Pallys and the lacking

those parses are fucking terrible, except the mage and bst. the wizards parse like rangers. how can't you hold aggro on that.
 
Flame of Light
Mana cost: 85 -> 150
Resist: Magic no adjust -> Unresistable
Slot 1: 125 damage (no change)
Slot 2: 250 Hate
Reuse: 18 seconds (no change)

kk

Would be a welcome change to a spell that I haven't used since I was in my 40s. I have always thought that it was silly that Paladin was the only tank class whose aggro was reliant on resists/RNG. This provides an extremely useful tagging spell and at least Something to aggro MR immune mobs with that isn't a clicky.

In addition this would help Paladin aggro early on in a fight since resists can be an issue when relic chant / malo / tash aren't all in yet.
 
Then again I also wanted to revamp knights entirely too but no one who complains about paladins has ever said anything about it because paladins never read threads other than the ones they make complaining about themselves.

I do read them I just don't post cuz I get 3 pages of flaming saying how bad I am, people hijacking it for other worthless irrelevant crap.

Ok now on to the spell changes i'm totally for the changes and will Def check it out.
And i'm also for a Revamp and will gladly help you and give you feedback, I just have a hard time making public post for the reasons above.

Ok Zeala... Just wondering why not add like +30 hate to single target blind instead.. It's small enough to not make a huge difference but would be enough to help I think . Also wouldn't have to change other items to make the change live. basically is there something i'm missing here or?
 
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the dps isn't really an issue, but yeah paladins could use a small agro generation increase at the higher tiers. More importantly it would be good if it scales.

Give them a classtome that adds a small small % bit of agro on their stuns. Use their prebuff HP as a modifying factor. There, problem solved.
 
Maybe you are still casting your level 9 blind?


Maybe you should not walk around with 5% aggression.
Also I have the Agro tome done so it would have been 10% anyhow ..and 15 with my normal gear.

Umm yeah cuz my 2hnd blunt and Str 8 hp gear is my normal setup ...

Fomelo me now.

And again why are we making this personal... ITS NOT JUST ME ...
 
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Maybe you are still casting your level 9 blind?


Maybe you should not walk around with 5% aggression.

I LOLed a bit.

But as a note:

What Bango has mentioned earlier is completely correct. Paladin aggro is COMPLETELY FINE until around Sanctum / Yclist / Spires area. I have even done taus with multiple FWF DPS (Kjiel for one) who said my aggro was completely fine. And also his point about healing, that is ALWAYS the point if I were to lose aggro, that it happeneds. So having Heals provide some aggro so that you can still maintain gaining some aggro while waiting for heals to cast / land / refresh would be awesome.

However, This new change to flame of light is interesting, but personally i think what uzzdaar said would be better, just add the hate onto single target blind OR Divine stun (and make it unresistable) and make the recast a little bit longer (if blind), because I don't know how the hell im going to fit flame of light into my already crowded spell bar.
 
And again why are we making this personal... ITS NOT JUST ME ...

Why do you have difficulty wrapping your head around the idea that other paladins have tanked the things you have tanked. Bango, Lindstrom, and I even had to play draelyn a few times in spires. I am not saying paladins did not need something and getting something to make engages/terrible mobs far less rough is definitely great. However this thread was answered on the first page. I should also mention that unlike bango/draelyn, lindstrom was really bad at this game yet still managed to tank thing. Sorry to all lindstrom friends.


maybe instead of asking yourself "why are paladins bad?" you should ask yourself "what is bango doing that i'm not, seeing as how he has tanked much harder mobs than i have?"

If you are having problems with aggro then it is either your fault or the DPS that you are playing with. Judging from your posts and your reputation I am going with the former (also probably the latter too).


Also if you cannot manage to hold aggro without a 2hander equipped than your "normal" gear does not matter right?
 
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I have also tanked EVERY Sanctum mob (of the first 4) and multiple mobs in spires, Every mob in Abyss, and all 6 man events up to Rohk (and I have been the tank for all 4.3 attempts thus far) So saying paladins cannot tank on this teir is just wrong. I DO believe they need a SLIGHT single target aggro boost, because aggro the first 10-20% of a mob is usually dicey, but the DPS should know its a paladin tanking and throw a few extra FD's / Jolts / Concuss'.
 
I have also tanked EVERY Sanctum mob (of the first 4) and multiple mobs in spires, Every mob in Abyss, and all 6 man events up to Rohk (and I have been the tank for all 4.3 attempts thus far) So saying paladins cannot tank on this teir is just wrong. I DO believe they need a SLIGHT single target aggro boost, because aggro the first 10-20% of a mob is usually dicey, but the DPS should know its a paladin tanking and throw a few extra FD's / Jolts / Concuss'.

... Your just proving my point for me. And yeah I agree on this 100% .. but like I said before .. if a pally is tanking your on any named your group / raid is not doing MAX DPS .. simply cuz it's a pally tanking it. and they have to jolt .. FD . Concuss Evade or what ever they can .. ( ALL OF COST DPS) More than any other tank.
 
I see the problem now and the answer is obviously to remove all three classes and just consolidate them into one. Sorry for being short sighted on the real issue.
 
Why do you have difficulty wrapping your head around the idea that other paladins have tanked the things you have tanked. Bango, Lindstrom, and I even had to play draelyn a few times in spires. I am not saying paladins did not need something and getting something to make engages/terrible mobs far less rough is definitely great.







Also if you cannot manage to hold aggro without a 2hander equipped than your "normal" gear does not matter right?

So yeah here we go .. THE ONLY THING I'M HAVING A HARD TIME UNDERSTANDING IW HOW YOU CAN SAY IT'S FINE.. THAN TURN ABOUT IN THE SAME ******* POST AND SAY "I am not saying paladins did not need something and getting something to make engages/terrible mobs far less rough is definitely great."

AND THAT IS WHAT i'm asking for .. .. So yeah my issue how the fuck can you say your wrong and then say your right in teh same fucking post.
 
Its really simple. I think you are making an issue out of something that does not exist or perhaps not understanding the real issue?

What fight are you unable to win because your paladin tank cannot output enough hate to meet the dps requirements?
 
Also should point out that as of this time the paladin class received an indirect buff to hate through the change to spires wrist so you are better equipped to face this "problem" compared to bango of times past.
 
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... Your just proving my point for me. And yeah I agree on this 100% .. but like I said before .. if a pally is tanking your on any named your group / raid is not doing MAX DPS .. simply cuz it's a pally tanking it. and they have to jolt .. FD . Concuss Evade or what ever they can .. ( ALL OF COST DPS) More than any other tank.

Reroll an SK :D

I mean there are pros and cons to everything, and while I don't think I limit the DPS VERY much, I have the ability to lay hands myself at 5% when the heal isn't gonna land, i have taraztu's to patch me till a heal lands, I have piety to save my group from death when the groupheal is late, or something unexpected happends. I can selfheal myself to patch heals when people need to groupheal. A LOT of times, i have seen SK's and warriors die, due to the inability to just get a quick patch heal in before they take a round, while a groupheal is happening or something like a DB goes off.

It seems like you want SK like aggro, because their is literally no way your going to get MAX DPS aggro on a paladin... just not realistic.
 
Also should point out that as of this time the paladin class received an indirect buff to hate via the change to spires wrist so you are better equipped to face this "problem" compared to bango of times past.

yeah maybe if I HAD the bracer. Also I never said it couldn't be done I just wanted it looked at .. and Zela asks why we don't post or respond .. well this is it right here cuz I get sick to fucking death of repeating the same thing over and over. And responding to the same few people.
 
What fight are you unable to win because your paladin tank cannot output enough hate to meet the dps requirements?

Maybe if you answered a question like this instead of regurgitating the same half formed posts over and over people would give you the time of day. I am really shocked that apros posted something semi intelligent in this thread having thought noone could possibly understand the cons of not being a paladin.

All this thread has done is left me with a deeper feeling that bango is the only one capable of pushing buttons that still plays his class. Maybe apros actually can who knows. Also flame of light not being completely useless and paladins not being excluded from killing the librarian in storms eye is a good thing too.
 
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