Mantle of the Forest Overpowered

As a side note I will be lowering AC augments by 1 ac each to conform to the good old 1 AC = 3 HP formula. :toot:
 
Wiz said:
As a side note I will be lowering AC augments by 1 ac each to conform to the good old 1 AC = 3 HP formula. :toot:

Why would anyone want to get an AC aug then? Because with HP helps with spell damage and melee damage, whereas AC only helps with melee damage right? I thought that was intentional previously which would make tanks favor AC augs even though it wouldn't help with spell damage.
 
Man are you not paying attention.

1 AC is roughly equal in power to 3 HP overall. This obviously means that 1 AC reduces melee damage more than 3 HP since HP works against non-melee. Otherwise it wouldn't be equal to 3 HP. AC augs were boosted previously when HP augs had +4 HP per quality. The boost is not needed anymore.

¬_¬
 
Wiz said:
Lava dust are pretty common drops in several spots, I don't think you're hunting the right place.

I have been gathering lava dusts off lavaites & lavalings in Red Sun Peaks. Is anyone here willing to point me in a better direction?

Please excuse the off-topic post.
 
Wiz said:
Man are you not paying attention.

1 AC is roughly equal in power to 3 HP overall. This obviously means that 1 AC reduces melee damage more than 3 HP since HP works against non-melee. Otherwise it wouldn't be equal to 3 HP. AC augs were boosted previously when HP augs had +4 HP per quality. The boost is not needed anymore.

¬_¬

Oh I thought 1 AC = 3 HP in regards to melee only, not overall. That makes sense then.
 
So pretty much thigns went like this:

Blacksmithing isn't worth the effort! Nobody buys it!
Tailoring components are ridiculously hard to get so it's harder to make than the payoff!

Okay, 2 aug slots on each, which helps miners, brewers, blacksmithers, tailors...

Raid guilds fucking cry about it.

Hi nerf.

Did I pretty much get the idea of what just happened?

If it troubles you soooo much, go start blacksmithing or tailoring and when nobody buys your shit because of the hardcore raid people farming every zone and flooding the market with their crap that sells for way less and has better stats, let me know how you feel about it.

I don't do tradeskills, but this thread and some of the comments posted in it make my blood boil. Bunch of babies...
 
Yes that is what happened if we completely ignore logic and valid arguments in favor of ALL TRADESKILLERS ARE GOOD and ALL RAIDERS ARE EVIL.

Your post sucks.
 
SoDPlayer said:
I have been gathering lava dusts off lavaites & lavalings in Red Sun Peaks.  Is anyone here willing to point me in a better direction?

Please excuse the off-topic post.

Golems in RSM. You'll have more than you know what to do with before long.
 
Wiz said:
Your post sucks.

It wouldn't be the first time someone has thought that, but I still think the change was a good one for tradeskillers. I honestly don't see raid guilds dropping their gear for tailored/blacksmithed goods...
 
luciferblack said:
It wouldn't be the first time someone has thought that, but I still think the change was a good one for tradeskillers. I honestly don't see raid guilds dropping their gear for tailored/blacksmithed goods...

The gist of your post was nsot "this change is a good one" beacuse i think most people agree with that, it was simplifying a thread of partially good and partially shitty debate to "RAIDERS ARE IDIOTS".
 
One thing I think that definitely needs to be looked at with regards to this is the gaps in gear that exist from 65=> 65 and raiding. Well hell even 60+ => raiding. There are quite a few for intcasters at least, I really can't speak for other classes as I really havent invested a significant amount of time gearing up alts, even though I've started to recently with an eye towards a new main class. The droppable gap I've noticed includes sleeves, shoes, and gloves most notably (while gloves have an acceptable piece in M'hol valkur dagnite mittens, they are nodrop, but easy to acquire, it would be pretty nice to have some comparable variety as I'm sure most of us that have them are sick of the damm things.)

In any case, essentially what I'm getting at is it would be nice to get rid of the shittier loot from some zones (*cough mielc *cough*) and actually fill some of these, so ssilk/imphide/deepmetal isn't the only alternative to certain pretty gimped slots.
 
Mielc is the only real bad-loot zone left. As for sleeves, shoes, and gloves? FG and FR have the answers you seek for the first two, in that order. I'm not as familair with gloves--I got lecimka's from a tmap and stopped looking--but hey, there are at least two tmap options there (the mitts and lecimkas), and I'll be sure to add some caster gloves in the zone I'm workin' on.
 
Thinkmeats said:
Mielc is the only real bad-loot zone left. As for sleeves, shoes, and gloves? FG and FR have the answers you seek for the first two, in that order. I'm not as familair with gloves--I got lecimka's from a tmap and stopped looking--but hey, there are at least two tmap options there (the mitts and lecimkas), and I'll be sure to add some caster gloves in the zone I'm workin' on.

Excellent, the gap was also kinda in reference to zone strengths too. Firstruins for example you need a damm solid group for, same with everchill, firegrotto deeper in, highkeep, etc etc etc. I'll hafta look into shoes etc, as I'm leveling up a few different toons.
 
FR does require a much less solid group that you think... Sure if you go deeper you need a solid group, but, if you remain relatively near zone (first syvakians) there are tons of tanks and "tanks" (clerics, rogues, monks, beastlord, rangers... heck even a couple shamans) able to tank it, up to some nameds. The zone is HARD if yo don't know it, tho, but once you know it? Part of it is soloable, even (and I'm not talking about ghosts, those are mostly a joke)
 
It's the end of the universe because I agree with zaira. FR is hard like RSM is hard: you can't just throw gear at the zone and expect to win, but by the same token you don't really need all that much gear to do well. The named that drops the shoes is a spider that shadowsteps, poisons, and pbae mezzes when he lands. I beat him up with a druid+enchanter duo and wasn't very lom at the end of the fight. It's all about strategy; you may take a few lumps learning the area, but rest assured you can win with what you have.

Also the arms are from the front-ish of FG and are significantly easier to get than the FR item :)
 
Price calculation for making deepmetal bp with new component at 250pp

for a bp 5 molten cores is needed ie 250x5 = 1250pp
except for that one will need 5 lava dust and 5 essence of fire in the new recipe, not sure on market price or on time to farm.

3 temperings is needed and 15 deepmetal ore.
assuming a tradeskiller bought that ore from another player it would probably run 50pp per ore ie 750pp

ie total cost of components above 2k pp per try at combine (cost of temperings, lava dust, essence of fire, limestone not included)

at 1 success in 2 that means it cost 4000pp to make
at 1 success in 3 that means it cost 6000pp to make
at 1 success in 5 we have a cost of 10 000pp to make

Now ofcourse since a lot of time and some risk is involved in the combining of this.. not to mention that the tradeskiller will have to invest a lot of money until he gets a pay back (and will also have to worry about being able to sell the final product) he should also be able to make some money from selling said item or there will be no reason for him to make.

I suppose that puts prices at maybe 5000 - 20 000pp for the final product (depending on the time to farm or cost involved for the other items mentioned above). Will anyone buy the product at that price?

Im hesitant as to wether I would try a combine like this with my own invested cash... Although I am not sure of the failrate I have heard it is high. With these prices the amount of possible customers wouldnt be large ie if I did a combine I would probably have to sit on the item for a long time before somebody buys it... and I might even end up being forced to sell it at a lower price than the cost/investment to make it. The people who can farm these kind of cash fast is the people who already have better gear.

ie at above prices Id most likely just charge for combining the items for others and let them stand for investment.
 
As a datapoint for what Gladis is talking about, Perkens recently had 2 deepmetal bracers and 1 vambraces for sale. I first saw him auctioning them on 11/26, 2k for a bracer and 2.6k for the arms. They were still on his vendor until after you announced the cost increase yesterday, 11/30. Not exactly flying off the shelves at their current prices. Now they're going to cost 750pp * failure rate factor more to make.
 
Erm, I started skimming through the pages after the second page. The words started to blur together other than the short easier to read posts.
But..... correct me if I'm wrong, Can't we just leave the tradeskill items as is for a month or so to see how it actually balances out instead of busting theories down on it.
Besides... if you're farming the components, doesn't it actually take alot longer than (and more effort on you as a person) raiding 1 zone in a day?
Not to mention alot of the stuff requires groups or really really good duos.
Hell I could be wrong but what do I know really?

I'm just a Lowly warrior looking for the inbetween zone on Tiered Raiding gear....
I'm not actually in a hardcore raiding guild, nor do I intend to be so....I'd love to see deepmetal and other high end gear kept the way it is. I'll prol go nuts from farming every day for the items/cash but hey, at least I can do that at 2am in the morning when I get home from work or 5pm in the evening if I'm not in class...

Btw, I'm actually going for those bracers/vambraces on Perkin's Listsold if I ever....EVER get the money Lol. The irony is, my main source of income is from tradeskillers buying some higher end components.

I probably just kicked a dead horse and reiterated alot of previous things.
 
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