Mage changes *post suggestions here, not in SoD discussion*

My 8 year old pentium 75 sitting in my closet can run a parser...

/log on

kill something

/log off

Take the small file and go parse.

You shouldn't have problems parsing, regardless of computer speed, unless you're trying to do real-time parsing, or you're lazy like me and only parse once a month so you have to plow through a 100mb text file.
 
JayelleNephilim said:
8 pages of suggestions and requests and the only one who posts in depth logs. :hmph: Thanks Neebos!

OMFG!!!! I catch 3 kinds of hell for months for trying to prove something with hours of parsing split into 50 min segments and he gets a cookie and a gold star for parsing 3 fights?
 
Garluk said:
OMFG!!!! I catch 3 kinds of hell for months for trying to prove something with hours of parsing split into 50 min segments and he gets a cookie and a gold star for parsing 3 fights?

I was just saying I asked for parses and no one posted anything. :( I must have missed where you posted all those parses in this thread. Sorry <3 you can post those parses here if you posted them somewhere else and I just missed them!

*gives Garluk 2 cookies, 5 gold stars and a cherry on top* :keke:
 
No, they weren't in this thread and were many months ago. I realized a very long time ago that mages got no love, hence Garluk has ~270 AAs and Brandar is over 530.
 
Rofl Jay... u really cant see the parses in the posts? me and Tinkaa parsed a few, then since nothing got done i asked, HOW admins wanted me to parse, since not a single coment on the parses we posted. and yet so, im waiting on an answer...

Quote from my previous post on page 4:

Okey i have parsed a few fights, here it comes... but first a litle info about me...

I have 305 Charisma ( dont have hidden str AA, so , it dont get past it). I have 102 AA points. 355 int. max AA's in critical.

I have dmg increment 5 item.
My Pet: comp Health 3, and Comp Str 4, sword of runes, bauble of battle, ancient burnout. And raid buffs.

I got no relic spells... my DDs are Shock of Steel(magic DD) , Mana Storm(magic Rain) , Shock of Sun (fire DD) , Sirocco (fire rain).

On fights that both can be used, fire and magic, i usually chain rain, and trow a magic DD on in a while.

On fights that cant be used fire or magic, i chain Rain / DD. like , if the mob is resistant to fire i use: Mana Storm, And Shock of Steel.

Here come a few parsers:

NDHK :

Yziar: 20246 dmg done, 200,46dps.
Advizor Zerkotah: 5322 dmg done, 85,84dps.
Lord Zirvane: 52045 dmg done, 173,48dps.

OP:

Master of the Gates: 77977 dmg done, 165,21dps. + [4428 dmg done, 10,02dps (thats from my pet). ]

PoAir:

Arch Sultan Radriz: 58994 dmg done, 171,49dps. + [2040 dmg done, 13,69dps (thats from my pet). ]
Rakladja the Seductress: 13087 dmg done, 45,60dps. + [2414 dmg done, 14,20dps (thats from my pet). ]

Everchil Caverns:

Guardian of the Sun Shrine: 18650 dmg done, 111,01dps. + [1500dmg done, 29,41dps (thats from my pet). ]
Master of the Everchill: 15754 dmg done, 147,23dps. + [1000dmg done, 10,53dps (thats from my pet). ]

PoTorment:

The corpse-eater: 22602 dmg done, 93,01dps. + [3038dmg done, 15,27dps (thats from my pet). ]
The corpse-spinner: 29074 dmg done, 196,45dps. + [320dmg done, 2,03dps (thats from my pet). ] - i think he died early here.
Warden of Torment: 63840 dmg done, 79,80dps. + [10620dmg done, 12,51dps (thats from my pet).]
Agonizer: 24269 dmg done, 65,95dps.

Well, hope it helps... because i love playin my mage, but dmg / dps seens to low, and the poor pet... =(
----------------

This is the way i parsed, and noone said anything about it, if they are right or wrong, if i should parse other mobs, or how should i do it... since i got no feedback, i felt like parsing was not the thing.

So if Gms/Admins want a specific way to parse, please post here, and i will do so. Thanks.
 
Oh yea... I remember that post now. In all honestly, I didn't see any time frames for each encounter, so I gave up on trying to figure out the DPS for each fight listed. I like that Neebos posted SS's of his EQCompanion log (where you can see all the details). But who knows... it might make sense to Wiz. :shrug:

PS: I was only relaying what Wiz wanted, and since I'm a newb when it comes to parsing I figured someone else with more experience could post their results. Perhaps I should just do some googling on how to use the program someone sent me and post results myself too, hahaha.
 
Well, Wiz wants pictures of the parses? sure, ill post em. its no problem, i just posted it like this cuz i felt it was easyer to read.
 
Ryei said:
Well, Wiz wants pictures of the parses? sure, ill post em. its no problem, i just posted it like this cuz i felt it was easyer to read.

I didn't say that...

JayelleNephilim said:
Without concrete proof that magicians need a boost in dps or utility I can only assume nothing will be changed.

So far a lot of things have been discussed and few real parses have been done. I'd like to challenge magicians to start tracking their DPS (for longer periods of time IE: 5 mins at the least per session and multiple sessions to cover a variety of mob types/resists!) and compare it to other classes present. Classes of the same level and that are geared similarly.

Currently Game Companion's mirrors are not working and Y.A.L.P site is down, but if you need a parsing program I can send one to you. Just send me a PM requesting as much and with an email addy I can send it to you until I find a place to host the file.

Without real low-level,mid and end-game parses to compare everything posted so far is circumstantial at best. :(

^^^^^^ That was my original request.


I said that I didn't see a time for each of your fights (aka total damage yes, damage per second no), therefore I liked the way Neebos posted his SS's. :shrug:
 
It's easy, Jay :p

I think high end mages are good in groups and suck at raids, so no need for parsing group dps for those if you ask me...

Will post parses once Yale is back and will play Tinkaa again ;)
 
tinkaa said:
I think high end mages are good in groups and suck at raids, so no need for parsing group dps for those if you ask me...

i think THE high end mage would disagree with you
 
Well, druid's Relic: Nightfire had its casting time dropped to 3.5 sec making them the #2 caster dps class. But cheer up mages, it's not a total loss. The cast time on Relic: Bladewind was also reduced. It's now at 4.5 sec and is better DPS than the archaic nuke. Perhaps the cast time on the archaic nuke can be lowered so that it is once again more powerful than the relic?
 
If you can't find a working parser, Goto game companion site, And go to their forums, Theirs a thread called "Downloads" it's a new downlaod site where you can DL the newest version which works flawlessly with SoD (picks up everything but damage youre pet takes)
 
9 pages, and still we havent gotten an answer on what can be changed, if its gonna be changed... =( im starting to agree with Garluk, us mages get no love...

id really love to see some Admin/Development team feedbacks here, just like they do on all other posts around the boards.

Thanks for your time, Ryei.
 
Ryei said:
9 pages, and still we havent gotten an answer on what can be changed, if its gonna be changed... =( im starting to agree with Garluk, us mages get no love...

id really love to see some Admin/Development team feedbacks here, just like they do on all other posts around the boards.

Thanks for your time, Ryei.

There were very few parses done to support mages needed most of the changes proposed, and without concrete evidence anything further needs to be changed, it won't be.


PS: Mages' Monster Summoning IV is now an extra 30DPS and Relic Bladewind now has a 4.5 cast time, so beneficial changes were made because of this thread.
 
Well, i know we had some changes, but i still belive the major changes that mages really need havent been made yet.

Its either, make our nukes less resisted, or make us a new line of nukes, like frost nukes.

I dunno about you guys, but i am really worried about this. and i have been talkin to the best mages in SoD ( AA wise / Mana pool / Spells , archaic etc... )

The only mage that think magicians are good is Awardis (#1 mage) , Rurho dont share his opinion, and Rurho also has archaic spells etc...

What i am trying to say here is: Dont the admins see this? dont they have raiding guilds that HARDLY have a mage, or hardly have the NEED for a mage?

As Rurho said : " We are used just to make arrows, and modrods ".

And before a group, we log in to make peridots for the cleric, and searfire to the nukes etc... after that, we just /q in athica, and log in the true player...

Time goes by, and more and more i see , is mages been buffbotting, or just been forgotten. I dont wanna get to 400 AA's and see that mages are no good, like most of the top mages have found out.

I love playin this class, its really fun, but i also know its not the best for raids... and EQ without Raidin... well, imo its worthless.

Well Thanks for reading, and sorry for the whines, but i am really worried.
 
Has the cast time on the archaic also been dropped? Really I haven't been shooting for getting it at all atm, bladewind drop + the time investment to get it= not really worth devoting time specifically to it.

Also true, mages are not necessary in 99.9% of all fights. Even those where modrods are "needed" they really aren't. It's more a comfort thing. The previous state of the diversity change certainly changed most guilds opinions on that. But since the "revamp" of it. Well let's put it this way. Due to certain things going on, and me not remembering who had my info. I changed it. I haven't yet been asked for it again or asked about changing it. At all. There are 2 mages in steel, myself, and garluk. For searfire and things I'm betting garluk got loaded, and then /q'ed. But I'm certain no one has been botting me, as I just haven't given out the info yet. Is this necessarily a bad thing? No, there are plenty of classes one doesn't "need" on a raid. However when dps classes get left out entirely in favor of adding more of a class one already has, to the point of having 3 of them. Well that is bad, kinda points to y'know. Imbalance.
 
vistachiri said:
Has the cast time on the archaic also been dropped? Really I haven't been shooting for getting it at all atm, bladewind drop + the time investment to get it= not really worth devoting time specifically to it.

If Awardis is doing 500+ DPS with Archaic at it's current cast time, I'm honestly worried it would be imbalenced to decrease the time on it. I think that what magicians really need to start doing is getting magic and fire focus items and damage increment items if they are worried about their DPS being low. Adding a cold nuke (even though I was originally for the idea) is just plain silly. I think that by doing so it would make us too much of a magician-wizard hybred. Dropping the cast time on the Relic nuke and giving monster summoning a use has already been 2 good steps in the right direction for magicians. Those changes and aquiring a 4% magic focus item has increased my damage about 100 DPS (30 DPS from the monster pet and 70 DPS from the decreased nuke time and magic focus - read: from 250ish to 350ish DPS!). Anyone that says otherwise either has not played extensively since the additions, or has neglected to make use of them and/or parse themselves for more than a random fight.
 
Awardis really doing 500 dps? i doubt that. id like to see his total dmg instead of dps...

cuz i talked to Rurho, and he said he hardly belive in that, well i dont have either my relic nuke, or my archaic... so ... i dunno, but 500dps for a mage, from the mob with 100% to 0%... i hardly belive that.
 
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