clicky instead
Superheated Mace of Wild Magic - super degen item, making me contemplate making a druid that will only have cata memed for detrimental spells
Decomposing Grave Rat - shouldnt be better then rbow, but it is
What is the perceived difficulty of the fight?

items are t15 fight difficulty is t12/13

this fight has an unforgiving box mechanic that requires you to move somewhere in a short period of time. if you fail the movement mechanic twice you die. to combat this i just have anyone whos boxing not engage the mob until 20% on their least important toon. we've successfully 14manned this monster once and 15manned it several times.

just to pound this home the "free the imps" mechanic is dumb and needs reworked/thought because it just doesnt work 50% of the time because someone else has a higher lvl debuff alrdy on the monster

NO MORE TMAPS PLS FOR THE LOVE OF GOD ITS ALREADY SATURATED, while were at it lets stop making t11-14 content theres plenty of it already
 
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Moghjubar

Dalayan Adventurer
On the gloves from a wizard perspective: statwise, both https://wiki.shardsofdalaya.com/wiki/Crushed_Velvet_Gloves and https://wiki.shardsofdalaya.com/wiki/Curator's_Touch are better simply because they have slot 5s and can slot in a great quest type 5 aug, which frees up a +24 elemental damage slot elsewhere (and magic damage is meh for wizard) (and curator gloves especially have stun resist and - aggro)
Other gloves : https://wiki.shardsofdalaya.com/wiki/Fists_of_Overwhelming_Power these are meh, unless you somehow want to roll with 50+ evo mod for some reason.
https://wiki.shardsofdalaya.com/wiki/The_Infested_Talons about the same.
Clicky does probably as much as the curator glove clicky on a long fight, except you can use it once during a burn phase with curse and potentially boost damage quite a bit more if lucky (at least, once every 33 minutes).
Overall other stats are nice but meaningless mostly other than the 2hblunt, which theres no real other at tier source for, to go with the flyswatter from zeshan.
 

Dev-Cole

Administrator
Staff member
Unductoratory Flascertion - both kinds are bis for every class thats on them somehow???
Tornado Alley - best aoe 1 hander option in the game currently somehow???
Dismemberment - basically eos except any droolcup alt can loot one cause the fights a joke
Shield of Ageomast - miles better then yale shield for various reason (more dmg/ac)
Cropotmas Creepy Plushie - parsed out to be slightly worse then melee sh ammo but likely better then the priest/tank ammos
One Hand Washes The Other - everyone on the item wants one, it has a cool clicky and like every fuwok item has 20 of every stat on it
Devil's Masquerade - venandi mask except now melee can have worn duration inc and 1hb mob incase stave is ever made equippable
Consficismity of Agortan - thaz evac pants except its got a splurt clicky instead
Superheated Mace of Wild Magic - super degen item, making me contemplate making a druid that will only have cata memed for detrimental spells
Decomposing Grave Rat - shouldnt be better then rbow, but it is


items are t15 fight difficulty is t12/13

this fight has an unforgiving box mechanic that requires you to move somewhere in a short period of time. if you fail the movement mechanic twice you die. to combat this i just have anyone whos boxing not engage the mob until 20% on their least important toon. we've successfully 14manned this monster once and 15manned it several times.

just to pound this home the "free the imps" mechanic is dumb and needs reworked/thought because it just doesnt work 50% of the time because someone else has a higher lvl debuff alrdy on the monster

NO MORE TMAPS PLS FOR THE LOVE OF GOD ITS ALREADY SATURATED, while were at it lets stop making t11-14 content theres plenty of it already
Can you take your seasonal guild to try the last planar map and checking its difficulty from a progression perspective? Maybe record and post a progression video. You don’t have to do any of this, but it would drive the point home
 

Kapitol K

Dalayan Elder
our seasonal guild consists of 12 people, 5 of them boxing healers. also we wouldnt meet the gear check (even if we had an unboxed force) were like t10 with 2 runic 2s

edit: alternatively any dev could come do one with us on their character, that way you can see for yourself how unattentive we are while doing the fight, and how much mana we end the fight with. i could literally say nothing the entire fight and call for curses at 20% and collect loot for whoevers alt wants things that day.
 
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