Or at the very least recoverable inventory. /cm petinvreclaim. I see no reason I cant tell my pet to give shit back when I can tell it to hold still, attack, follow, or kill itself >.>
If you wanna make it difficult/risky, put a 10 second timer on it like refresh for those players that are trying to get their stuff back before they die.
AA swarm pets, runic 1 swarm, and class pet upon death give mages short burst dps (cuz lol, the swarms die a lot and that would be consistency, eh)
Ok, I'm going to try look at this another way. Out of all the T10-11 fights that I've done (which is most of them), let's look at ALL the archaics/r1 spells (should have these spells for this tier) and figure out which classes can't use their archaic/r1 spells. I'm not going to factor in resistant/immune mobs because that gets too technical and goes beyond what I'm trying to prove.
Using spoiler tags because of strat leaks!
Dawnlord's Tomb
Serizus Blacktongue
- Archaic restrictions: MAG (for some the whole fight)
- Runic restrictions: MAG (for some the whole fight)
Old Overgrowth
- Archaic restrictions: ENC
- Runic restrictions: n/a
The Generals
- Archaic restrictions: ENC
- Runic restrictions: n/a
========================SANCTUM========================
- Archaic restrictions: MAG
- Runic restrictions: MAG
Essence of the Mother
Eyes of the Father
- Archaic restrictions: ENC
- Runic restrictions: n/a
Gongoerth the First Wyrm
- Archaic restrictions: n/a
- Runic restrictions: n/a
Master of the Pack (Event)
- Archaic restrictions: ENC, MAG
- Runic restrictions: MAG
========================THAZ========================
- Archaic restrictions: MAG
- Runic restrictions: MAG
Eltrac the Skycaller
Flamelord Koltar
- Archaic restrictions: ENC
- Runic restrictions: n/a
Galtrac Stormfury
- Archaic restrictions: ENC
- Runic restrictions: n/a
Lorash'Dal
- Archaic restrictions: n/a
- Runic restrictions: n/a
Tashkal the Molten
- Archaic restrictions: MAG
- Runic restrictions: MAG
Vordrek the Earthen
- Archaic restrictions: ENC
- Runic restrictions: n/a
Warden Dagrath
- Archaic restrictions: MAG (for some the whole fight)
- Runic restrictions: MAG (for some the whole fight)
Xardak and Kadrax of the Depths
- Archaic restrictions: ENC
- Runic restrictions: n/a
A failed golem
- Archaic restrictions: n/a
- Runic restrictions: n/a
Conglomeration
- Archaic restrictions: n/a
- Runic restrictions: n/a
The Void Worm
- Archaic restrictions: MAG
- Runic restrictions: MAG
A perfected bone golem
- Archaic restrictions: n/a
- Runic restrictions: n/a
A reanimated priest
- Archaic restrictions: MAG
- Runic restrictions: MAG
A warped slave
- Archaic restrictions: n/a
- Runic restrictions: n/a
Akarn
- Archaic restrictions: ENC
- Runic restrictions: n/a
An unbound shadow
- Archaic restrictions: ENC
- Runic restrictions: n/a
Iskkath's Experiment
- Archaic restrictions: MAG
- Runic restrictions: MAG
Iskkath the Mindful
- Archaic restrictions: ENC
- Runic restrictions: n/a
Mistress Saitha
- Archaic restrictions: ENC
- Runic restrictions: n/a
Researcher Thek'rak
- Archaic restrictions: MAG
- Runic restrictions: MAG
Spires Twins
- Archaic restrictions: MAG
- Runic restrictions: MAG
The Ancient Guardians
- Archaic restrictions: MAG, ENC
- Runic restrictions: MAG
Animation of Sil`rel`din
- Archaic restrictions: ENC
- Runic restrictions: n/a
Enchanter Apprentice Klikil
- Archaic restrictions: ENC
- Runic restrictions: n/a
High Enchanter Fer`din
- Archaic restrictions: n/a
- Runic restrictions: n/a
Prime Enchanter Sil'rel'din
- Archaic restrictions: n/a
- Runic restrictions: n/a
- Archaic restrictions: MAG
- Runic restrictions: MAG
Hopefully this data gets the point across. Besides 2 of the strongest, most desired classes in a raid: Bard & Enchanter, Mage is the only class that can't use their archaic/r1 on many of these fights. Bard r1 and enchanter archaic are not primary dps spells either, while the mage archaic/r1 is.
For fights where the mage archaic/r1 can't be used, why not just bring another shaman who can do just as much dps as a non-archaic/r1 mage, as well as heal. Heck, druids even come close to non-archaic r1 mage dps.
http://wiki.shardsofdalaya.com/index.php/Spell:_Relic:_Bladewind vs http://wiki.shardsofdalaya.com/index.php/Spell:_Relic:_Nightfire
I know that all classes have their balances etc but mages in this tier are just bad for a lot of fights with little redeeming value and not being able to use their primary dps spells is sad.