Thinkmeats said:
I just doublechecked--the Relic mage pet is better than the bst pet. Not better by a super-huge amount, but better by enough; a good boost in AC, Hp, and (probably most importantly) 3 levels higher. The rest of your points might be good, they might not; I don't know enough about mage pet healery to comment. I just wanted to check the pet tanking thing.
I was actually hoping you did

. Wasn't completely certain, just seemed that way to me. Possible the bst attacking with the pet may have caused it (the auxtanking)? Or could be a buff discrepancy.
Dzillon said:
From what I notice BST pet heal is 10 sec recast not 30 (Ryu still bugged maybe ?), MAG is 20 : maybe something (the only thing) to look into.
Otherwise a BST pet heal doing more damage doesn't seem totally unfair, they heal well cause they're sort of a healer class a little bit, as well as the crit chance (helps a lot sometimes) and maybe more advantages in gear about Healing increment.
Nah didn't say it was unfair. Beast should do more with their petheal. Personally I think the recast on bst heal might warrant a lowering as well. Mage petheal is far too high for it to be of much use. Far more of an advantage in healing increment I'd think (though I've never really paid attention to bst gear), though as I said, this doesn't matter much. 9khp pet, and I'm popping off 1700 heals with 30% hinc. At that rate I'll just use the lasanth robe clicky, regen, mend, and the clicky necro bond on the orb of transmutive life among other things, and save myself a spell slot, and the mana.
Dzillon said:
Pets can't be balanced only for high end raid situtions, just suck it up, or have someone dedicated at taking care of them if you consider it's worth it. Mages pets have already nifty tricks to compensate better healing & Keshuval's Protection (no one talks about their free 25% death save !).
No, no one does. One could explore reasons for this. Including in a raid situation, if it goes off, chances are it's dead very shortly anyways. That coupled with it's rare tendency to go off at any other time (and if it does, there is a reasonable chance that it will still be beating on you, or the pet, and the pet will not be long for this world due to your inability to heal it effectively in between blowing things up). Point is, only thing it saves you on a raid is a bit of mana. Now other nifty tricks. Well lets see....hmm. Well rune procs got reduced a long while ago. So you can't be really referring to those. Pet recall is shared by many classes. Can't be that then. Ancient burnout and frenzied burnout are nifty in groups, one is standard (without which it becomes evident as the pet does not have it when it runs out), and one has quite a recast, better saved for emergencies (in the case of groups or soloing) or in the case of raiding bosses. Lets see....other pet buffs...other pet buffs.....well there's taloks (short duration, very annoying, very situational). Oh petsow...yeah thats not it...hrmm. Surely you're not talking about barrier ward (which was already discussed) which has a fairly long recast? Not seeing alot of nifty tricks in my bag o'petmagery to compensate for the lack of an effective pet heal.
Dzillon said:
I don't buy that you get summoned in that case, you don't share the aggro with your pet at this crucial moment you're defining. And how do pets get aggro over a MT when not taunting (and I hope without taunting echo) anyway ?
Inherent lack of an aggro reduction mechanism while the two classes above you in burst dps, are very well equipped with one. Chances are if you've been doing your job, you are going to get nailed if your pet manages to get aggro. Or on the chance the tank loses it? Guess who is first to go? (Especially true in the tiers before archaics) This is with using rains only even mind you. Using single target nukes chained is not only a terrible way to go in terms of dps, but also a terrible way to go in terms of aggro. About 20-40ish% chaining nukes on eternal statues with moderate dps on them from the rest of the raid during a typical fight, and you'll be dangerously close to getting it (assuming old nonarchaic rain setup). Pet tends to get the most aggro directly after a proc. While this is not a problem on raids usually (as the tiers are approximately the same, or preferably mt higher). This is a definite problem in groups.
On a side note it was briefly a hilarious problem with raids right after the foelock change. Man Tacotown could hold aggro like a god of war after that.
Dzillon said:
The auxtanking problem is indeed annoying , but consider your pet as temporary on some fights I guess. Any other help to this might overpower mages which is already a strong dps class.
Yes, except when the pet is mostly temporary (see valorb for a good example). Why even bother to summon a pet? It simply becomes an absolute waste of mana, and a source of delay for the raid (one has to wait for the mage to summon a new one, buff it, regain mana, possibly get buffs for it, though this is unlikely, as by then you have been delaying the whole raid so long they probably want to commit various unpleasant acts upon your person). Your suggestion that this would somehow overpower mages in terms of dps.... Exactly how would
maintaining what amounts to a bit over a quarter to 30% of our total dps.....through using our mana for heals (which would in fact reduce long term dps (ie oom=>110ish dps, pet only))...be overpowering. Or at least more overpowering than the class would already be in terms of dps if it were in fact overpowered (which it is not). Especially considering rains themselves, which are our superior form of dps, are fairly mana intensive. Let me put it another way. 2 heals=> bout 1 rain. Two heals with no healing increment, we're looking at maybe around 3k hps. 33% or so of a fully relic buffed pets hps. Dps is not being increased one bit. It is being maintained, which we already have the ability to do, unfortunately that ability is poor at best, and in most cases fighting a definitively losing battle. What we are proposing is to increase this ability to adequate.
In addition, this would eliminate alot of the pressing problem of raising pet resists and would be effective across all tiers (as the tome idea really wouldn't be, but is an excellent afterthought idea for pet improvement in this area at higher tiers). Without being overpowering (Pet form resist changes for example have the potential to be what I would think of as fairly overpowering in places such as dhk, etc.)