Mantle of the Forest Overpowered

Here is what is going to happen:

- Mantle of the forest will be knocked down 25 mana at its base.
- Molten Core will have its gem components knocked off.
- Molten Core and Violet Ointment will both have components with a 1,000pp+ cost added to them.

Since I don't think anyone is debating the overpoweredness of ghostmetal or wyvernhide, ramping up the production costs should force the prices up to a point where the effort is comparable with the reward.
 
Wiz said:
Here is what is going to happen:

- Mantle of the forest will be knocked down 25 mana as its base.
- Molten Core will have its gem components knocked off.
- Molten Core and Violet Ointment will both have components with a 1,000pp+ cost added to them.

Since I don't think anyone is debating the overpoweredness of ghostmetal or wyvernhide, ramping up the production costs should force the prices up to a point where the effort is comparable with the reward.


Perfect, thanks
 
I didnt post it before, but now Im gonna. I dont think augs should be able to stack (mana+mana especially) because Shadow Silk would still be overpowered.

Also it might not be a bad idea to consider adding double aug slots to Ornate since I think it is pretty much universally agreed upon that these armor sets are seriously lacking.
 
Wiz said:
Here is what is going to happen:

- Mantle of the forest will be knocked down 25 mana at its base.
- Molten Core will have its gem components knocked off.
- Molten Core and Violet Ointment will both have components with a 1,000pp+ cost added to them.

Since I don't think anyone is debating the overpoweredness of ghostmetal or wyvernhide, ramping up the production costs should force the prices up to a point where the effort is comparable with the reward.

Because tradeskill items have one more augment slot? *scratches his head* I thought you were being sarcastic at first.

Anyway, on to my two cents:

When an additional augment slot was added to tailored and blacksmithed goods, I thought it would be an interesting change. I had no idea that because the extremely-difficult-to-combine "Mantle of the Forest" would have one extra augment slot that Molten Core & Violet Ointments would have an extra 1k cost, which means Mantle of the Forest will now cost an additional 4k per combine attempt, and believe me when I say that you can expect failures.

I am getting off track- but I just do not see how an extra aug slot, or +30 mana on a Mantle of the Forest, calls these changes to tailoring & blacksmithing. I would have thought, that because of this thread, that raid gear dropped would be looked into, seeing as how it is nigh-impossible to advance without killing both Dragons & Giants, and choosing a faction when you are finished with them (something that tosses all roleplay & lore out the window).

Please keep in mind this is just my overview-opinion, and that I trust Wiz' decisions.

antihelei said:
Perfect, thanks

You are not a tradeskiller, are you?
 
Perkins is going to quit making deepmetal.

With an additional 1k cost to deepmetal, you won't see it circulating anymore. There's enoguh problems with the blacksmith Tradeskill as it is, and now the additional costs... I can't see this being healthy for blacksmithing.
 
Couldn't tradeskillers just charge more... it would still be worth the money considering the quality of the items.
 
Yea thats what I was implying, people should still be willing to pay more since theyre still some of the best items money can buy.
 
A fully auged piece of deepmetal will be one of the absolutely best armor pieces around, I really don't see why it should cost 3k or something like that.
 
Riesen said:
Perkins is going to quit making deepmetal.

With an additional 1k cost to deepmetal, you won't see it circulating anymore. There's enoguh problems with the blacksmith Tradeskill as it is, and now the additional costs... I can't see this being healthy for blacksmithing.

You don't skill up on deepmetal, it's purely for selling. It is easily worth the extra k considering its stats + 2 augment slots.
 
Here is the stats on a fully auged deepmetal platemail breastplate (HP):

AC 38
+7 STR/STA/DEX/AGI/CHA
+10 MR
+115 HP
+85 MANA

Here is with +mana

AC 38
+7 STR/STA/DEX/AGI/CHA
+10 MR
+85 HP
+145 MANA

Now forgive me if this is crazy talk, but this item seems like it would be worth making/selling even if it costs more than say three thousand platinum pieces.
 
I'm not saying it's not a good piece of armor. I am just saying that the components are MUCH harder to get than the components for tailoring armor (imphide is a little more difficult than silks TBH)

With purchased components a blacksm9ith can spend 4k per brestplate attempt... and with the failure rate... not to mention... a bp requires far more than 1 molten core... So saying u'r only tacking on 1k, isn't true, i forget the recipe, but i am pretty sure it's like 4 cores per attempt... so it's like 4k more per attempt.
 
Riesen said:
I'm not saying it's not a good piece of armor. I am just saying that the components are MUCH harder to get than the components for tailoring armor (imphide is a little more difficult than silks TBH)

With purchased components a blacksm9ith can spend 4k per brestplate attempt... and with the failure rate... not to mention... a bp requires far more than 1 molten core... So saying u'r only tacking on 1k, isn't true, i forget the recipe, but i am pretty sure it's like 4 cores per attempt... so it's like 4k more per attempt.

I am removing the two gems from the combine, without them molten core isn't terribly hard to make.

EDIT: You're completely right, I forgot that you need 1 core per ingot. I will give molten core a 250pp component instead and let the gems stay gone.
 
Wiz said:
I am removing the two gems from the combine, without them molten core isn't terribly hard to make.

Actually, the gems were the easiest parts of the molten core to obtain, since they can drop in any xp zone. The other 2 components are much rarer due to the limited places/mobs that drop them (since they are also rare drops from those mobs). The essence of fire has become increasingly rare since the revamp of FR which removed the lower-level fire elementals, which used to be the easiest place to farm them.
 
GuiardoTuneweaver said:
Actually, the gems were the easiest parts of the molten core to obtain, since they can drop in any xp zone. The other 2 components are much rarer due to the limited places/mobs that drop them (since they are also rare drops from those mobs). The essence of fire has become increasingly rare since the revamp of FR which removed the lower-level fire elementals, which used to be the easiest place to farm them.

See my edit, and I'll add some new sources for essence of fire in First Ruins and Red Sun Mines.
 
Wiz said:
Here is the stats on a fully auged deepmetal platemail breastplate (HP):

AC 38
+7 STR/STA/DEX/AGI/CHA
+10 MR
+115 HP
+85 MANA

Here is with +mana

AC 38
+7 STR/STA/DEX/AGI/CHA
+10 MR
+85 HP
+145 MANA

Now forgive me if this is crazy talk, but this item seems like it would be worth making/selling even if it costs more than say three thousand platinum pieces.

Minor nitpick: Why would someone put HP augs in deepmetal? AC is demonstrably superior in almost every scenario. If you're comparing it to other bits of armor, it might make more sense to use AC augs.
 
I have had no problem finding essence of fire, they seem fairly common as it is. Lava dust, on the other hand, would benefit from another drop place or increased drop-rate more than essence of fire would.
 
SoDPlayer said:
I have had no problem finding essence of fire, they seem fairly common as it is. Lava dust, on the other hand, would benefit from another drop place or increased drop-rate more than essence of fire would.

Lava dust are pretty common drops in several spots, I don't think you're hunting the right place.
 
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