Tarutao
Staff Emeritus
(They are masters of all things healing, afterall.)
I think this statement about the Cleric class is demonstrative of the disagreement at the most basic level. In short, I disagree with this statement.
(They are masters of all things healing, afterall.)
And why is that Tao? Hold on, let me pull a quote from our very own wiki.
"Clerics are the best healers throughout the game and as such are highly sought after."
Hold on, let me pull a quote from our very own wiki.
You don't invite a cleric to a group to be a nuker do you? Do you use clerics to play tank on your raids? Yeah, I thought not. They are there to heal people, plain and simple. So, please explain how you disagree with the statement.
The problem with HoTs is they are fickle as there is no way to scale them up for what you are doing, Relic'd druids have the option to cast Ancient and Relic but clerics don't even have the option to stack EoB with AA HoT or anything so its 500/tic + effects which doesn't even cut it most the time, hence the need for a more effecient way to use a big heal, something between a patch and a massive heal
You've quoted a sentence from the player-run wiki, and you are claiming it as an absolute truth and guideline for the Dev team. I don't think that's fair.
Clerics primary role on raids is to heal. To say they should be the best at every facet of healing at all times is a large stretch beyond that. Otherwise, wizards and rogues could not coexist.
Wow, Tao, just wow. Yes, I used a line from the wiki, as it was an easy description to explain the viewpoint. I didn't explain it as an ultimate guideline to the class. There is certainly other discussions in this forum, on how an upper-tier cleric can do good dps with the summoned hammer, yaulp, etc. But they are doing that in low tier dungeons. That is not their niche by any stretch. Other than hp/ac buff, all anyone really expects a cleric to do, in most situations, is heal.
I don't think asking for the recast on the cleric HoT to be reduced is overpowered at all. It seems strange that druids get 2 HoT's that stack, with basically insta-recast, while the cleric single target has such a long cool down.
The wizard/rogue crap is pure troll, I won't bother with that shit.
We have been desperately trying to find a use for 14 classes with tons of overlap. We are not going to repower anyone to be the best at anything if possible.
We have been desperately trying to find a use for 14 classes with tons of overlap. We are not going to repower anyone to be the best at anything if possible.
Balance is hard, as long as everything is carefully explained by people who know things then its OK. Unexplained random changes suck.
Balance is hard, as long as everything is carefully explained by people who know things then its OK. Unexplained random changes suck.
Also the change was in regards to RAIDING AND SIX MAN CONTENT...DRUIDS ARE AND WERE ALWAYS THE KING OF XP GROUPS/FARMING/CIRCLEJERKING HEALING.
Half of that shit you mention druids being good at is not applicable on raids and NOWHERE nearly as important as straight up honest healing.
So why is it okay that Clerics are next to useless in xp groups and only good in the highend
game whereas Druids excel in both areas?
So why is it okay that Clerics are next to useless in xp groups and only good in the highend
game whereas Druids excel in both areas?
*sigh*
Here we go again...
If Druids need to be any more "balanced" they should make their DS do LESS damage than
the Mage's one and give it the duration and target type of Swift like the Wind.
Just to clarify,I am not biased against Druids or any other class,would have the same
discussion if they give backstab to Rangers or fd to Pallies.My point is I want very distinct
classes with clearly defined roles and giving class defining abilities like HoTs and (earlier)
group heals to Druids (or other classes) makes the game not better.
I played a Druid main on live when their best heal at 55 was superior Healing and I boxxed
one in TSS(level 75) era.
Slow is situational and only needed on raid targets,in xp groups its contra productive making
mobs not taking damage by damage shields(!).
We are not talking about using mules for anything,this is true for other classes also and another
topic.
I didnt say Shamans are not fine and I can live with their limitations,only thing is Druids seem
to have no limitations at all,next they get backstab.
We are talking about making an already overpowered class making even more overpowered.
Thats my point,group heals,complete heals,ports,damage shields,track made easily up for
slow/canni,giving Druids HoTs already crossed the line,nonetheless now people are even asking
for more.
Also with ports they already had a critical ability,not everyone has gate clickies to all around the
world.Using mules to move a raid from target to target is terribly inefficient as is doing t-maps
without porters.
Then there is the combination of ports/track - no other class can check out if possible targets
are up that fast.
Next they get group heals,complete heals and resses...
Possible Ulandz rename ideas: White Noise, The Broken Record, My Level 50 Alt, Well On Live I, Balancing Dysfunction, Situationally Slow, and finally Dim Healer.quote:
"Druids cannot match the healing power and speed of clerics"
Yeah,Druids are NOT Clerics.
Its always the same old story,player sees all the *great* utilities Druids get,level him up
to notice that his healing power is *slightly* less than a Cleric and go to the boards whining
how Druids "suck" in the endgame.
I like it how those requests totally ignore the lack of almost any utility or dps of Clerics
throughout their career,making it much harder to level them up.
I have no sympathy at all,either live with it or build a Cleric if you want the best heals.
Hopefully SoD devs wont fall for this crap like *** devs did,where giving away *core* abilities
of classes to nearly everyone else made the classes less distinct from each other and as a
result the game boring.