I was wondering if it would be possible to add a half big heal into the game
Blissful Light
390 mana
2100 base heal
4sec cast time
range 100
5.384 HP per Mana
The problem I am having with Healing Increment/Vessel of Althuna/AA's I do around 3750 HP heal or roughly 7500 HP on a crit leaving me not that many tanks that I can efficiently heal (leaving enough room that a crit wont fully top up the tank)
What I would like to see is a mid-range heal that shares the mana efficiency of blissful light the cast time and the range, but have a lower base heal amount, I would like to see the base heal amount split between Blissful Light and Blissful Remedy
Dim Blissful Light
302 Mana
1625 Base Heal
4sec cast time
Range 100
I don't see how this would hurt anything, it would just allow me to efficiently heal a lower tiered tank in xp sitations as efficiently as I could heal a tank with a much large HP pool I don't see how it would be un-balanced.
Blissful Light
390 mana
2100 base heal
4sec cast time
range 100
5.384 HP per Mana
The problem I am having with Healing Increment/Vessel of Althuna/AA's I do around 3750 HP heal or roughly 7500 HP on a crit leaving me not that many tanks that I can efficiently heal (leaving enough room that a crit wont fully top up the tank)
What I would like to see is a mid-range heal that shares the mana efficiency of blissful light the cast time and the range, but have a lower base heal amount, I would like to see the base heal amount split between Blissful Light and Blissful Remedy
Dim Blissful Light
302 Mana
1625 Base Heal
4sec cast time
Range 100
I don't see how this would hurt anything, it would just allow me to efficiently heal a lower tiered tank in xp sitations as efficiently as I could heal a tank with a much large HP pool I don't see how it would be un-balanced.