rab said:
I would say the primary reason was:
Wiz said:
the intention of this change is to reduce downtime without unbalancing encounters and just making the game more fun in general, especially for healing classes who can now be an active part of their group instead of just sitting down and occasionally healing.
Yeah, more fun? But who was even complaining about the game being less fun due to downtime because of the med system?
People who want to do more than med + heal will choose classes whom don't do just that .. .
The solo game seems to get rearranged in that these changes just call for burning all mana on a single fight then medding til full very quickly and repeating. With the original system you would plan your battles accoring to your next battle in terms of mana and what you spend; now it doesn't even matter you might as well fuck all of your mana into one mob and kill it quickly. Which empowers the mage and weakens the necro. It used to matter to let your pet tank while you sit to regain mana, but now it's all about using spells to inflict dmg quickly. Which further weakens the necro who would med during their dots, and strengthen the mage who can chain nuke the mob.
The classes were designed around the original system of med, it's just going to be a lot of work and bullshit to redefine the classes and their strats just for some change that no one really wanted before it was brought up.