Hey guys, thought I would open a post specifically geared towards high end raiding as opposed to tmaps or otherwise.
(Posted by Phlit in the tmap thread, thought I'd bring it over for ya
)
Phlit already brought up a few points I wished to mention. The first part of his post being the most important, because all else is moot if that is the way it will work. Are people able to join the raid if they missed the kill for whatever reason, and loot the mob still? I believe that is the way it worked on that other game (at least when I was raiding there) and that would probably be the most effective and simple solution if, as it stands now, people can only loot if they are there for the kill.
As Phlit stated, often a certain class may be needed (or not) dependant on an encounter, and that person may be asked to log in order to have someone else fill that spot. Another example would be if someone is bugged or crashes, or for whatever reason is unable to join the raid for the kill. (such as today, Kynd/Summah could not get on due to password problems and a bunch of int caster items went to rot that would have been great upgrades for her, but she did not join the raid to loot due to not being there for the kill) What happens if this is the case?
I can completely understand the overpowering aspect to all the tmap loot rotting, where level 40s can loot items from all the rotting 60+ maps, but that is a completely different aspect to the raiding game where pretty much everyone is 65 anyway and the loot isn't going to low level alts or anything.
Perhaps another way to fix the rot issue (if people cannot simply join a raid after the kill to loot) would be to flag certain zones/mobs as lootable only by level 65s. (or whatever level the encounter is geared at) I think that would again prevent the overpowering aspect that Wiz mentioned regarding the whole rotting loot thing being taken advantage of, but allow the items not to be wasted when people are making a legitimate effort to obtain them properly.
I just think raiders are a little penalised now with the current change to rot loots.
Thanks.
I haven't seen 'proper' details released of this change, but is it possible to join the group/raid who killed/completed the tmap/raidmob and loot an item that dropped if you weren't there for the actual kill?
Currently, I'd say the above mentioned 'issue' re tmaps is seriously less of a hinderance than the effect on raids where people might bot a toon that isn't their own but is needed on the raid, then raid loot drops that they want for the character they sat out, but they now can't get? I don't know if this is the case or not... Seems like a huge issue to me though... Guess I should bring it up somewhere else...
(Posted by Phlit in the tmap thread, thought I'd bring it over for ya
Phlit already brought up a few points I wished to mention. The first part of his post being the most important, because all else is moot if that is the way it will work. Are people able to join the raid if they missed the kill for whatever reason, and loot the mob still? I believe that is the way it worked on that other game (at least when I was raiding there) and that would probably be the most effective and simple solution if, as it stands now, people can only loot if they are there for the kill.
As Phlit stated, often a certain class may be needed (or not) dependant on an encounter, and that person may be asked to log in order to have someone else fill that spot. Another example would be if someone is bugged or crashes, or for whatever reason is unable to join the raid for the kill. (such as today, Kynd/Summah could not get on due to password problems and a bunch of int caster items went to rot that would have been great upgrades for her, but she did not join the raid to loot due to not being there for the kill) What happens if this is the case?
I can completely understand the overpowering aspect to all the tmap loot rotting, where level 40s can loot items from all the rotting 60+ maps, but that is a completely different aspect to the raiding game where pretty much everyone is 65 anyway and the loot isn't going to low level alts or anything.
Perhaps another way to fix the rot issue (if people cannot simply join a raid after the kill to loot) would be to flag certain zones/mobs as lootable only by level 65s. (or whatever level the encounter is geared at) I think that would again prevent the overpowering aspect that Wiz mentioned regarding the whole rotting loot thing being taken advantage of, but allow the items not to be wasted when people are making a legitimate effort to obtain them properly.
I just think raiders are a little penalised now with the current change to rot loots.
Thanks.