Pariah

I also heard a rumor a Marlow sworn SK can get a Whirlwind from final aug event as well, but much like the stone I imagine it is incredibly rare and wouldn't compare to the ability to kill Hlail or Before You Wake every few days. However, I am glad alternative routes of getting certain items are available now (or rather in the more recent past).

Whirlwind for Marlow SKs is from the Halloween quest final raid event. You need to get up to Mirror Golems or later and the chest has a chance to drop it. In 2011 we got a few of these for Marlow SKs like Sidiqah, Rivest and I believe one other guy. So the chance of it isn't bad if you have a bunch of characters working on the quest and just do the raid over and over for loot, since the event chest drops more items the further you get into it before ending it.
 
The problem about augs is that it was stated years ago that pariah aug will not go in before all the other deity augs are in. Fast forward to about 2 years ago - Cyzaine, the guy who made all the deity quests we have so far quit, and there we are stuck still.

This is probably the silliest thing stated in this thread.
Content should not be classified as "Stuck" cause one of the persons who enjoyed working on it has left the team Years ago.
Futhermore to still insist other deity quests which only have a less then 2% database player usage (0.1% of daily online players) needs to be completed b4 looking at Pariah augs which hold 30% and probably majority of daily online players is silly.
 
Futhermore to still insist other deity quests which only have a less then 2% database player usage (0.1% of daily online players) needs to be completed b4 looking at Pariah augs which hold 30% and probably majority of daily online players is silly.

Maybe those percentages are due to Pariah being the easy route by far, and those deities having no aug? Kinda surprised there isn't a larger separation due to that tbh.
 
This is probably the silliest thing stated in this thread.
Content should not be classified as "Stuck" cause one of the persons who enjoyed working on it has left the team Years ago.
Futhermore to still insist other deity quests which only have a less then 2% database player usage (0.1% of daily online players) needs to be completed b4 looking at Pariah augs which hold 30% and probably majority of daily online players is silly.

Was not meant as a statement, just to shed some light on the as-is situation.
 
Writing quest stuff is really easy until you have to actually do it, trust me.
 
Just takes a certain personality type. Stubborn type person who just has to see things finished

Maybe quest dialog could be built via crowd sourcing. Devs could post the requirements in a standard sort of format, and the community could write the dialogs, create the names, etc.

I understand that this would not outsource the technical portions of quest building, but it could assist with what many programmers find as the tedious parts.

Just some thoughts.
 
Maybe quest dialog could be built via crowd sourcing. Devs could post the requirements in a standard sort of format, and the community could write the dialogs, create the names, etc.

I understand that this would not outsource the technical portions of quest building, but it could assist with what many programmers find as the tedious parts.

Just some thoughts.

Yes. Yes. That this type of project is not standard on SoD (fame point rewards?) is puzzling.
 
most deity aug quest lore is already written.

Then my suggestion wouldn't help out here. However, it could help with new content creation.


donfolstar3 said:
Yes. Yes. That this type of project is not standard on SoD (fame point rewards?) is puzzling.

Historically, my project teams (and I) hate doing documentation or any type of creative writing for users. So when I am allowed to use another resource for these types of things, I nearly always see increased productivity and increased end product quality. Because of all this, I totally agree with a fame type reward, some type of cool in game title, or some other neat reward.

To bad this type of solution cannot be implemented on patch note creation and publication :p
 
Isnt the easy fix for missing deity augs as simple as putting in a generic tradeskilled type 8 aug so players can fill that slot in charm? My cleric is pariah and has had that empty slot 8 augment for going on 3+ years now. Give them jewelers something new to make :dance:
 
I also think that pariahs should get an aug, but I also think they hold have 0 spec bonus or penalty because they have no god to grant it not punish them.
 
I also think that pariahs should get an aug, but I also think they hold have 0 spec bonus or penalty because they have no god to grant it not punish them.

10% bonus should be the max for pariah. 15 is too damn near perfect for not doing anything and being able to kill wherever you want.
 
I don't remember the math, but I had figured it out a few years ago (with help from Aisling). It also kinda delves into a post I am planning on making but haven't yet. From what I remember/ figured the difference between 15% spec bonus and 20% spec bonus is 0.5% to everything spec bonus effects.

In this thread [HERE] you can see that maxed specializations give you +10% to all your skills (whatever they effect), and maxed diety spec gives you an additional 20% on top of that (roughly, Wiz said it may be higher though) making the total bonus to everything specialization touch 12% (again, roughly)

So you can get an extra 20% on top of the 10% of having a specialization maxed? or is it 20% of the 10% you get for it being maxed (12%)?

Its a relative bonus ie if the max effect is 10% you get 12%, but 10% is not the accurate number for most of the specs (it's higher).

So knowing this Pariah gets 15% forever (Malath too? Or Divine Light) they will only recieve 11.5% bonus to everything specialization touches [This is where that 0.5% difference comes in I mentioned earlier, this post is made in 2 parts so sorry for that]. Because they decided to swear Pariah they will always be 0.5% weaker then someone who is fully aligned with a deity.

This mean:
Blade/Strike Specialization - Improves your skill and damage with 1hs, 2hs, 1hp, 2hp and h2h.
-0.5% less chance of hitting NPCs with these weapon types.
-0.5% less damage from hitting NPCs with these weapons.

Blunt/Agility Specialization - Improves your skill and damage with 1hb and 2hb, as well as your combat avoidance.
-0.5% less chance of hitting NPCs with these weapon types.
-0.5% less damage from hitting NPCs with these weapons.
-0.5% less chance of dodging attacks in combat

Sight/Warding Specialization - Improves your skill and damage with archery and throwing, as well as your ability to resist spells.
-0.5% less chance of hitting NPCs with these weapon types.
-0.5% less damage from hitting NPCs with these weapons.
-0.5% more damage taken from spells (I think with the new resist system? Not sure on this though)

Energy/Defense Specialization - Improves the damage of your damage spells, the healed amount of your healing spells and traps, and your mitigation.
-0.5% less damage from your nukes
-0.5% less health restored from heal spells (maybe lifetap procs as well, or other heal procs)
-0.5% more damage taken from NPCs

Focus/Mind Specialization - Improves your ability to bypass the resists of enemies, as well as your ability to conserve mana on casting.
-0.5% less damage done by nukes (with resist change, still not sure though)
-0.5% more mana used for spells

The difference may sound pretty minimal, but over the duration of a raid encounter or maybe a giant pull in Kaesora, with hundreds or thousands of melee attacks that extra 0.5% mitigation or avoidance or hit rate or whatever really adds up.

This seems like more then enough of a handicap for those who swore Pariah. Lowering the max spec to 10% would mean they have a full 1% less to to everything then anyone else (and the difference for someone like Bango for -20% compared to a +20% spec bonus would be a full 4% difference in everything).
 
And yes they get that bonus without having to do ANYTHING they can never go negative and are always 15% I think it should be 10% or 0% because they have no reason to even have a bonus.
 
http://shardsofdalaya.com/fomelo/fomelo.php?char=nebi

Is my ranger who choose to swear to Enthann. Enthann gives you 0 bonus throughout your time doing his quests. I made mistakes on my ranger and pay the price of being 2% diety spec. What do I get for having a low diety spec? a charm that is really one of the worst ones in the game. (granted the quest is really easy) A person who pleges pariah and his 15% bonus without having to do 1 single quest is already more dps than my ranger and the mistakes i've done in the past.

A person who swears Pariah should be at a clear disadvantage than everyone else. A 10 % diety spec in my eyes is more than enough to give someone who is basically getting a free pass at the game.

Being 1 % better than someone else is a solid upgrade and in most cases warrants having to protect your diety spec. a .5 increase is so nominal its not worth all the trouble that comes with making sure you select the right quest option.

I am all for lowering pariah down 5% and giving them a shitty charm.
 
And yes they get that bonus without having to do ANYTHING they can never go negative and are always 15% I think it should be 10% or 0% because they have no reason to even have a bonus.

Most people get spec when they do absolutely nothing other than hailing the mob to pledge anyway should we just make that 0% for them too since you have to do nothing and you can still upgrade your spec while questing?

And if your 2% spec because you fucked up and you havent gone pariah over one of the worst diety augs thats your own problem no reason to punish other peoples decisions. I think alot of you fail to realise when you start here pariah is a god send of any chance of having a decent spec since alot dont know whats going on with it. Mostly because they dont want to spend hours reading about shit they want to play the game.

Lets post some more horrible suggestions.
 
Last edited:
Mostly because they dont want to spend hours reading about shit they want to play the game.

Lets post some more horrible suggestions.



you sir beat everyone else. Diety spec is a part of the game...... You are only hesitant on changes cause it benefits you not loose 5% of free diety spec.
 
Make pariah have 0-5% (max) diety spec, unpledge everybody currently pariah. Allow the current pariahs to repledge to any diety, and when you repledge your faction with the diety is set to whatever a normal person would have their faction at when they decide to pledge. That way nobody's all like "oh boo hoo, I have no diety spec now and now I can't do anything about it" its more of "oh boo hoo i dont have any diety spec, time to actually work to get a diety spec"
 
Back
Top Bottom