Mages are a very useful fun class to play, and they bring alot of utility with them. Between mod rods, searfires, and summoned peridots, they are an essential class to have on raids. Many will argue that a mage's DPS is too low, and they need a boost. This is just not true. I personally played a mage for over a year. In that time, I got over 400 aas, and feel dps is not the issue. The real problems lie with the mage pet, and the archaic spell.
Pets add 80-100+dps to a mages total dps. This is great, if you can keep that pet up. Mage pet heals as they stand are way too long of a recast and only heal a fraction of the pet's health. The lvl 64 spell Til's Elemental Recomposition heals for a wopping 1215. This spell costs 285 mana and is on a 20 second recast. Considering the Relic pet can have upwards of 9000hps buffed, the spell only heals a fraction of the pets health. For a class that gets no healing aas and not many options for healing inc gear this is just not acceptable. The mend pet AA is great, but because its on a 8 minute recast the heals in between are a joke. I ask that the pet heal recast be cut in half, 10 seconds is long enough to wait for a heal.
Pets as I said, are a large part of a mage's overall DPS. The main reason a pet dies on a raid is to AEs. What I would like to see is a an AA, or better yet a Tome that would let the mage share his resists with his pet. This would help alot with keeping the pet up. If a tome would be considered, it would be cool to see that every 25% of the tome would share 25% of the resists. I could not see a tome like this being more then 50 aas, but that I will leave to the staff.
Mage archaic is the last thing I want to address. In its current form, it is really out of place and rarley used. Archaic sun storm is a DD, costs 375 mana and has a 5.75 recast time and does a base dmg of 1745. Mages are a raining class. There is no reason for an archaic DD. Nercos get a DoT, Wizards get a DD, that makes sense because its inline with what there class is defined by. Sirocco is a lvl 55 fire based rain, and it is the last fire rain a mage gets. This spell is never used as the relic rain, and malestrom of electricity are better dps to mana ratio. Having two of our main spells, Relic: Storm of the Elements and Maelstrom of Electricity have magic-based resist mods, it doesn't give us the flexibility we need in a magic resistant situation. However, with an Archaic fire rain, we can cast Sirocco and Archaic without a massive hindrance to our DPS.
As I previously stated, mages are a fun and useful class. But there are a couple issues that have needed attention for some time. With this post I hope to see these issues adressed, and hope other mages can add ideas to the things I have brought up.
Pets add 80-100+dps to a mages total dps. This is great, if you can keep that pet up. Mage pet heals as they stand are way too long of a recast and only heal a fraction of the pet's health. The lvl 64 spell Til's Elemental Recomposition heals for a wopping 1215. This spell costs 285 mana and is on a 20 second recast. Considering the Relic pet can have upwards of 9000hps buffed, the spell only heals a fraction of the pets health. For a class that gets no healing aas and not many options for healing inc gear this is just not acceptable. The mend pet AA is great, but because its on a 8 minute recast the heals in between are a joke. I ask that the pet heal recast be cut in half, 10 seconds is long enough to wait for a heal.
Pets as I said, are a large part of a mage's overall DPS. The main reason a pet dies on a raid is to AEs. What I would like to see is a an AA, or better yet a Tome that would let the mage share his resists with his pet. This would help alot with keeping the pet up. If a tome would be considered, it would be cool to see that every 25% of the tome would share 25% of the resists. I could not see a tome like this being more then 50 aas, but that I will leave to the staff.
Mage archaic is the last thing I want to address. In its current form, it is really out of place and rarley used. Archaic sun storm is a DD, costs 375 mana and has a 5.75 recast time and does a base dmg of 1745. Mages are a raining class. There is no reason for an archaic DD. Nercos get a DoT, Wizards get a DD, that makes sense because its inline with what there class is defined by. Sirocco is a lvl 55 fire based rain, and it is the last fire rain a mage gets. This spell is never used as the relic rain, and malestrom of electricity are better dps to mana ratio. Having two of our main spells, Relic: Storm of the Elements and Maelstrom of Electricity have magic-based resist mods, it doesn't give us the flexibility we need in a magic resistant situation. However, with an Archaic fire rain, we can cast Sirocco and Archaic without a massive hindrance to our DPS.
As I previously stated, mages are a fun and useful class. But there are a couple issues that have needed attention for some time. With this post I hope to see these issues adressed, and hope other mages can add ideas to the things I have brought up.