Pallys and the lacking

Also should point out that as of this time the paladin class received an indirect buff to hate through the change to spires wrist so you are better equipped to face this "problem" compared to bango of times past.

I mean all well and good, but having to wait until 4th floor spires, is a bit late for most paladins. I will get one eventually, but i can't say that about all of the other t9+ paladins, or atleast in the near future.

IMO add some hate to Divine stun, make it unresistable, and call it a day.
 
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Then again I also wanted to revamp knights entirely too but no one who complains about paladins has ever said anything about it because paladins never read threads other than the ones they make complaining about themselves.

I want this to happen soooo bad. (the revamp, not the paladin bitching)
 
Maybe I am a jerk but I think it would be cool to implement berserkers and have them be a 4th tank class, maybe Mageblade or whatever. War/wiz hybrid.
 
I'm glad Zaela is on the case. I have often thought just such an idea would be really cool!!!!

Please please its making me excited to start a new character.
 
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It's largely possible but that is me saying this while only having looked at the very outside of new class implementation. I'm still not sure how the client would deal with it w/r/t items and the like but believe me I am totally down with arcane knights.
 
*Elemental Cut/Wound/Tear/Something
-When an ARC's primary proc-type procs and lands on their target, they receive a message that they opened a Fiery/Icy/Charged[need a better adjective for lightning] Wound/Cut/Tear/Whatever on their target.

I think Ionized is the word you're looking for.

This sounds very good, and obviously previously thought out. One thing I'd like to see is a proc that reduces resistance for the opposite element (reduce CR for fire mobs, FR for ice mobs, PR/DR for magic mobs). Perhaps that can be added into the the Elemental Sunder above.
 
Anyway paladins I hope more than 2 of you will use my compromise thing even though I know you don't want tools when you could be buffed without having to do a single thing differently instead but well that's compromise for you.
 
Anyway paladins I hope more than 2 of you will use my compromise thing even though I know you don't want tools when you could be buffed without having to do a single thing differently instead but well that's compromise for you.

Not sure what you mean by being buffed without having to a single thing differently?

That being said:

I will try this new spell and let you know what I think when i get some time this week. If it would help I can let you know my spellsets to show you how hard it is to fit another spell in.
 
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I will try this new spell and let you know what I think when i get some time this week. If it would help I can let you know my spellsets to show you how hard it is to fit another spell in.

Not sure what spell set you usually run with but mine is far from absolutely needing 8 spells, I find our arsenal quite flexible.

In a standard raid setting I typically run:

Blessing of Malath
Touch of Vitality
Taraztu's Healing Flames
Protective Lustration
Words of Thunder
Blinding Light
Wave of Light
Flex (Zealous Might / Descending Judgment / Word of the Crusader / Shout of Agony / Remedy etc.)

If I know that I am tanking I swap Remedy in for Touch of Vitality (much better than Blessing of Althuna unless mana efficiency is a problem) and always have Zealous Might up in my "flex" slot.

With Zaela's suggested changes to Flame of Light I would obviously replace Words of Thunder as it only has a -35 resist adjust.
 
Yeah the situationally switching in a spell: never an option thing. I have to be a bit annoyed looking at a paladin's spells and seeing 5 out of 8 slots devoted to heals. That shouldn't be desirable much less required :| Would rather see something like that fixed than just ensuring that no, you'll never have to consider using a different spell set if you know you'll be up against a resistant target or that your aggro might be particularly spotty.
 
Yeah, thinking about it now I understand where you are coming from Zaela. Has this change already been added to the game? would love to try it out atleast in XP group situation and play with different class' aggro.

But my typical spellset for tanking is this.

Touch of Vitality / Remedy
Blinding light
Protective Lustration
Taratzu
Malath
Althuna (CAST TIME and mana effecient!)
Wave of Light
Last slot is flex like you said, but usually Words of Thunder / Crusader

But I will just drop that 5th heal like Zaela wants and try it :p
 
Am I really the first one with the standard response?

"Please do not implement a 16th class ever. This idea scares me greatly, and please please please don't do this."
 
Thanks Zaela, im truly excited to try it out. If it does what im thinking it will, it will be an amazing help to the real only problem paladin aggro had.
 
Althuna (CAST TIME and mana effecient!)

Remedy casts faster (1.5 compared to 2.0) only heals for slightly less (437 base vs 570) and unlike Althuna can be cast as many times as necessary/desired (Althuna has a 40 second recast). I can see where the perception of there being no good Paladins left comes from.

With that being said I prefer Althuna in xp groups obviously due to the mana efficiency.
 
Am I really the first one with the standard response?

"Please do not implement a 16th class ever. This idea scares me greatly, and please please please don't do this."

I think it would be a nightmare to itemize and code but I mean it sounds like a great idea to me and if anyone has the capability/willingness to do it it is Zaela.
 
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