Monk FD & Weight Limit

Ya.. 400 DPS

Im fairly sure a SK with a good 2hander can outdps me anytime. as has been stated before, monk is as good dps as maybe a warrior when it comes to melee terms.

Im just going to ignore the rest of ur trollish post and all your followups (which im sure will be coming soon)
 
Monance said:
Ya.. 400 DPS

Im fairly sure a SK with a good 2hander can outdps me anytime. as has been stated before, monk is as good dps as maybe a warrior when it comes to melee terms.

Im just going to ignore the rest of ur trollish post and all your followups (which im sure will be coming soon)
You're correct, I am a bit of a troll when people just don't get it. Monks do really good DPS. I've sat there and parsed it. I've watched Zhak, Aleria and Junius top out the melee dps charts, even beating some casters. And an SK with a Danrak won't be outdpsing a monk, sorry.
 
Monance said:
Ya.. 400 DPS

Im fairly sure a SK with a good 2hander can outdps me anytime. as has been stated before, monk is as good dps as maybe a warrior when it comes to melee terms.

Im just going to ignore the rest of ur trollish post and all your followups (which im sure will be coming soon)
o_O

What? No.

Just... no.

Monk DPS > Pally DPS >= SK DPS > dead baby seal DPS > warrior dps.
 
Monk DPS is pretty awesome, I don't see how a SK could out DPS you, A paladin maybe, but it would be a stretch.
 
We've seen the parses in the other thread. Monks are obviously not getting outparsed by paladins or shadowknights. That said they are getting outparsed by all of the other melee dps classes.

I am guessing these parses you are referring to are using the Spiked Obsidian Greatstaff Jose? We've been parsing on raids a lot lately and Draxx has been running between 250-300ish DPS. This is with max worn attack and doing flying kicks. There really isn't too much more to monk dps. The greatstaff can be very bursty depending on total number of crits. But yeah, on our raids the position of monks in terms of DPS has reflected the parses posted in the other thread.
 
Temellin said:
Monk DPS is pretty awesome, I don't see how a SK could out DPS you, A paladin maybe, but it would be a stretch.
Paladin on undead, maybe so; paladin on normal mobs, no.


As for the whole FD thing, there's one problem I have with monk FD: IIRC Wiz has said multiple times in discussing class roles that monks are supposed to be the supreme pullers. As things stand, they're the FASTEST pullers, and they're better in poor pulling conditions (like the stuff mythryn was talking about). They've got an advantage over other pullers, but damn me if FD doesn't fail a lot. Two consecutive fails isn't *that* rare, and imho it should be.

I'd love to see an improvement to monk FD. Not an elimination of failure, and probably not a decrease in the reuse time. Ideally, just a decrease in the failure rate. It should still remain a risk, and having it happen should still be a risk (e.g. no 2-second timer on reusing FD), but IMO it's just way too common right now.
 
Ya this topic was never about DPS anyway

But some trolls here are on fire now.. So im gonna feed them some more: You can throw DPS of the best geared monks in my face all day, I love watching their fomelos. Reality is a bit more sad though, and the time where i can be useful DPS to my guild is in the far future. I honestly dont care about my dps anyway, because i dont see this as my primary role. If i wantewd to play melee DPS i would have started a rogue.


now lets get back on topic:

Its still a fact that monk FD caps at level 39, and there is no way to improve it, other than Rapid Feign (which only reduces the downtime, so i would love to compare it to the lvl 60 version of Necro/SK FD, which gets a decreased recast time as well) . For reference, the Spell skills cap is at 250. In other words. we use a lvl 39 skill on our FD and yours caps at 60? or 65? Im not sure, sorry. Anyway, you get to further increase this SPELL FD by channeling focus, and various other spell casting foci, ya.. someone do the math

And no, this topic is also not about having too little WR bags in the game.. Thats not the case. Its about raising the limit to 25 stones (which was the maximum on Live, actually)

PS: Tem, Is there really a 4 second recast after fizzling FD? If so, im sorry for posting in the first place
 
Monance said:
Ya this topic was never about DPS anyway

But some trolls here are on fire now.. So im gonna feed them some more: You can throw DPS of the best geared monks in my face all day, I love watching their fomelos. Reality is a bit more sad though, and the time where i can be useful DPS to my guild is in the far future. I honestly dont care about my dps anyway, because i dont see this as my primary role. If i wantewd to play melee DPS i would have started a rogue.

Uh, you're trolling so hard right now it's ridiculous.

Your dps is probably topping out the melee charts if you have a decent haste for your tier right now. That's how it's suppose to work. Sure, you won't be doing 400 DPS like a top geared monk, but you'll be doing 150-160 which is pretty top of the line for the first tier.
 
ya what i was trying to say is im not in raid because im supreme dps, but because im puller. And thats all i wanted to say about that. For me this is my class's secondary purpose, so i could care less really. If i could trade 40 dps for 10 skill points in FD i would do that right away.
 
Yeah it is, and the AA Necromancer FD has a 4 or 5 second reuse timer even if it fails/you get stunned/you are hit by an AE :/
 
Getting back on track here, I want to talk about FD for a moment.

First off, I know that the FD skill will never be increased. However, there was a thread a while back by Junius about making an AA that would make FD never fail for Monks. I fully supported this, because the only role a Monk is good for is splitting. Nothing else. You don't bring a Monk on a raid because "LOL GR8 DPS" because we're outparsed by every other melee DPS class, and a wizard in our place would be a lot better for the raid as a whole.

The only reason that raids bring Monks along is because they are the best splitters in the game, hands down. It's not about instant recast on FD, it's because it's instantaneous. I've played Shadowknights before, and splitting with them is worse than anything. I would fully support a three-tiered, class AA line that would make FD never fail. Given that the client can't handle new AA lines, something would have to be replaced, and honestly I support replacing pretty much anything with those AAs.

I can't tell you how time-consuming it is for me to fail FD and die on a mob that's hitting me for over 4000 damage per round, then go back buffless and with only a pinch of stamina left and split it again. FD fails, I have no stamina for /s 14 Ethereal Form, and die again. It's quite aggravating for the shamen and Paladins who have to rebuff me when I die due to FD failures, and not to mention myself for dying. Improved Mend just simply isn't enough to save me against the mobs I pull at my tier if FD fails.

With that being said, I know that these such changes will never happen, so I've improved my skill to cope with such death chances, and it seems to me that you and every other Monk will have to do the same.
 
You could use the other FD, but it wastes a spell gem when you could have a DoT/Debuff loaded for more dps, personally I just use the AA one, but if they had it up I am pretty sure they could.
 
id think monks could atleast get a fd they could use every 10-30 minutes or so that never failed.. kinda like escape for rogs.. except i kinda lowered the time on the fd heh.
 
ok that mustve been the case then. I just noticed when a friend SK of mine was pulling after fizzle he just used it again. He prolly had both FDs memmed.
 
khador said:
id think monks could atleast get a fd they could use every 10-30 minutes or so that never failed.. kinda like escape for rogs.. except i kinda lowered the time on the fd heh.

That's pretty useless, just because it doesn't fail often enough to necessitate such a thing. It'd be one of those AAs you get after deciding between innate lung capacity and innate wisdom.
 
Honestly, I don't know if adding anything to FD would seriously be balancing anything, more like unbalancing it. Monks pull fine with FD as it is, is it annoying to fail an FD? It sure as hell is, but that's part of the game. Monks are pretty balanced as is right now to be quite honest with you all.
 
Eldorath said:
I am guessing these parses you are referring to are using the Spiked Obsidian Greatstaff Jose?
Yeah, with giantkin and warcry/blademaster on lower and upper thaz trash, and I don't mean to say its a regualar occurance, but it can and does happen.
 
I noticed that if you pull more than 1 mob, the higher the number of mobs is, the bigger the chance to fail the FD. most of the double and sometimes triple fails in a row i got was versus a big bunch of mobs. I am pretty sure this is not a coincidence, and wanted to ask SKs and Necros out there if they have experienced the same thing on their FD
 
Monance said:
I noticed that if you pull more than 1 mob, the higher the number of mobs is, the bigger the chance to fail the FD. most of the double and sometimes triple fails in a row i got was versus a big bunch of mobs. I am pretty sure this is not a coincidence, and wanted to ask SKs and Necros out there if they have experienced the same thing on their FD
While that honestly makes no sense, I for one have never seen more fizzles while pulling more than one NPC than versus pulling say four to six.
 
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