Wiz said before that tradeskills items would increase on demand. True.
As you know I'm a tailor. Been a tailor for a few months, and I got near 0 demands, outside the casual "sell me an augment". Basically cause there was dropable stuff better than MOST TS stuff. TS stuff was pretty much a way to gear an alter for those who can afford high prices, and don't want to farm certain nameds.
Now, just yesterday, I was asked for 7 pieces of imphide armor, 5 augments, and a couple random requests more.
Taking in consideration that high level tailoring stuff requires a LOT of farming, or a lot of money to buy it, it isn't like ths demand can be satisfied in just 5 mins. Add failure rates to that. So, yeah, prices are gonna be increased, that's just logical, since there's MORE demand, but the offer is still the same.
Anyway, I agree it's not fair (not fair at all) that I (for example) go farming for 10 hours, and tailor some imp hide BP, sell it to some random guy who just saved 3k (imo it's still cheap, and people were offering 2.5 k before they got "upgraded") just so he uses it for 2 weeks, get an upgrade, and sells it for 5k.
TS can be an alternative for raiding, yes, and , if there was some REALLY long ass farms (like a full set with same farm time than MotF or RoFW) I'd agree with that. As it is, best TS'd items are imp/shadow silk/deepmetal. And they are, indeed, comparable to NtoV/poT/poA (and even CoD) drops. You just need a single tailor/smither, who can be even a non-guildie. now get a bunch of levels 50 to farm stuff (they can handle it, don't look me like that.... think about 18 levels 50 farming Kedge). If they farm same time than most raids take, farming every day, they all can be top geared in 1 month... oh, and, a level 65 REALLY wanting to become a master tailor, can do it in 1-2 months, without using money to buy materials....
Now, let's check the raid route.... You start at first tier named animals, getting some gear for future encounters, after that, you jump to them giants/dragons, and kill their lesser stuff, minor PoA, minor PoT, HoM, Ntov, upper PoT, upper PoA.... getting 2 drops per named, and some of them drops rotting. It takes MORE than 3 months of raiding every night to gear 18 ppl that way, and they will STILL have some pieces worse than those who went and bought from a tailor.
So, as it is, is not an alternative. It's a shortcut. Let's not forget they are ALSO dropable (TS stuff). So, if I, a cleric, am geared with imphide, and want to change my main to a ranger, for example, just need to get ranger to 45, give him the stuff, and here, I have a level 45 ranger with stuff equivalent to NtoV/CoD raid gear... and he just killed 200 mobs (yes, it's doable. You just have to group the ranger level 1, and sit her near fight, do it while you farm the stuff for that imphide armor, even).
I can understand TS'd sets needed a boost, to make them more appealing, but, let's not forget they are DROPABLE. Making DROPABLE with recommended (not required) comparable to best NO DROP stuff is plain silly, imo, and trivializes low level raiding, since it's much better just to farm them materials... I mean... who'd kill lavascale, when you can get better armor killing easier mobs, even if you're gonna take the raid route?
So... this is gonna be throwing stones to myself (and my way to get money) but... in order to balance this, TS's reagents drop rate should be nerfed even more, so it would be SAME effort getting a full set of imphide than raiding over months to get a full set of raid armor. (And yes, I know tht saying this I lose any right to complain about drop rates, but I think it's only way to balance TS and still make it a real alernative)