Problem(s).
As we all know the necro dots are slow, big pay load, but takes time to deliver.
That is not a problem as such, but the nearer the end of a fight the necro gets, the less he or she can do to apply more damage. In very short fights, the necro may not cast at all. Now that is sort of a problem
One of the best abilities the Necromancer have (imo), is their 'Strands of Life' tome. But because of the way they do damage, with their dots slowly poking away, its hard to get kill shots.
Sure the PBAE spell helps, but its still hard. (Hard in it self is not a problem, but still, ability to score more kill shots would be better, obv)
There are fights, where you need to do 0 damage, in certain periods of time, like Myrmidon in Citadel, or various Prison Golems, and probably more I forget, or where you just dont want the dots to be on the mob, like at Kralaw shamans in EF, when they start to heal, would be nice if dots could go away at an instance, so dispell can freely take out the HoT.
Solution:
Change the more or less useless AA 'Leechstorm' (an other semi problem, AA that doesn't do much good), in to something like 'Affliction Storm'.
Here is what it does.
Cast time 1 second.
Mana 1 and 20% life.
15 seconds cooldown.
All dots cast by the Necromancer all goes of at once on the target, delivering 1/3 of all remaining dot ticks (max 10 ticks pr. dot).
So say the necro has 3 dots on target, the 3 relic dots, the 2 life taps with 4 and 5 ticks left, and the fire dot with 6 ticks left.
Necro casts Affliction Storm, and loses 20% health, now all the dots ticks goes off, at 1/3 their normal damage.
4 ticks lifetap pet (506,67 base total).
5 ticks lifetap necro ( 633,33 base total)
6 ticks of fire (960 base total)
2100 base damage, total. Not insane by any means, but better than the mob just dien in 3 seconds anyway, and all the ticks lost, or say the mymidon was getting close to 10%, and the dots had to go.
Could also just check out its power lvl compared to Wizard nukes.
Moon Comet, 2575 base damage, at 525 mana.
Affliction storm on Necro Claws of the Chill, 1275 base damage for 481 mana and 20% life
As we all know the necro dots are slow, big pay load, but takes time to deliver.
That is not a problem as such, but the nearer the end of a fight the necro gets, the less he or she can do to apply more damage. In very short fights, the necro may not cast at all. Now that is sort of a problem
One of the best abilities the Necromancer have (imo), is their 'Strands of Life' tome. But because of the way they do damage, with their dots slowly poking away, its hard to get kill shots.
Sure the PBAE spell helps, but its still hard. (Hard in it self is not a problem, but still, ability to score more kill shots would be better, obv)
There are fights, where you need to do 0 damage, in certain periods of time, like Myrmidon in Citadel, or various Prison Golems, and probably more I forget, or where you just dont want the dots to be on the mob, like at Kralaw shamans in EF, when they start to heal, would be nice if dots could go away at an instance, so dispell can freely take out the HoT.
Solution:
Change the more or less useless AA 'Leechstorm' (an other semi problem, AA that doesn't do much good), in to something like 'Affliction Storm'.
Here is what it does.
Cast time 1 second.
Mana 1 and 20% life.
15 seconds cooldown.
All dots cast by the Necromancer all goes of at once on the target, delivering 1/3 of all remaining dot ticks (max 10 ticks pr. dot).
So say the necro has 3 dots on target, the 3 relic dots, the 2 life taps with 4 and 5 ticks left, and the fire dot with 6 ticks left.
Necro casts Affliction Storm, and loses 20% health, now all the dots ticks goes off, at 1/3 their normal damage.
4 ticks lifetap pet (506,67 base total).
5 ticks lifetap necro ( 633,33 base total)
6 ticks of fire (960 base total)
2100 base damage, total. Not insane by any means, but better than the mob just dien in 3 seconds anyway, and all the ticks lost, or say the mymidon was getting close to 10%, and the dots had to go.
Could also just check out its power lvl compared to Wizard nukes.
Moon Comet, 2575 base damage, at 525 mana.
Affliction storm on Necro Claws of the Chill, 1275 base damage for 481 mana and 20% life