Mythryn
Dalayan Master
vistachiri said:That too, but ive seen less of a problem since barrier ward by far. More of a problem still w/ramp/whirlwind
Ramp/Whirlwind are problems to all melee's, mage pets shouldn't get a ticket out of it.
vistachiri said:That too, but ive seen less of a problem since barrier ward by far. More of a problem still w/ramp/whirlwind
Mythryn said:Ramp/Whirlwind are problems to all melee's, mage pets shouldn't get a ticket out of it.
Garluk said:Also grats on picking out the one mob, Glacier, that is obviously ice based and vulnerable to the fire-based mage archaic. How does Awardis' dps compare on the earth/air and fire bosses?
Mythryn said:I listed Fire boss.
Mythryn said:Ramp/Whirlwind are problems to all melee's, mage pets shouldn't get a ticket out of it.
junius said:Ramp isnt a problem to all melees unless the ramp tanks die, mage pets should only be taking rampage if their owner does not know how to play their class.
vistachiri said:Seeing as how I can think of a few places where before you have pet hold, the pet constantly runs in, other aa's often being more important, most mages I would think, would not get this until fairly late. There are also one group mobs that rampage, imagine that. I wouldn't think regular groups would have a set of ramp tanks laying around all the time.
In the vein of the 63 pets (whom I see as having the largest problems), aisling can take a hit better herself.
Jun said:You don't *need* /pet hold to keep your pet from running in before Ramp tanks. Also, I the Magi should be able to keep a pet up on 1group rampage.
There are a few things in here that would help without drastically pushing the high end up. Things such as the better resist mod on certain spells, a different type of nuke (ice for example, would not overpower or push up the highend, rather it would give the entire class as a whole more choice of arsenal, and require more thought into the choosing of different spells, rather than just loading this nuke, and that nuke, and quite frankly most of the time only 1 type due to the vast gulfs in when firenukes are obtained, and especially fire rains). I'm sure most mages would also love to see an upgrade to scars of sigil as well, and if handled properly and properly balanced, there is no reason at all that would imbalance mage dps. As well as perhaps a fire rain somewhere in there, or a modification of one of our already existing higher rains to a fire type, as the 55 sirocco quite frankly doesn't cut it. It would be nice after all to pop over to a different resist type without totally gimping your dps.Mythryn said:Honestly, I think the only way you're going to fix the DPS problem is with gear. Any changes made to spells, resist modifiers, pets or anything of the sort will not only have an effect on your level of playing, but on the high end level as well. Give Relic: Bladewind or Relic: Storm of the Elements and it's just going to make high end mages with better focus effects and archaics EVEN BETTER. The only possible change I can see is to add a magic focus at an earlier level and better returns from companion focus effects. Any other change will unbalance the high end and push mages over wizards.
vistachiri said:No you don't but its miiiiiggghhhhtttty pain in the assish to spam the back key, or recall key, and sometimes even with spamming, while casting he runs in and gets owned. I am of course talking about mobs that ae dot or otherwise piss a pet off and make it go all berserkerstyle, my apologies if that wasn't clear.
junius said:Lets look at this realistically. You have to spam back on these ae mobs iff you are standing in the ae with no way to hide AND you only have to spam back until the ramp tanks are engaged. This should take 15 seconds tops out of a couple minute fight.
Lets play that back. 15 seconds of a 3600 second fight is LOL small amount of the fight spamming back. Beastlords and necros have no problem with this.
Neebos said:i may not have relic pet, or 63 pets, But i feel all should be looked at.. So i took 3 or so hours and parsed my pet in DN all night. With some suprising results.
(I did not attack the mobs at all, mearly Malo'd to pull)
Fire pet; Lvl 52
Fight #1: http://img87.imageshack.us/my.php?image=frpet1ae8.jpg
So you're probably wondering wtf happened in this one.. I refer you to below.
http://s4.photobucket.com/albums/y140/Neebos/?action=view¤t=FRpet2.jpg
Unfortunately it happens a lot, Thus the Fire pets Damage Shield killed the mob mostly.
Fight #2: http://s4.photobucket.com/albums/y140/Neebos/?action=view¤t=FRpet3.jpg
Fairly standard fight here, Tho eye the Hits vs misses.
Water Pet; LV 54:
Fight #1: http://s4.photobucket.com/albums/y140/Neebos/?action=view¤t=WTpet1.jpg
Again the Hit/miss ratio, Along with the Atrocious DPS rating compared to the 52 fire pet, Altho the Water pet Proc seems to keep up pretty well
Fight #2: http://i4.photobucket.com/albums/y140/Neebos/WTpet2.jpg
That's all for now, It was really late and I'll parse more when i can. (also note the parser doesn't pick up the DPS on the pet from the mob, No idea why)
Also it seems theirs a posibility Companion Health or STR isn't working? I'm not sure but, If i take off all my Comp Health items and heal a pet from 70%, i get to 88% with 1 Lvl 52 heal, If i put them on , Resummon and such with my comp Health V and heal from 70% it still only heals to 88% (It should be less, Seeing as comp Health V raises health by 10 or 15% i forget).