When Cyzaine did that aggro event, I was able to get my paladin up to a little over 24k aggro, using every hate buff I could have on me, GoE, a 2 hander, and ran OOM and out of stamina in that one minute it took to pull that off. Keep in mind, I was even spamming decending during this and just hoping I resistied it more than the mob did. When I tried running with a normal spell set, with a sword/shield on, I couldn't evcen come close to 20k, which included spammming ST blind, DS, and AoE blind as well as bashing of course.
Septima iirc pulled in something like 50k? hate without HT during this same event.
Even when im' grouping incredibly trivial content with a 2 hander on, I still find myself having to spam blinds and stuns every time they are up or I will lose aggro to dps who arn't even going all out. Hell, on raids if I get a few too many resists in a row, I can almost guarantee i'm going to lose aggro on the mob.
Also: The only use for the murk spell i've been able to find as of yet is the Eternal Well, and even then it's hardly worthy of a spell gem.
Solution: Change the murk spell to a ST aggro stun with a 60-90S CD that has a decent amount of aggro. Considering the longish cd on it, Paladins woudn't be able to spam it and get anywhere near SK's aggro wise, but it would give them a slight bump to aggro in xp groups, as well as an "oh shit I just had like 5 blinds and 3 stuns resisted" button for raids.
I think the area where Paladins suffer the most is pulls of 2-3 mobs. A SK has no problems keeping the assist target locked down while also generating aggro on the additional mobs in an efficient manner. The only way for a Paladin to not lose aggro on the assist target while also generating aggro on the additional mobs is to utilize aoe aggro spells that result in inefficiencies when used in repetition on pulls of 2-3 mobs (see: just about every pull in Citadel or BQ).
This is a very good analysis of the current situation. Paladin ST aggro isn't high enough to allow the paladins to switch between multiple targets and blind/stun to hold aggro, and AoE aggro is either very mana inefficient (decending judgement) or gets resisted far too often (word of the crusader) to be capable of locking down these adds. AoE blind is useful, but still gets resisted a decent amount in iksith as well.
Hate on.