I thought that I would offer up an explanation of why (not that I actually know, obv) Monance could have noticed that FD fails seem to be related to the number of mobs that are involved...
Monance said:
The fail rate doesnt seem to depend on the level of the mob ur pulling, but on the number of mobs that agro you, because i had this happen on green mobs as well.
If this was the case, and tbh I haven't noticed any difference, it would only make sense from the standpoint of getting a FD "chance" with each mob individually - therefore, it becomes theoretically possible to succeed with n - 1 (n = the number of mobs chasing you or bashing your skull in

) and still fail with the last one and then fail to all. With the spell, since it doesn't fail (excluding fizzles and interruptions), it could be that that same "chance" I mentioned above wouldn't be in effect (e.g. - the "chance" is applied once and not once per mob).
Again, though, I am not saying that this is actually happening - just that from a certain viewpoint (well 2, the rp view would be the same, as the check is applied to every opponent - although it would also apply that way to the spell too :toot

Monance's claim makes sense.
All that aside, I think FD is fine as it is - I would not, however, turn down any improvement
On the issue of weight reduction bags - I have made do with the following:
- Alchemist Pouch - from rats in DN holds 8 med items w/80%
- Warden's Coinpurse - holds 4 small items w/55%
- Seeker's bag - forgot the actual name but its the MQ reward w/the upgrade, so, 8 slot large items w/50%
- Old Dusty Pouch - holds 2 small items, I used it for medical kit and bandages for about 45 lvls and 99AAs w/80%
- Pouch of New Beginnings, FINALLY :toot: - easy tmap 10 slot giant w/100%
- Rune Pouch - not a weight red bag but it has 8-slots, med items (I think) and weighes 0.0, holds most of my clickies atm
- Aug kit - another bag that has no weight red and it has only 2 slots but it holds giant items and weighs 0.1
That leaves me with 1 open inventory slot (although I may have destroyed the Old Dusty Pouch after I got the tmap bag, so it may be 2 - check fomelo) in case I run across another weight red bag(s) and then I can't carry any more bags. None of these weigh more than 1.0 and
all are easily obtainable with a single group (or less) at 65 - in fact I got everything but the tmap bag before lvl 55 or so. And there are others that I didn't get - one in Sorc's Lab, that I can remember off the top of my head - Kynd deleted it by mistake

back in the day and I've only been back to the villiage a couple times and it hasn't dropped.
I would really have liked access to more bags at lower levels but I didn't see a "need" beyond how much loot I could carry - and I didn't choose a monk to get $$. In any case, I still don't see a need to make some "special" monk bags when there are at least 2 or 3 others (that I don't have) currently available that have very good weight red and don't weigh over 1.0 - it's just a matter of getting a hold of them (I'm still trying to get Lazuli's bag after more than a year - no one wants to kill him anymore it seems

).
Anyway, apologies for the novel, but there you go - my opinion...such as it is...on these topics.
Sst